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CupOHemlock

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Everything posted by CupOHemlock

  1. Joe, I have been around plenty long enough and know exactly what it is all about. I pace myself on posting, averaging 2 or 3 missives a year. Having said that, and having reached my post limit for 2012... you can SOD OFF! Cheers
  2. ... Big Brother. He is always there and is always watching you. He can never die and is never wrong.
  3. I am having the most outrageously difficult time with this campaign. I have been playing CM games since way back and this one has be flummoxed. I am trying to avoid being gamey at the start and assuming the enemy is looking at the deployment area and popping smoke and running like a jackrabbit to get position and find cover. For the life of me, I cannot deploy at all without getting aired out no matter where I try to go. The first map seems bent on making any kind of movement next to impossible. I am open to suggestions.
  4. Done, no change. I am at the computer right now if you have something else to try before I head back to work
  5. Yes, I was able to set affinity and change the number of cores in use. The longest the game has run without locking up is about 4 minutes.
  6. I am logging in as an admin equivalent account. Nothing else is running in the background except for system and miscellaneous processes. I am running BitDefeder AV suite. I will: 1. Do an administrative startup with nothing but absolute essentials running 2. Check into disabling UAC and setting the appropriate affinity as you suggested 3. I will temporarily disable my AV software and monitor results. I will report back with the results. Please note, this is a new PC which is running otherwise flawlessly. Thank you for the continuing assistance.
  7. I also set all the graphics settings to low.. no change
  8. Here is the latest log. Situation: I was in the deployment mode for the first mission of the German campaign. I looked at a few units and then the program stopped responding. Also, on a lark I found and turned off an item in the setup called "Compatibility Mode" [Nov 15, 2010 5:38:51 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 3605Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.12491325 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 5123 milliseconds (5 seconds) Loaded user music tracks: [ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== VoicesTable.load(): files were scanned in 2551 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 2 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 9821 ms PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 54657, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 54657, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/germany/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.2506964 Speaker config restored. Audio finished. Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32
  9. Yes, every time. Also, the "Stops Responding" refers to the file "Kursk1943.bin" file. Attempting to set the core affinity on either this file or the associated .exe yields only an error saying I do not have the rights. This is odd, but I can see how Win7 might have snuck something in there that limits my abilities without me being able to readily tell what it is. Thank you for responding. I hope some more ideas are out there. I am continuing to experiment, and I am hoping I did not just flush 50 bucks
  10. I saw another thread asking for the log.lst. Here it is: [Nov 15, 2010 4:39:31 AM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 3605Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.13060513 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 5125 milliseconds (5 seconds) Loaded user music tracks: [ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== VoicesTable.load(): files were scanned in 2538 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 2 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 9434 ms PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 54630, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 54630, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/ussr/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.20188425
  11. At random times, in the menus, playing the game, changing the settings, etc., the game often simply locks up and stops responding. The only solution is to kill the process. Details: Windows 7 (64bit) nVidia 275 with latest drivers 6GB RAM Soundblaster audio with latest drivers I have tried running the game as Administrator, but this does not help. Has anyone else experienced this? Is there another place I should check for help?
  12. Uh oh... I had best re-order HBO then... damn... 13 dollars a month.
  13. A thousand pardons for my former post. I did a bit of research and I believe I have found, in one location mind you, a guide to Australian insults which should serve all of us quite well. Enjoy... http://www.sunburntcountry.au.com/sayings/insults.html
  14. Ummmmm. I wish I could be more eloquent, but I am indeed at a loss with colloquial Australian... if that is colloquial. If that is "standard" Aussie then I am going to have to check into a Berlitz course or prevail upon the linguistic largesse of my fellows in the 'Pool. I am going to take a wild stab and say, "Thank you sir." COH
  15. Well I have returned from my jaunt to Vegas and I see much has happened in the thread... which is to say nothing really has happened at all. I must disgree with you Becket as to my moniker. A cup of hemlock was indeed both the container and the method of execution for my ancient hero. I am fairly certain he actually took the cup, drank the contents, and then waxed philosophic with what little time the puissant draught gave him. I never intended my name to represent the cup *after* its use, but rather full of poison ready to be quaffed. I imagine one could bludgeon someone with the vessel provided it was of sufficient heft. Also, it is meant to inspire terror in those of sufficient literary chops, as you surely possess. Sadly, few get it and the intended fear factor is often lost like flatulance in a hurricane. Speaking of flatulance.... Bunnywhip has not answered the clarion call of my recent challenge. In the interest of preserving my pledge of providing an effective and concise AAR, I submit the following dramatization which I am confident would be correct had the cur had the intestinal fortitude to meet me upon the field of battle. AAR (CupOFunnyLiquid) vs. (BunnyFart) Location: Somewhere blasted and sandy in Syria Time: Daytime, just before afternoon tea Weather: Hot, really really hot, with a slight gritty breeze blowing in from the WNW My stalwart albeit smelly Syrians were camped on a low North-South ridge looking east. We were in a perfect position for ambush and were expecting BunnyFart and his technologically superior but morally bankrupt forces to confidently saunter into the trap imminently. The Syrian HQ had issued strict orders that all soldiers were to wait until the infidels were in easy RPG range before opening fire. There were only two radios, one in the HQ, and one in the nervous hands of a scout section forward of the main line. This relic of an early diseased Marconi idea suddenly crackled to life. "Sir!, the Americans are approaching you from the east." "Yes, Hasufel, I know they are coming," replied the commander. "What manner of forces are arrayed against us?" "Well sir... it appears they have a Stryker section, and four Abrams. Ah.. there are some dismounted troops as well... they appear to be playing football!" The commander raised an eyebrow and barked into the mic, "They have a soccer ball? Excellent, I shall give orders that the soccer ball must be captured intact." "No sir," replied the scout, "It appears to be an oval one... like they use in America." "Blast!.. in that case it must be destroyed along with the rest of them. How long until we see them here?" "I estimate 10 minutes at their current speed... less if they stop playing their game." "Very well Hasufel, keep me informed," replied the commander. Nothing further came from the scout as the Americans came into view. The game of football was still going on. The commander signaled everyone down and the infidels moved ever closer. At the precisely best possible moment, each of the RPG teams rose up from the sand and simultaneously fired at each of the vehicles. Shaped charges struck with a resounding WHUMP! and two of the four Strykers were brewed up immediately. The other two vomited troops, some of whom were clearly stunned by the surprise attack. Four machine gun positions opened on these men as they struggled for cover. The Abrams were each hit, but only one seemed have been damaged, losing a track. The RPG teams were reloading as the Abrams all popped smoke and fired coax machine guns and HE up and down our line. The commander peered over the sand as four more RPGs fired at the tanks. Three of the teams scored lucky hits and a second tank began to pour smoke from its turret as the crew bailed out. Raking machine gun fire from our line silenced the exposed infantrymen and two more RPGs found their mark, lighting up one of the reamining Strykers. One of the RPG teams got off another shot which struck the main gun of the disabled tank... its crew bailed out and ran for the undamaged Stryker. The two remaining Abrams and the Stryker withdrew at full reverse. The increasing wind obscured their retreat. The commander motioned his men forward to survey the carnage. As they arrived among the smoking ruin the commander saw no one left alive. However, the football lay undamaged among the wreckage. "Hmph! These Americans and their silly games..." The commander drew his pistol, firing a single round. He was greeted with the hiss of escaping air as the footbal deflated. The Syrians melted back into the sand before the retaliatory strike they knew was coming could have any effect. Losses: Syrians: 3 Men KIA, 12 Wounded Americans: 1 Abrams destroyed, 1 Disabled and left on the field. Three Strykers destroyed, 18 KIA, unknown number of wounded, and one football utterly made useless for further horseplay. COH [ August 05, 2007, 10:22 PM: Message edited by: CupOHemlock ]
  16. Sorry for the post in the old thread... here is my new reply to Bunnydrip: I have nothing to add, save you can all SOD OFF. Bunnydrip... I will be out of town wining and dining the Mrs. of 25 years. Did you load up a game and send me the fiery, bit-laden exudate? If so, I will reply in a few days. If not, you have a few days to reflect on the grave injuries you have visited upon me. If after this careful reflection you see, as I do, what is proper and best form for a gentlemen, then you will apologize. If you elect to do so, please post back here and remember to be humble and genuine. I await either a first turn or a sincere retraction of your previous mis-quotation of my dulcet, yet head-busting prose. COH
  17. Rescued from obscurity on page 3! I have nothing to add, save you can all SOD OFF. Bunnydrip... I will be out of town wining and dining the Mrs. of 25 years. Did you load up a game and send me the fiery, bit-laden exudate? If so, I will reply in a few days. If not, you have a few days to reflect on the grave injuries you have visited upon me. If after this careful reflection you see, as I do, what is proper and best form for a gentlemen, then you will apologize. If you elect to do so, please post back here and remember to be humble and genuine. I await either a first turn or a sincere retraction of your previous mis-quotation of my dulcet, yet head-busting prose. COH
  18. On the contrary good bunny sir. I have been around quite a while longer than you have and even though I may not post very often I am not in, but rather look down into the cesspool as time permits. If I have a full bladder and a moment to concentrate I may also micturate into the odiferous mire and upon those clawing their way out. How dare you reduce my declamatory gem to mere "Blah"!! I challenge YOU sir and I will even take the Syrians! COH </font>
  19. On the contrary good bunny sir. I have been around quite a while longer than you have and even though I may not post very often I am not in, but rather look down into the cesspool as time permits. If I have a full bladder and a moment to concentrate I may also micturate into the odiferous mire and upon those clawing their way out. How dare you reduce my declamatory gem to mere "Blah"!! I challenge YOU sir and I will even take the Syrians! COH
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