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Hubert Cater

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Everything posted by Hubert Cater

  1. Newly purchased units can be placed in either a city or any vacant hex adjacent the city
  2. Each unit type has variable values for soft/tank/air attack and defence etc. So if an air fleet is attacked by ground units it would be considered a base that is in the process of being overrun, so best to keep them out of range of ground units
  3. It's a combination of the two, can depend on either or and the greater value will be taken. So if out to sea for a long time then it is based on how long you have been at sea, but move close to port and it could be the distance to port depending on the maximum value
  4. Nah , it's a nice break once in a while and every time I run a finalized compilation of the game I look through the forum to see if I can be of any help, as is the case right now! :cool:
  5. As it stands now, these three countries have to be activated in some way, and this could be either any combination of at war with the Axis or surrendered to the Axis. There are a variety of reasons for this (and I won't get into all the gory details) but it all has to do with the original game design as it was not planned for hypothetical events prior to September 1, 1939 (as there would be very many hypotheticals), but anything after that is fair game. I might be able to at least lift the restriction on Poland, let me think about it a bit, but again no promises
  6. As in other games, there is nothing stopping the French from storming into Germany, but they will have their share of problems/issues at the start. No HQ (so this will decrease unit readiness and supply), they must cross the Rhine or maybe invade the Low Countries to make their own 'Sickel Cut' type manouver and if you move off the maginot line these units lose the benefit of sitting there and entrenching themselves etc. But I have played where a concerted effort on behalf of the UK and France together can make it very interesting at the beginning when Germany is occupied in Poland. It is definitly one of those risk it all at the beginning type of moves, and it is risky since the UK does not have much in terms of manpower from the start. If you play it right it might just pay off, but overextend yourself without capturing any cities early on, and you might get quickly wiped out as Germany can instantly turn it's attention back west. Over commit and lose, and you might not have anything to left over to stop block a drive back to Paris and eventually 'Sea Lion'
  7. - Supply calculations can be traced through any hexes that you control, so yes even through two or more adjacent units that are one hex apart as long as you control it. - Does not affect retreating since this is not automated in the game, you've got to retreat on your own
  8. Great book! Truth be told, it was part of the inspiration to make this game
  9. No types of ZOC as you've described exactly, but what you will find is that for any unit that tries to pass through two adjacent enemy units, there will be an extra 'action point' penalty. Air units have a ZOC to automatically defend an area from air attack or escort bombers within a range of their action points - 1. But in FoW, any unit that encounters an enemy unit through suprised contact will be stopped and an automatic battle is commenced. Also any unit that fully reveals a partially hidden unit will be forced to stay at their final movement position and not be allowed to undo the move, thus you are forced to complete the move at this point or attack if possible.
  10. Yeah that's the limitation of the hex system, not everything is going to be perfect (and believe me I've fooled around with a lot of small areas like this on the map when originally setting things up) but I think it's close enough for the "you get the main idea" kind of thing.
  11. Correct, for the historical campaigns the units will be where they were for these dates (as best fits a hex system), but if you would like to set them up in a different position all you would have to do is open up the campaign in the "Campaign Editor" and then replace as you like, and voila you 've got your troops poised on the French border or whatever etc. Hope this helps, Hubert
  12. With the Campaign editor you will be able to place units wherever you like, as well as adjust their strength, experience, as well as entrenchment to name a few other capabilities. Hubert
  13. Correct, this is something that I have been quietly working on and it follows closely with what you've just suggested. It might also just solve the Battle of the Atlantic requests and make subs that strategic unit everybody is looking for I'll keep everyone posted as to the results Hubert
  14. That's a pretty good idea actually, but of course no promises
  15. Although you won't be able to build fortifications like the Maginot line in the game, your units do have the ability to entrench themselves. Entrenchment will also vary depending upon the terrain type, i.e. the lowest entrenchment value for open terrain and the most for capital cities.
  16. The UK will be cash strapped, and while there are no convoys, the ports do translate to represent a part of the income for any country that has them so it is important to maintain them. If the UK loses Alexandria it will be felt economically since they lose a port (which can be viewed as a generalization of convoy income) and they will lose a city. Also strategically, keeping Alexandria under UK control will play it's part as it would otherwise be very difficult for the Axis to get into Iraq without it, and it also ties up units for the Axis that could be used elsewhere. For the UK, even just maintaining the status quo in North Africa is important because they would most certainly feel the alternatives
  17. I seriously doubt if HICOM or a windows version of HICOM would have been written in EIFFEL.
  18. Well I'm sure there will be a ton of stuff that people would like changed, and I'll tell you now that I am not going to change everything, and most likely nothing else after at this point unless it is a glaring error on my part as was the case with Silesia. Other than that keep it coming :cool:
  19. I'll go out on a limb here but I think that on behalf of everyone involved with SC, I would like to say thanks for these positive comments. I only apologize if I haven't got to everyone's questions or concerns, my only excuse is that I am still trying to finish up this game!
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