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Posts
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Posts posted by Placebo
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Then I came across this forum and TFGM, did a bit of reading and obviously found out that you could play the game in WEGO. Well that changed everything and it all fell into place, you could take the time to scrutinise, place your men, plan your moves without it being just click, click. Now I LOVE it, being able.to integrate all your weapon systems into a big set piece battle of epic proportions is just beautiful.
I am glad to see there are still WEGO fans like me out there, it definitely bring out everything good about the game for me, plan -> execute -> review. Real time i can just about cope with for small battles but wego is the future
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Here's an overview of my forces:
37mm: 9 tubes (2 are clip fed)
.50 cal mg: 24 barrels (2 dual, 2 quad, 7 on M8's, 4 on halftracks, 1 on a jeep. He will be gloooooorious!)
bazookas: 19
That should put some sort of dent into his armored cars, halftracks, and light tanks.
Next, the map...
This has all the makings of a bloodbath!! Can't wait to see what you are up against.
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Great tip
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"On Christmas Eve, the Allies experienced the first ever attack by jet bombers. Sixteen German Me-262’s attacked rail yards in an attempt to upset the ability of the Allies to supply themselves."
Looks like they were in the air but not used in close air support.
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I like the sound of that, dispite the fact that we would not see it and I can't remember ever playing a game on the western front with Axis air support - it would still be a nice addition.
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Steve, always interesting to see how some of the game mechanics work in the game.
I wonder if some of these explanations/game mechanic insights should be added to the manual or held somewhere as a bring up guide for newbies. The learning curve is steep so might stop some of the early frustrations of "why did that happen", "why does that not work".
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I seem to recall when this was discussed a long time a go, that the mg fire rate/effectiveness was reduced slightly to simulate the occasional jams that would happen over the course of a battle. I would prefer to have the gun stop occasionally but I think this was the work around.
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Having lurked on these forums for over a year, marveling at the AARs and dreading that the reality of such of an in depth tactical game may completely overwhelm me, I've finally decided to give this series a crack with Final Blitzkrieg; is there a suggest retail price as yet?
I think Steve has confirmed that the price will be the same as previous CM titles $55.
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Fallout 4 is a classic, I have high hopes for XCOM2 so add the battlepack into the mix - roll on Feb.
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We are in Release Candidate testing for the Battle Pack and Patch v3.12 now (they will arrive together). That is the final stage before release. The hour/day that we deem it ready, it goes out.
Thats great news, sounds close (barring any gremlins being found at the last minute)!!
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Asked my son if he would rather go to see star wars or tanks this weekend. He chose tanks so we are off to Bovington tank museum - result!!
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Any news JonS, are we close?
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My sixth sense is telling me the scenario pack is coming out today (that was always planned before CMFB)
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I Loved this feature, but it does not sound like it will ever make a comeback. Gun jamming is the other feature i miss.
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End of the battle already, must mean the game is ready to release
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Well done an interesting battle, I was surprised by both sides troop choices (I thought you would be more mobile and Bill less so).
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I think with this game series there is an element of supporting its future by buying the latest release, as it helps to fund future development work, and we know that there are a lot of new features the team want to add to the game.
The short term view is quite acceptable "don't buy the game as it is not delivering what i want" or there is the longer term view "buy the game as it secures the future game development work for the next releases" (and will be plenty to enjoy with the new Battle of the Buldge environment, maps, campaigns and units while you are waiting)
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I believe in RL the Jagdtiger should have an average ROF of 2 rounds per minute, and the Sturmtiger average ROF of 1 round per 10-15 minutes.
Yes i jst re-watched the video, the JT took the best part of 30 secs between shots so 2 round per min looks about right. (This is painfully slow to me, especially when you have a target there right in your sights)!! The 10 - 15 mins is just unbelieveable some of my battles do not last that long
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Reload: in my tests the JT (veteran crew) reloads in about 14 seconds.. which should mean it should have around in the chamber at turn start... next few turns should be fun!!
That seems very fast, i remember on Chris' Youtube demo of the JT it seemed painfully slow to reload. Maybe experience is a factor or the time has changed in the game for the JT to reload since the clip was made, but i would still expect it to be longer than that!
If this is as fast as 14 secs you are right to pull back, however if it is longer i would say charge, now you know he cannot fire back and flank him.
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For those struggling with slow frame rates, it is work checking out some of the old tech support posts about NVIDIA cards. I changed some settings in the NVIDIA control panel specifically for CMBN and it made a world of difference. It was a long time ago now but there are instructions out there.
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Great to see they are still in use after all these years.
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I have not played BN for ages, send me a mail if you are up for starting another game
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sign me up - I have all the games and modules, but something tells me only CMBN will be getting a run out
Final Blitzkrieg release update
in Combat Mission Final Blitzkrieg
Posted
Now that brings back memories of the New Orleans mardi gras I visited many moons ago. I never realised that beads were such an excellent currency