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Peter Panzer

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Everything posted by Peter Panzer

  1. Mord: ...Testify, Brother! [ 06-30-2001: Message edited by: Peter Panzer ]
  2. ...speaking of tom... ...he unveiled some genuinely tastey work(Sdkfz7 - mike8g, barbed wire - ?, mine posts - tiger, grass - tom), some of which he noted would be available within "a few days" time - that was last week. no sign thus far of said treats... ...tsk, tsk, tom - in the future, please don't tease the monkey(s), it's oh so impolite... [ 06-30-2001: Message edited by: Peter Panzer ]
  3. tom: ...when will the improved barbed wire, mine posts and the Sdkfz7 tracks be available for download? each looked quite fine...
  4. ...may i be assigned the role of the coquettish, young milkmaid? please do not omit the urn of thick, white cream - details are critical in a scenario such as this. thanks.
  5. ...perhaps i have missed something... ...after completing his fine remake of the SdKfz7 prime mover, wasn't mike8g planning to release a touchup of the Flak vehicle as well? what happened?
  6. ...M3A1 - overdue - much appreciated. thanks!
  7. ...just wanted to throw out a quick word of thanks - yep, 1503 - much better...
  8. ...damn fellas, now, just the other day i saw a bit about changing the off-map "infinity grass" .bmp in order to make it similiar in color to the on-map grass - can't find it again to save my life. so, anyone care to bail me out? which .bmp do i use to "switch out" the original light green background in order to make it resemble the on-map grass (dd's, hi res)? just looking for a spot of continuity... thanks...
  9. ...too bad if there are any hard feelings about this one, it is a nifty piece of work on both parts. in fact, i would say, it is one of the best available...
  10. ...thanks maximus, i found a "map," which should be quite a help... too bad about the generic sounds - distinct effects for each weapon would have been a big plus in the realism column...
  11. does cm model each weapon with its own distinctive sound or is each effect generated from a generic pool (something along the lines of: effects 1-5 are all "rifle" sounds, 6-10 are all "sub-machine guns" - regardless of what type of rifle or smg is being employed)? ***has anybody produced a list of which weapon/event each wav represents?*** i ask because i have noticed that the sound effects for my american rifle squads and german squads are "shared." surely this is the result of something i have done, right?
  12. ...at the risk of encountering additional phantom armor, i will take genuine steps to recalibrate my embarassingly low level of alcohol intake...
  13. andrew: ...you may have solved the mystery - yes, the tanks were moving out from their staging areas on the extreme edge of the map...quite possible. r leet: good information, however the scale setting was on "realistic." alright, maybe there was just a wee bit o' bourbon flowing thanks for the input fellas... [ 06-16-2001: Message edited by: Peter Panzer ]
  14. r leet ...perhaps you have a point, although i did give the area of the map what i believed to be a relatively good going over... (...i haven't played the game enough to know this for certain, but i thought troops and vehicles were not "permitted" to occupy the same space...) at any rate, i have already deleted the offending game and am looking forward to going at it once more. i reckon the sheer oddity of the situation made me curious as to whether or not anybody else had experienced any bizarre goings on...
  15. ...the following account was, in no way, influenced by drugs/alcohol... my own scenario: a pair of M4's are attempting to quickly ("fast move") make their way across the reverse slope of a lightly wooded hill. without a cause for concern, i check the progress of two infantry platoons finding their own paths on different portions of the map. when i returned to view the progress of the tank duo, one of them had vanished! gone, without a trace... puzzled as to where my support had wandered off to, i turned the unit bases "on" and elevated the perspective so as to look at a wide section of the map. absolutely nothing. ...so, is this a known glitch/fault within the game (if so, how often does it occur?) or evidence of a sinister alien plot?
  16. ...ground level, without question - get down in the dirt...
  17. manx, you seem to have one of the best sites going, well done.
  18. ...ahhh, yes, seems as if things are finally on the up-and-up... agreed, the black and whites are nothing less than a prayer answered. well done. a question: "screen 9" depicts a M4 in a pasture, what exactly are the forms the crew is watching burn? [ 06-14-2001: Message edited by: Peter Panzer ]
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