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Affentitten

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Everything posted by Affentitten

  1. Has anybody else had the experience of artillery falling completely off the map? This is what's happening to me at the moment: 1) First barrage I called in, with LOS fell bang on target. 2) Second barrage had no LOS from FO, but he was in command range of an HQ with LOS. I eventually noticed shells were landing a good 400m off the side of the map. OK, it was close to the map edge where I was bombarding, so I thought it might be randomness. So I re-plot. 3) Third barrage similar to 2nd. In command of HQ with LOS. Rounds fall a few hundred meters off the map. I figure it must again be because I'm trying to stonk too close to the edge of the map. 3) Fourth attempt, I pick a cluster of enemy near the middle of the map, with direct LOS for my FO. I know he's got LOS because the delay time is short. Then the rounds started falling again off the map, behind the FO, in a similar area to where the other mis-fires had landed, even though the firing vector was the complete opposite. What's wrong with this picture?
  2. I played Night Raid yestreday. As reccomended in the briefing, I played the Russkis against the Germans as AI. + = = = = = = = = = = = = = I found it pretty easy, and I'm a crap player. Part of it was luck. I sneaked my troops all the way up to the wire simultaneously in three places, and was in the trenches before the Germans knew what was going on. The flamethrowers caused some panic, and a couple of squads routed off the map, but because the ranges were so close, I was onto the FT crews and bitch-slapping them to death after a round or two. I never encountered the MG bunker. Didn't even know it was there until the surrender map. My route in just never came near it. Never had to use my tanks and got a total victory in 9 rounds. I was amazed by how few defenders there were. I guess most of the points had been spent on mines, which incidnetally caused me zero casualties, except for the routed squads who ran straight through them!
  3. I live in Sydney Australia and I just got mine. Morning of Weds 25/9. It's weired you guys are still waiting.
  4. 9 am Wednesday here and my copies have arrived at reception.
  5. A Russian-speaking freind of mine reports that a lot of what the Russians in CMBB say equates to "****!" "Bitch!"
  6. Me too. Lost two tanks to bogging in the first two rounds. One got free, the other never did.
  7. Anybody care to hazard a rough league table of tanks in CMBO, given a head to head, medium range scenario. I assume the King Tiger would be up the top, with the Stewart near the bottom?
  8. One of the reasons the French ship yards were so coveted by the Germans </font>
  9. Call me cynical, but do you think their might be a marketing point to the fact that the demo ends at just about the point where you'll be strong enough to capture England or Moscow?
  10. Allow me to throw in the old boardgame "Axis and Allies" as an ancestor. They too had the research point allocation system.
  11. There must be some sort of strategic telepathy going on here. I turned up with exactly the intention of making a thread about the high cost of strategic bombing. It really isn't worth it. You'd have to be playing a seriously long game for the balance sheet to finally come good, and even then, imagine what you could have done with all the MPP you've invested by employing them elsewhere, sooner. Subs are much the same. They can wreak havoc for a few turns in the Atlantic, but the max effect a sub unit will have is about 5-6 MPP per turn. Given their vulnerability and the suicidal nature of trying to squeeze them through the small gap at the top of Scotland, you can never hope for them to last very long or repair them. It just doesn't add up, except for possibly tying up a few Royal Navy units for the half a dozen turns it will take them to blunder into you, even if you do keep moving.
  12. OK, that's what I meant. So far my only transporting has been done from ports with cities adjacent, so it always seems like I have to be in a city to do it. And by the way, what precisely is the in-game effect of that "German u-boats disrupt Atlantic convoys" message? [ May 22, 2002, 02:19 AM: Message edited by: Affentitten ]
  13. But most of the time it seems that you can't actually move into a hex with a port, since the majority of the hex is water. But having a unit in the city next to the hex with the Antwerp port allows you to transport.
  14. And transports can't be bought. Move a unit into a city adjacent to a coast. Next turn you can right click and the trasnport option will appear. Your unti is automatically turned into a transport ship icon.
  15. A few of the posts below have talked about the relative weakness of subs in the game, especially given their price. But I seem to get some value out of them....I think. If I get my german subs out into the Atlantic gap early on, I get the message evey turn "German U-boats disrupt North Atlantic convoys". But I don't know exactly what effect that's having as far as MPP.
  16. It was done at Arnhem by paras with gammon bombs.
  17. I think that given Hitler and Himmler's obsession with Teutonic and Scandinavian folklore, their secret allies were more likely to be mountain trolls and goblins wielding +3 battle axes and Arrows of Seeking. Add to that Goebbels popping out with some hefty Magic Missile or lightning bolt spells, and you have yourself a good AA defence.
  18. Very true. The only times I've had success with moving AT guns forward was on long battles (like 60 turns or something). But even then, it was more in defence to plug a hole or exploit a weakness than in a truly offensive advance.
  19. It's always annoyed me that although the boats are listed with a crew, they can't move without infantry occupants. Are they all rowboats? At the moment in a scenario I'm playing, I'm having to run a shuttle service across the King Leopold canal using half-wounded PIAT and mortar teams. As for portaging, it is possible. Again, as long as there is a team onboard, assualt boats will quite happily sail uphill and along the main street.
  20. SlyDog, I live in Sydney and bought my CMBO disc through the regular method. It was here in about 7 working days.
  21. You took the words right out of my mouth. Just because buildings have a common wall, doesn't mean they share a door. yes, it was common for troops in Western Europe to make their way up a line of houses from the inside, but it could take them hours of pick, shovel and demolition work to make their series of rat holes. Old European buildings aren't the flimsy brick veneer and plasterboard affairs of modern American and Australia. Especially in the rural areas. You'd also be digging with the knowledge that their could be a squad of germans on the other side with an MG42 aimed at the spot in the wall where the dust was starting to trickle down.
  22. Well, that dates you, I think, considering when the Owen was phased out. I've only ever handled but never fired an Owen, I'm only a youngster. Not at all. I was at school in the 80's. When I first joined the cadets in '83, we drilled with Enfield Mk IV's, and even some Mk III's that had 1915 stamped on the barrel! The Enfields had the pins removed and were dry-fired to teach basic rifle shooting principles, postures and so forth. They were chiefly used by the cadets for clubbing the bejeezus out of each other on exercises. (All I know is that if I ever get into a position of rifle butt combat, I want an Enfield in my hands, not one of those plastic Austrian things!) I also had my platoon doing a fair rendition of the three-step firing routine from Zulu. In my last couple of years, when the Aussies started moving over to Steyrs, we inherited a truck load of SLR's, which were much more fun. I still smile when I remember one of our officers, who had been in arty in the regs and reserves. He decided to show us a full strip down of the SLR to demonstrate how many pieces were in a "modern" weapon. He couldn't get it back together afterwards! We didn't actually have any Owens. Once when I was on a charge and relegated to cleaning up one of the Q store offices, I stumbled across a trove of field manuals that had obviously been sent as a job lot to the cadet corps after WW2. They'd probably be worth a fortune on e-bay now! On camps at Singleton we got to live fire M-16s on the pop-up range, and I think we were once given a demo of that masterwork, the F1 SMG. I recall the first time I ever stepped up to the block at the range to shoot an M-16. Each cadet had a regular army guy looking after them. I looked at my supervisor. He was a captain. I looked at his sandy beret and the "Who Dares Wins" badge. "Oh Jesus", I thought. "I'm going to look so crap." I'd never even held an M-16 before, let alone gone through any firing practise. But he was a great instructor, and I bagged an 80% mark on the range. The best reward was him turning round to the other army personnel and boasting that "his guy" had out-shot theirs!
  23. Brian will laugh at me, but my only experience with camouflage was in the school cadets. We were also taught the shape, shine etc rules. In fact we were issued pamphlets printed in the 40's on the topic, along with such gems as "Field Stripping the Owen Submachinegun". I remember the general rule for face was to colour reflective areas like the nose and cheek bones with a dark shade, and then to use a lighter green for the shadowed regions like under the chin and nose. That way, everything was averaged out. I used to use a face veil too. Mainly because it made me feel tough.
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