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Erwin

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Everything posted by Erwin

  1. The problem is that winter roads (and now roofs) and horizons are covered with snow. The terrain may look frigid, but is green. Doesn't look right. (Or you saying I have to explode the .brz file and manually change something?)
  2. http://www.youtube.com/watch?v=J--WBdwnyvI&feature=youtube_gdata_player
  3. I have the winter roads, horizons and ground mods (from CMMODS - not sure if they are also at Repository) ) in a ZZZ folder inside my regular Z folder, so they should get loaded last. The horizon and roads show up winter as they should, but the regular terrain is still green like normal. Any ideas?
  4. This is kinder, gentler: http://www.jacquielawson.com/viewcard.asp?code=3268204831510&source=jl999
  5. http://www.jacquielawson.com/viewcard.asp?code=3268204831510&source=jl999
  6. http://www.jacquielawson.com/viewcard.asp?code=3268204831510&source=jl999 This should work now...
  7. "you're playing with too many units..." This is the crux of the different POV between audiences here. I have yet to see a CMBN scenario that has "too many units." I miss the Regimental-size combined arms scenarios and campaigns that were easy to run in CM1. I am not a fan of the smaller and more inf-centric CMBN scenarios. I suspect that I preferred CMSF due to the large numbers of vehicles and mobile nature of most of CMSF's battles. (I also liked the urban inf heavy scenarios like JOKER 3 as CM2 is outstanding depicting MOUT.) I have been playing CMBN avidly since it came out, but keep getting that "je ne sais quoi" missing... Although I was originally a big fan of tcp, once I started on the larger more complex scenarios, I realied that PBEM was the only way to go, as ithey required a LOT more thought... 30 mins to over an hour per turn sometimes. So, there is nothing wrong with players preferring to play small scenarios in RT, and good luck to you. Just be aware that there is a large audience out there that wants to play larger scenarios and in a more thoughtful way - because ammo and personnel conservation is important and playing like "there is no tomorrow" for our pixeltruppen is no longer fun. I have half a dozen RT type wargames/RTS games sitting around brand new and unopened as I just can't get into that style of play any more. It's probably an age thing.
  8. Hmm... seemed very subtly subversive imo.
  9. CM1 was simple compared to CM2. My standard turnaround times for tcp-ip in CMBO were approx: 300 points - 5 minutes (per turn) 600 points - 10 minutes 1000 points - 15 minutes 1500 points - 20 minutes Set-ups for any of the above took much longer. Above 1500 points tcp became impractical. Now, I very seldom play CM1 games under Battalion size with a company or two of AFV's/APC's. PBEM is the only practical way to play the large-huge scenarios than many of us prefer. Re CM2 vs the AI, I find my typical CM2 turn on an average-sized scenario (1-2 Companies + support) is anything from 30 mins to 60+ mins. And typical set-up times for an average sized scenario is anything from 1 to 2 hours. I play almost only Campaigns (scenarios only when I run out of campaigns) as I believe the purest, most "realistic" way to play any CM2 game is to win with minimum friendly casualties and economy of ammo expenditure. I love the logistical challenges of having to win while surviving to fight another day. My conclusion is that I suspect we're talking about a completely different style of play and seriousness of play approach. To me, CM2 is very largely about learning the art of being very patient, and minimising friendly costs. tcp is an anathema to that philosophy of play. I have nothing against tcp but it only works for a very narrow set of parameters. And I would hate BFC to waste time on this feature when there are so many other things that need work on. Most of us who've been playing CM for over 10 years prefer the more thoughtful approach that inspired CM in the first place.
  10. Wait a minute... tcp/ip is effectively RT with pauses. What games have you played successfully with multiplayer? "...everyone sets aside several hours of their time to play... With a lobby you could just join and play till finish." Yeah - if you're a 16-year old or student. Life is rather different when you work and have family responsibilities. Even tcp-ip relied on fast reactions and manual dexterity. I could cope with it ten years ago cos of the small scenarios. No more... I shudder to think of CM becoming even close to rubbish like "Company of Heroes". And I couldn't even get into the execrable "Achtung Panzer" series.
  11. You are right and it shouldn't be hard to to change the name text.
  12. Ok if you're NOT talking about RT multiplayer but simply multiplayer WEGO, that's my misunderstanding. (BTW: I started CM around 2000 as a confirmed RT tcp player and thought that was the ONLY way to play. But, with experience and as the scenarios got larger and more complex I started to appreciate the subtleties of the game and was sold on PBEM as the only way to play.) I did take part in or organize a couple of cooperative PBEM games in CM1 (multiplayer teams with a CinC on each side) and they did not turn out well. All it took is one person falling out, missing a message, having to break to dinner with the kids, go to work, whatever, and the whole thing ground to a halt. I tried to make the CinC responsible for the turns of absent subordinates, but that didn't work either. Lesson learned: Very few gamers seem to have the discipline something like this requires. So, yes... theoretically possible, but the kinks really need to be worked out in detail, or it would devolve into utter chaos and frustrated finger pointing.
  13. http://www.jacquielawson....68204831510&source=jl999
  14. Agreed - moving, hunting, sneaking into position (with the smallest number of guys) and NOT hiding is critical.
  15. Downloading right now. Thank you! And I STILL want to try the new version of Helluva Road opening which also looks terrific. So many CM choices now. It's actually a bit frustrating...
  16. "I agree with what you say." Such sweet words I rarely hear in my home. Would you marry me?
  17. Nice catch, Luke. Let me see... do I really care...? Hmmm...
  18. I tried playing multi player other games (America's Army etc) and after a while grew to hate it. Stupid human child players running around like demented rabbits using all the tricks they know, demented button pushers who can rival an MG44 for their speed, all playing an souped up equipment specifically designed to be faster than you, and they have the reactions of kids. No time for tactical thinking. And every scenario started to feel the same. It literally gave me a headache and heart palpitations. I couldn't take the stress and BS of those games. That's why I play CM series and thank god it's the way it is,so I can play at MY speed thank you very much. If CM ever goes online multiplayer, that will be the end for me, and I suspect the vast majority of people on BFC and BoB forums.
  19. I always brighten up the image so it's almost like daylight. I dunno how folks can play when it's so dark. 25 year old eyes? Just you wait...
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