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Brewmeister

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    Boston, Ma
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    Biomedical Research

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  1. So far I've run afoul of the dreaded SEE (Spousal Evil Eye). "don't you dare hook my husband on this game, I don't see enough of him as it is". So you see it's a touchy thing but when I get my chance I will walk them through a few turns, stealth and secrecy is called for here. Hopefully I wont need a combat bonus. I like the idea of sending a screenshot or two, got plenty of AFVs blowing up to choose from, mostly mine though.
  2. I've been trying to hook my friends on this game but so far it's a no go. All I hear is "I don't get it" or "Am I missing something". All I can do is stare dumbfounded at them because to me it's obvious why this is one of the best wargames on the market. I need some help to convince the unenlightened that they are truly missing out on this great game. Suggestions? :confused:
  3. How about a truly interactive mode? Lets say a 12 volt battery strapped to the bottom of your seat linked through the game so when your unit buys it you get to "feel" its pain. It would make for some interesting cringe moments with your sphincter closing up as that AT gun locks onto your AFV. Of course it would have multiple jolt levels just to seperate the men from the boys, so to speak. ps I like to see these posts with full FOG enabled (Fog of Grammar). Adds to the realism IMO.
  4. I also noticed the bug in an ongoing operation and decided to do the semi-honorable thing and not target the area until an enemy unit appeared and I had LOS to it. After that all gloves are off. The rationalization I used is that in the silence of the night you can hear the enemy digging those holes so you you have a general idea of where the enemy is hiding. Once he is spotted you know that he is present in force and therefore it becomes a legitimate target area. The best I could come up with under the circumstances.
  5. Monty Advances which is also found at the Scenario Depot. It has at least one Churchill and a several other tanks to play with on fairly open terrain.
  6. I recently won a scenario in which I would only accept my opponent's surrender if he put in a review of it at the Depot. He gladly agreed to end his agony. Unfortunately I haven't had the chance to make that demand again.
  7. I had no trouble viewing it. When I linked to the site there was a prompt to download a plug-in. After that I could move up/down and do a 360 but no zoom.
  8. Sgt Cheung in his Hellcat Took out something like 15 AFVs including Tigers, Jagdpanzer, a Nashorn and numerous HTs and infantry held up an entire column single handed until my reinforcements could shoot it up from the flank. Had to retire from the battlefield when he ran out of ammo.
  9. 41...But I see life through the eyes of my 5 year old and it looks pretty good to me.
  10. <blockquote>quote:</font><hr> <hr></blockquote> I had infantry in town protecting my tanks but they were only good for buttoning the KTs. Enemy infantry? I was playing against the AI and as we all know unsupported tanks rumbling down main street is a common AI tactic. Open top AFV in town? Deperate situations call for drastic actions. Having just lost 2 Sherman-76s I only had 3 Sherman-75s against 2 KTs, not good odds at all that is why I moved my big gun into town under infantry cover. The best I could do under the circumstances.
  11. Well here's the results from the KT-Sherman showdown and as usual the best laid plans don't always come out like you expect them to. Warning! the following contains a spoiler for the scenario Far from over Paderborn. I couldn't use the ambush marker because I didn't have LOS any where near the Tiger and no big guns immediately available (two burning Sherman-76s) so to increase my chances of getting a rear shot I did the following: I had another Sherman-75 hiding between buildings to the side so I fast-moved then moved it across in front to act as Tiger bait and keep him facing forward. I gave the Sherman in the rear a pause then fast move then reverse order and hit Go. To my horror the Tiger immediately spun around to turn to the rear and I watched in what seemed like slow motion my Sherman and the Tiger's turret moving to the same spot. The rear Sherman pinged two shots off the side and just as the Tiger locked on target and I was about to kiss my Sherman goodby I hear that distinctive dull clank and see a side turret penetration of the Tiger. The bait bit the cat! But it wasn't over yet. 1 turn later I tried a similar move on another KT in the same village. This time when racing down a street to set up behind the cat it suddenly appeared from between two buldings and the Sherman literally broadsided the thing. From 5m away it pinged a shot off the side, threw some smoke and put it in reverse. Just as the KT was swinging around my big gun came to the rescue, a Jackson rounded the corner and took it out with a side shot. Whew! Lady luck is on my side today. In a 6 turn stretch I have KOed 3 KTs and lost 2 Sherman-76s not a bad exchange. But I see lots more on the horizon. I wonder how many? Maybe I'll just run cicles around them for the next ten turns sticking my tongue out yelling nyah nyah can't catch me, yeah thats what I'll do...
  12. Forgot to mention that the range is about 100m and its a buttoned KT. Didn't think of the ambush point. When you are on the move does your turret rotate faster towards the target if there is an ambush point nearby?
  13. Here's the situation. A Tiger is situated on a town/village street with buildings on both sides. A Sherman-75 has moved to a side street and is about to cross behind the Tiger (crossing the T). I see several options given the dubious ability of a Sherman killing a Tiger even from behind. option 1. Fast move across the street and hope for a lucky shot. Not a good one since only one shot could be taken therefore a low chance at a kill but the Sherman will most likely survive to get another chance. option 2. Move across the street with a chance of getting more than one shot. Better option as it increases the chance of a kill but also increases the chance that the Tiger will swing its turret around and get its own shot off. option 3. Hunt across the street. Best chance to get as many shots as possible but a good chance that the Tiger will get a return shot and therefore a dead Sherman. option 4. Fast Move to just past the middle of the street and then reverse back to the original position behind cover. Good chance of getting more than one shot and also surviving by staying just behind the Tiger's slowly revolving turret. Opinions and suggestions?
  14. I use this method all the time when playing with a company of American infantry.I use the company CO as my spotter and use a bunch of halftracks to ferry the whole group around. The added bonus is using the halftracks as a local defense against an infantry rush. It works wonders for suppression and taking out AT guns.
  15. As I understand it if the HQ unit sustains casualties the last man standing is the officer and therefore can still maintain command of his platoon. Is this realistic? Would it be possible to have a feature in CMBB that if a HQ unit takes a casualty there is a random chance that it is the officer that goes down and not one of the grunts? The net result would be a HQ unit that is incapable of exerting command over the platoon and is considered from this point on just a half squad with its firepower depending upon the remaining weapons. This would force the company HQ unit to step up and exert its command over the now leaderless platoon.
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