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Placebo

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Posts posted by Placebo

  1. Great news about the work in progress Steve,

    1.  CMFI Rome to Victory (2nd and final Module for CMFI)  

    2.  CMRT Module One (yet to be named, but takes the game through to the end of the war)  About time this game got some attention!!

    3.  CMSF2 which brings the original content into the current Engine 4 environment - Wow I thought this was on the pipe dream list, great to see it's happening!!

  2. 9 minutes ago, Battlefront.com said:

    Hi all,

    OK, several different things.  The easiest one to fix is CMRT....

    The move to the new unified system started a while ago.  CMBN was moved over, CMBS and CMFB started their lives with it and know nothing else.  CMRT was migrated last night. 

    Enter in your original CMRT license key.  That should do the trick.

    Steve

    Just tried this and no luck - say success but when I start the game, I get the red box - "need to license v4"

  3. 9 minutes ago, Ithikial_AU said:

    I really hope BF don't do a modern Korea title. Not because it wouldn't be an awesome game/setting, but because of BF's ability to scarily predict where a conflict will be about five years out from the fact. :P

    I was just about to say the same, it could make for a really interesting theatre of war, but if BF decide to do it I does mean there is a realistic chance of it happening!!

    Also as CMSF was the first incarnation of the current game engine, it would be good if it or a newer ISIS version of the game could be brought out.

  4. *  New vehicle follow capability.  Brilliant

    * Consolidate (Squad) Command.  Never thought about this but i think that will be a nice addition.

    *  New tracer and muzzle special effects.  Always nice to have some new eye candy

    *  Ability to place Flavor Objects in the 3D environment more directly.  as above

    * AI Orders now includes an option to “Withdraw”, Could be a good addition if used correctly.

    * AI Facing can now be specified.  as above

    * AI can now be ordered to perform Area Fire in its AI Plan.  Great addition, very frustrating to see the AI waste its arty ammo in empty space in turn 1. 

    Steve,  I really do not want this to be a controvial question but how will the v4 engine be rolled out?  Will you need the v3 update already, will it need to be purchased for older titles but be part of the next game release?

  5. On 02/09/2016 at 0:08 AM, Bulletpoint said:

    And bonus Panther question: How come my panthers survive shots that deflect down from the mantlet into the hull (the infamous "shot trap"), while they get penetrated from shots that hit the mantlet straight on?

    I thought it was the other way around - panther being strong on the mantlet front but weak against shots that deflect down?

    I have seen this quite a lot in FB, i put it down to 76 with the special tipped AT ammo.  What was firing at the panther ?

  6. " the only possible tactical use of the vehicles was for defensive or ambush purposes. The driver and commander were seated in the front part of the casemate, which had a hinged armored flap and vision slit. "

    This is one one the most bizaar tanks of the war, I hope BF will fully simulate the chaos of the gunner trying to guide the tank while reversing and turning to aim at a target ;)

  7. My impression (from over the water in UK) is that Trump says anything that comes into his head, then if everyone says "thats stupid" he just changes his position the next day, if not that is his policy.  Scary times, I just hope he gets some good advise from the military if he is is ever put in charge.

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