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Peter Panzer

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Everything posted by Peter Panzer

  1. originally posted by franko: <BLOCKQUOTE>quote:</font><HR>I lose my OWN scenarios...<HR></BLOCKQUOTE> ...ha! the same damn thing happens to me, great fun...
  2. …should it be your kink, there are a few other methods one may employ in order to ratchet the anxiety level of a scenario up a notch or two – I believe franko has dutifully listed them at some location and, in a peculiar fashion, applied his name to this style of play as though he had invented it (no doubt for clarity’s sake – multiplay agreements/easy reference and what not...) that trivial oddity aside, I must say, I completely fall in line with the refreshing sense of gameplay and the flair for the dramatic, which he too espouses… …in essence, this manner of play emphasizes a collected sense of restraint which results in countless opportunities for improvised action and a sometimes genuine sense of dismay… forming up in an opportune treeline, “baker” platoon is charged with reconnoitering a nearby hill: aside from a shallow copse of trees at the center and to the right of the crest, Lt. mcGourtney and his boys don’t have a damn clue what may or may not be waiting for them, why should you? [“Full” fog of war, level 1 perspective situated behind or in the extreme proximity of the highlighted squad/team, only troops within visual range or command radius may be issued orders, you may not “scout” the terrain with your mouse…] so, sgt. tutillo’s green as grass, 2nd squad lost their bearings while humping through the last cluster of woodland, eh? tough **** Lt., either you have 1st squad doubleback in an attempt to hussle them up or you continue pressing toward the objective, all the while cpt. jablonski continues berating you over the wireless: “…mcGourtney, your jamming us up back here son, now you get those men off their asses and up that goddamn hill…” …stumbling up jablonski’s “hill”, 1st and 3rd squads discover it is, in actuality, the first of a series of false ridges, beyond which, lay numerous wooded ravines and escarpments, generously laced with dug-in infantry and machine gun positions, as the boys from ohio would soon testify… …again, I refer you to franko’s highly detailed outline of this gameplay style, have a look, try it out, have fun… [ 07-30-2001: Message edited by: Peter Panzer ]
  3. …playing in the dirt is, for me, the only option. not only is it a superlative tension builder, but it also challenges one to adopt the most appropriate, reasoned pattern of movement capable of sustaining unit cohesion without the benefit of the oracle-like, elevated perspectives. yes sir, when some yank goes cyclic with one of those goddamn .50 cal.’s, I need to taste the grit as those little grenadiers fling themselves into a ditch… aside from actually propositioning a stranger to lay down a thick stream of enfilade fire in my direction as I play the game, I find the semi-exclusive use of “level 1” to be a gratifying remedy in terms of player immersion and in establishing a proportional flow of battlefield information. …I have only recently concluded my first scenario/engagement – a little soiree between the U.S. 7th Armored and an impromptu kampfgruppe of volksgrenadiers deep within the ruhr pocket (the boys of “Charlie” company report: rumors of the krauts mounting a sizable, high velocity anti-aircraft gun on the panzer VIB chassis are both credible and highly substantiated). before this experience, admittedly, I was rather skeptical as to whether or not all of the frothy mouthed applause this title had received was truly deserving. well, count me in boys, combat mission delivers, especially when one amplifies the apprehension and confusion so commonplace to the battlefield by plastering one’s face to the virtual soil…
  4. ...fernando's PzKpfw IV bearing the "ambush" scheme is mighty fine...
  5. ...alright sweetie, now move just a bit to the right, that's good - let daddy snap a shot of you in front of the nice machine o' death... ...wierd...
  6. tiger: ...my thanks for your recent decision, as i think your work was/is among the best (especially your SdKfz 251 series and mine markers) - quite sorry to see you go.
  7. ...hot damn mensch, judging from the small bits already presented, your site may shape up to be a truely impressive resource... ...frenchy's link to the 70th infantry site is a splendidly useful piece of work - especially the map of the forbach region... ...the 70th Inf. text lists the opposing german forces as elements of the 19th VG and the 559th - wasn't the latter assigned a contingent of JgPz V's? assaulting the siegfried line with a company of jagdpanthers trundling about? christ almighty...
  8. ...20mm could be worse, sure enough. ...looking forward to the whole tamale...
  9. ...is there still a plan to release a repaint of the 37mm gun shield for mike8g's handsome, if rather incomplete, flak vehicle mod? (i believe there is mention of such a possible update on the combat missions site) ...unfortunate such competent work should be left swinging in the breeze... [ 07-22-2001: Message edited by: Peter Panzer ]
  10. tom wrote: <BLOCKQUOTE>quote:</font><HR>I am working on a complete US divisional insignia update for Andrew´s uniforms <HR></BLOCKQUOTE> dandy... (also, thanks for the rapid turnaround with the fix, tom - top notch)
  11. andrew: ...thanks for getting everything straight - looking forward to the complete version. ...by the way, the '45's are especially slick, well done.
  12. jeff duquette wrote: <BLOCKQUOTE>quote:</font><HR>76mm towed tank destroyers were apparently present with the 30th ID at Mortain. The 57mm was also present...57mm was organic ATG for US Infantry regiments of the time. Towed 76mm's were organic to 823rd TD battalion attached to 30th ID. <HR></BLOCKQUOTE> thanks.
  13. ...the readme states that an option is given to switch between generic sleeves and those with a divisional patch - is this option only applicable to the '45 uniforms? ...is .bmp 5002 the file for the '44 sleeve? is there not a generic option for the '44 uniform or have i overlooked something (the only "5002" i am seeing displays the 1st division insignia)?
  14. ...quite glad someone brought this up... ...during the opening days of the german counterattack, were the 30th division's tank destoyer assets strictly comprised of towed pieces (57's)? also, was there any additional supporting armor in the vicinity of hill 317 at this early stage? [ 07-18-2001: Message edited by: Peter Panzer ]
  15. andrew: ...the '44/'45 infantry and the '44 airborne are first rate, no question about it, but why are the cargo pockets on the '45 airborne trousers a different hue from the rest of the pantleg? ...the resulting disjointed effect looks rather awkward...why did you make this choice? to be more specific, what is "rigger?" also, which divisional patches will we see? thanks [ 07-17-2001: Message edited by: Peter Panzer ]
  16. andrew asked: <BLOCKQUOTE>quote:</font><HR>what divisional patches do you think would be the most useful for CMBO's scope? <HR></BLOCKQUOTE> ...2nd Infantry Div., 28th Infantry, 4th Infantry, 30th Infantry ("Roosevelt's SS"), 7th Armored, 9th Armored, 10th Armored... ...fantastic start andrew, please don't forget to make those doggies appear as though they have actually been in the field...
  17. ...well, tanks, if those buildings are an indication of your abilities, here's hoping you set to work on the remainder of the structures in the game right quick. exceedingly well done. ...michlos, thanks for the quick turn around, it is quite appreciated...
  18. howdy russell: ...no need to trouble yourself good fellow - hell, the sheer fact you took the time to immortalize my pseudonym in the form of a curd toting, oh so supple, austrian milkmaid is plenty good enough for me! cheers
  19. ...yes, let's have a go at a cohesive vehicle/gun mount(37mm) scheme, please... [ 07-07-2001: Message edited by: Peter Panzer ]
  20. Originally posted by easy-v: <BLOCKQUOTE>quote:</font><HR> I like those huge regimental-type actions <HR></BLOCKQUOTE> ...christ almighty. more power to you dear fellow, it would take me an entire week to plot a single turn...
  21. tom: ...thanks for the attentive ear. ...it is quite a relief to see folks continuing to create/support mods for elements of the game, which may be considered inconsequential by most...the wire, mine posts and "field path" samples are fresh air...i'll be sure to keep an eye on your site... thanks, please keep it up.
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