Jump to content

R33GZ

Members
  • Posts

    110
  • Joined

  • Last visited

About R33GZ

  • Birthday 09/19/1977

Converted

  • Location
    New Zealand
  • Occupation
    Graphic Designer

R33GZ's Achievements

Senior Member

Senior Member (3/3)

0

Reputation

  1. Sometimes life just isn't fair Knokke... my post however, is not in the 'unfair' category. Having persevered with ToW since its release, it is now nothing but a dust collector on my shelf. I have gone back to it on several occasions, but every time I pick it back up, install all of the patches and add ons, it still disappoints. From what I read in this thread, a lot of the same problems are still prevalent... which means, contrary to your understanding of my post, a lot of the problems from ToW have either failed to be addressed, or deemed to be unimportant by the developers... this thread alone is proof enough that they got it wrong... again. To be honest with you, I'm not even remotely interested in going through the torture of downloading the demo and hopping it will live up to expectations when quite clearly... it will not. Ha ha! good... I think its called phelching lol. There has been since the day of its first release... thats the problem... a lot of potential with a stunning looking game that has had very little follow through. Most of the points in this thread are the same points being rehashed from the release of the first version of ToW. I get huge enjoyment out of 1C's IL21946. They have had huge success with that title... it would be great to see that happen with ToW2. but I would wagger you that this will never happen, there seems to be more importance placed on the eye candy of the game, rather than fixing fundamental flaws in the guts of the engine itself. Enough said I think. I hope you enjoy the game, you're lucky to have someone as dedicated to the cause as Sneaksie. Best of luck to you... may you not have a dust attracting doorstop anytime in the near future.
  2. bollox! Looks like ToW2 has the exact same set of problems with AI and scripting that ToW has... good to see they really listen to their customers :-/ From the 4 pages Ive just read through, I dont think Ill be wasting another $45 ($90 NZD) on 1C's RTS games. Unfortunate, cause they sure know how to make them look good... if only they could make the game play enjoyable. thanks for all the posts gents... you saved me the pain and expense of another flop.
  3. no worries crazyman, good to see you're still lurking around here :-) I found it once I knew what the file name was. (all_unlock_missions.zip) Battlefronts new search engine is kack! cant find didley squat unless you know what the exact file name is... useless!! Anyway, go the file now... might have a nosey round for some multiplayer action sometime soon.
  4. Hi All, I have just re-installed ToW after a long hiatus... I know there used to be a download on battlefront somewhere of a complete list of saved games that worked in the uber patch. I cant really be bothered going through and playing all of the mission again... does anyone know if the download is still available? cant seem to find it. Is anyone still attempting to play ToW multiplayer? Cheers
  5. Ive found that the russian MG crews seem to last a bit longer... probably because they have a frontal shield? Obviously these shields are only useful against small arms fire, but it does seeem to help.
  6. Couldnt say for sure what the problem is, but it sounds like your AT guns are probably sitting in clear view of the enemy armor? might be a good idea to see if there is anywhere you can put your AT guns so they are not in direct line of fire... try getting down to ground level to check out the options eg. are there any ridge lines etc to give your AT guns some dead ground to hide in? Sorry I cant help more, its been a while since I played the French Campaign, and I cant quite visualise which mission this one is
  7. Sfox28, I understand your frustration.... this game has driven me to tears on occasion As mentioned by Texma and crazyman56, it sounds like you may have misunderstood the stop order. You need to be using the hold position button down the bottom right side of the screen. however, depending on the quality of your troops they may behave erratically when vehicles get close to them. For instance, they may be very unskilled and panic at the sight of a Pz4 rolling up on them, or, due to the defend order, they may have decided, in their infinite wisdom, to abandon the well placed ambush position and run out into the open to get a closer shot at the armor they are trying to repel. Aside from all of that, I have never really found infantry to be hugely valuable in this game as they tend to be more of a cannon fodder after thought... I think the game was probably designed more around the use of armor, rather than combined arms?
  8. Sneaksie, I remembber seeing an M3 in the vehicle list... but havent seen one in the game at all so far. Is the M3 only available in user made missions?
  9. Just to chuck my 2 cents in! 1. No point comparing TOW to any of the CM series... they are two different kettles of fish. 2. after playing CM for so long, you will probably initially be disappointed with the Quick Battle generator. CM is an unusual game, in the fact that it has such a massive amount of replayability. There have been big steps forward in TOW with the addition of the Battle generator, but it is still not a 2 minute job to create a battle of the like of CM. 3. Your setup should run it no problems... Ive only git a 128mb ATI X1600 card and am able to run TOW on max settings and enjoy all its glory There are still a few frustrating things in TOW... the least of which is the overwhelming odds you face in nearly all engagements.... BUT, the games looks beautiful and really does feell nice to play. I would highly recommend buying it, budget wise, its not too expensive compared to other big titles, but you should purchase it knowing that you are getting something quite different to anything in the CM series. BUY IT... LIKE IT YOU WILL
  10. bugger! I assume you gave all of your troops hold position orders? This shoudl have worked and made them hold their ground... the only time it wont work is when they are overrun and panicking or taking large amounts of incoming HE... then your screwed, they'll just round like headless chooks. As for your armour, you might need to find a better ambush spot... sounds like they were being flanked if they were turning to face an enemy? It can be frustrating sometimes when you have to baby a fully grown tank. I suggest excessive use of the pause button
  11. your safest bet is to buy it from battlefront. Im in New Zealand and it took approx 4 weeks for delivery... so Id imagine you should get a pretty snappy delivery if your in europe somewhere. bummer about the version you purchased from e-bay... good to hear you could return it though. Go Battlefront I say
  12. Hi redflag, you'll also need to do the same change to the bldwin.ini file as well... the map editor has the same inversion problem, assuming you will use it at some stage. I take it you're using a C2D iMac?
  13. Hi Laz, crazyman is right, should be in the strategy and tactics forum... but, since were here, would be rude to not give some advice the problem is most likely that for some reason there a few maps where you are required to eliminate every last breathing opponent. You will need to scour the map with as many wheeled/tracked vehicles as possible, in as many different directions as possible. more than likely there is an enemy gun crew or tank crew skulking around the map somewhere.. it is frustrating, I was hoping the patch had fixed this problem... apparently not. Fortunately, not all of the maps have this victory condition. Good luck
  14. I would have thought that TD's were more commonly used in defense... couldnt say for sure though... just the way I used them in CM. i always found that my M10's would get nailed in attack, but in defense they were strong when given a well sighted ambush [i just realised how stupid that sounds..... all armour should perform well when given a well sighted ambush ] [ February 11, 2008, 02:15 PM: Message edited by: R33GZ ]
  15. open the mission editor and give your troops uber skills... possibly change their weapon loadout to include some AT assets Kinda cheating... but if they AI is gonna fight dirty, then might as well play them at their own game I reckon
×
×
  • Create New...