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Placebo

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Posts posted by Placebo

  1. I think part of the reason for less user content is that the QB maps have improved so much, I think the FB maps are amazing and work in QB so much better than older games. 

    Maybe people felt frustrated and thought they could add more to the game with their own content earlier in the series. 

    I have a backlog at the moment, FB - several H2H battles on the go, trying to get into RT more as i struggle with this one (not sure if it just the larger scale or what it is).  I also want to finish my BS Russian campaign which crashed middle game and lost loads of game turns, and thats not to mention the new great swan addition to CMBN!

    I need more quality CM time :D 

  2. On 11/07/2016 at 6:23 PM, Sgt Joch said:

     The easiest way to simulate fuel shortages in CM is to limit the number of vehicles that actually show up.

     

    A bit off topic but that is one game mechanic i miss from CM1, on the setup screen you set a level of force attrition eg, 30% and when you when to the map only 70% of your force sellection would be available (by points spent not headcount). 

    I though this was a really nice variable in the game, so in effect if your Tiger was missing from the battlefield it had been straffed or ran out of fuel on the way.

  3. Just reading "tank warfare on the eastern front 41-42" and the soviets and germans had major fuel shortages early on. 

    It was interesting to note that they would not even consider moving or going into battle before a reserve fuel supply was made available.  Which makes me think a tank would never be commited to battle when it was so low on fuel, and if on the defence it would always have plenty of fuel for the battle but would maybe be scuttled by the crew during a retreat if it run out of gas.

  4. Well unfortunately I have been very disappointed with the Stoumont map, I had a good start and advanced quickly but as soon as my troops started crossing the bridge, they decided it was better to hide under the bridge and would not budge.  I am used to some pathfinding issues on bridges and my two panzers made slow progress but made it across, but hardly anything else did, effectively ending the battle for me.  Very frustrating!!

  5. On 20/04/2016 at 8:32 AM, niall78 said:

    I fired up CMBB a few years ago. It was probably my most played game of all time. Thousands of hours over years in a time before kids. I found it virtually unplayable. 

    I agree, very fond memories of all the CM1 games but as soon as I load one up all those fond memories disappear!!

  6. On 19/04/2016 at 6:18 AM, Battlefront.com said:

    An interview between James and me just got posted:

    http://www.wargamer.com/news/james-cobb-sits-down-with-battlefront/

    Very interesting article, I would have thought with that huge U.S military budget it would not take much for a contract to ind its way into BFC's pockets!  Its a shame thats never the way it works it their bureaucratic world, as the extra investment in the engine would benefit us consumers as well. 

  7. 9 hours ago, ChrisND said:

    To build off of this a bit, the main problem I'm seeing is not infantry accuracy against TCs. It is that TCs aren't always as fast as they should be in buttoning up in response to aimed small arms fire against them.

    Chris I agree 100%, as a WEGO player who has been playing a long time, my only gripe is the time it takes for the TC to button up when taking fire.  Other than that I think the game is working fine as is (except for the Stug example mentioned above).

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