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tecumseh

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Everything posted by tecumseh

  1. Thanks Andreas. I keep remembering that 4,000 figure like it was *total* AFVs, which is why I was thrown off by learning the Red Army starting with 25,000 + I guess it was a small fraction of the total.
  2. I have read there were about 4,000 Soviet AFVs available for Bagration. Is this right? It sounds to me like there should have been closer to 20,000+ available. Unless I underestimate the size of Bagration relative to the front. Sorry for being off-topic
  3. and How many Soviet light AFVs were lost pre-Kursk to get this to work? Must have been a huge number.
  4. There's a key for the ukraine/caucasus set here http://www.lib.berkeley.edu/EART/x-ussr/ukraine.html For others, use these: http://mapy.mk.cvut.cz/data/Rusko-Russia/Blank-ost.jpg http://mapy.mk.cvut.cz/data/Rusko-Russia/Blank-west.jpg [ July 09, 2003, 12:04 AM: Message edited by: tecumseh ]
  5. The military atlas link has been posted a lot: http://www.dean.usma.edu/history/dhistorymaps/Atlas%20Page.htm Not much detail for EF, but still helpful while reading. Also there are additional grids from the EART/x-ussr maps, beyond the ukraine/caucasus ones that are more commonly known. Below are some links, plus Herr Oberst hints he knows more... http://sunsite.berkeley.edu/EART/x-ussr/100k/ http://mapy.mk.cvut.cz/data/Rusko-Russia/Topo%201_100%20000/East%20Russia/ http://mapy.mk.cvut.cz/data/Rusko-Russia/ The lower the letter of the alphabet, the further north the grid is. The higher the number, the further east. Finally, Herr Oberst has personally scanned some great maps. They are generously available for FTP - check out his recent thread on maps for scenario designers.
  6. For reading Erickson's map-free books I relied on printouts from that excellent online military atlas (at www.dean.usma.edu) and some laser-copies of 1:2.5M soviet maps from the library's Times Comprehensive atlas. Together they folded up into a useful bookmark, and all for free I also got from the library the Osprey Campaign Series #42 BAGRATION, which looks a bit like a kids book (ie. you'll want to hide it under some big sophisticated novels when approaching the pretty librarian) but it's packed full of photos, maps (incl 3D ones) and a decent text by S. Zaloga.
  7. That was just a side effect of the bug. Split squads will still panic quicker than full squads. There are still reasons not to split them. The *global* effect on moral from splitting squads was an undesired side effect of the bug that treats the second half of the squad as dead. As was suddenly seeing your percentage victory points change for the worse when a squad was split. That's my take on it anyway..
  8. AFAIK previously splitting a squad of 12 men into two teams of six (for example) would count as six dead soldiers for victory/score/morale purposes. If you rejoined the squad, the error would be corrected. Hence the rule: only split squads that you can rejoin before the game finishes. This is just a bug fix. It would not effect the weaker morale of split-squads feature. [ April 07, 2003, 08:56 PM: Message edited by: tecumseh ]
  9. AFAIK the card and drivers that are causing the problems are newer than CMBB, so it's not BFC's fault. It would be nice if they fixed it, but I imagine it would take a lot of effort for a small return. This issue, together with assorted other mac problems, pressure from work, and a general concern over Apple, has caused me - after 15 years of daily mac use - to sell my mac and buy a PC. I am half ashamed, and half liberated. :eek: :confused: [ March 19, 2003, 07:59 PM: Message edited by: tecumseh ]
  10. After an evening of trying various combinations of old ATI drivers and different screen resolutions and different ram settings I have made no ground. I know the Radeon 8500 displays CM perfectly, but unfortunately those drivers will not work for the 9000. Infact, if anyone is contemplating getting a 9000 Pro for a mac, I advise against it. So far the performance across most games has been SUCKFUL. EDIT - The 9000 Pro drivers for OS 9 are shyte. But it seems the drivers for OSX are good, particulary the ones included in the 10.2.4 upgrade. That REALLY sucks, because I doubt the OS 9 drivers will ever be updated. And I doubt CM or CMBB will ever be OSX capable. [ March 17, 2003, 09:37 PM: Message edited by: tecumseh ]
  11. Bump Same problem here - just got a 9000pro and I get the same unplayable psychadalia. I am now going to invest some time in trying old ATI drivers....
  12. My favourite mod of all time is Dainius Kartanas' King Tiger in CMBB. Why oh why does this guy not make more?!? My favourite modder is Andrew Fox.
  13. Tried the mod on my G4 733 w/GF2MX. There was no improvment to the downsampling I suffer from. So this mod may help macs that are really struggling, but does not seem to help macs that downsample because of driver/cmbb incompatability. Makes sense really!
  14. All Geforce cards on the mac cause downsampling in CMBB, even the 128MB GF4. I'm looking forward to testing this mod tonight...thanks MikeyD [ March 09, 2003, 07:21 PM: Message edited by: tecumseh ]
  15. Ya games probably over now, but that's the one i'd go for. Against the AI a reverse slope is great - not so good against a human player because they will use arty. The best place is behind a wall, all other things being equal.
  16. It's definately been posted before. All through CMBO "hulldown" meant lower hull only is protected. I think redwolf started a thread about it...maybe tips and tricks forum? Anyway, it is critical to playing the game well, as you have to look at the upper hull armour ratings very carefully.
  17. Based on that, I'd say stick with the GF2. CMBB looks a bit blurry up close (subtle - most people wouldn't notice) but it displays weather correctly and is an OK card for something you're getting for free.
  18. I think this feature is great, and very realistic.
  19. The abuse was apon the ass of any player who used few waypoints, and it was inflicted by the gamey, micro-managing player (like me) who used lots of waypoints to control their units better. Now a friggin nOOb can select all his units, click advance, and beat me
  20. Thanks Matt. I had simplified the situation too much I guess - "Just don't downsample if the card has 128mb VRAM!!!!" is not as simple as it looks. It would be great if there was a command line-style hack to turn downsampling off (like downsample="0"), for screenshots, and people like Michael whose card could probably handle it fine. From FPS games I know the more user-controlled graphic options the better, because of the huge spectrum of opinion on what is "optimum"
  21. Worse, as in blurry or worse as in slower? This is weird because I have seen only perfectly crisp CMBO on some crap cards (2mx, rage pro etc...) As to your other problem, yes I have that too. And another you might see is the very slllooooowwww bug when the mouse and the sounds are very slow and the game runs at 1 fps. It's fixed by a restart too.
  22. Yeah things have got a bit confused coz we hijacked this thread to moan about the mac bug. None of my comments relate to the first post because it's a PC and I know a number of the CMBB default textures are *relatively* lo-res. However the first part of your quote above is the crux of our mac problem: downsampling on a high VRAM video card. All I want is for CMBB to do this: 1) determine graphics card being used 2) is it 16mb or below? Downsampling=full 3) else, is it 32mb or below? Downsampling=partial 4) else, downsampling=none SIMPLE!! At the moment, mac geforce cards only make it to the first "else", even 128mb ones This has nothing to do with drivers! The variable "downsampling" is internal to CMBB. I have run a large thread on this in the main forum, including proof and screenshots.
  23. I'm pretty sure it is not. The downsampling is done by CMBB, not the card. It has nothing to do with the card being stressed, because it happens on a flat map with one unit. And - more telling - it doesn't happen in CMBO, even in the biggest scenario. Why? Because BFC introduced it's internal downsampling code in CMBB. It was added to make the game playable on old 32mb (and below) cards. Great idea, only BFC didn't include the ability to turn the option off, and didn't properly test it on nvidia cards. Doh. Now we have high spec 128mb cards being treated - by CMBB - like 16mb cards. That's a bug, and the bug is in the CMBB routine that determines what card the mac is running and hence how much downsampling to perform. Other computer games successfully determine my card (some even display it's name and vram in the options screen), so it can't be that hard. [ December 01, 2002, 04:50 PM: Message edited by: tecumseh ]
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