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CupOHemlock

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    Fredericksburg, VA USA
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    Tech Weenie

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  1. Joe, I have been around plenty long enough and know exactly what it is all about. I pace myself on posting, averaging 2 or 3 missives a year. Having said that, and having reached my post limit for 2012... you can SOD OFF! Cheers
  2. ... Big Brother. He is always there and is always watching you. He can never die and is never wrong.
  3. I am having the most outrageously difficult time with this campaign. I have been playing CM games since way back and this one has be flummoxed. I am trying to avoid being gamey at the start and assuming the enemy is looking at the deployment area and popping smoke and running like a jackrabbit to get position and find cover. For the life of me, I cannot deploy at all without getting aired out no matter where I try to go. The first map seems bent on making any kind of movement next to impossible. I am open to suggestions.
  4. Done, no change. I am at the computer right now if you have something else to try before I head back to work
  5. Yes, I was able to set affinity and change the number of cores in use. The longest the game has run without locking up is about 4 minutes.
  6. I am logging in as an admin equivalent account. Nothing else is running in the background except for system and miscellaneous processes. I am running BitDefeder AV suite. I will: 1. Do an administrative startup with nothing but absolute essentials running 2. Check into disabling UAC and setting the appropriate affinity as you suggested 3. I will temporarily disable my AV software and monitor results. I will report back with the results. Please note, this is a new PC which is running otherwise flawlessly. Thank you for the continuing assistance.
  7. I also set all the graphics settings to low.. no change
  8. Here is the latest log. Situation: I was in the deployment mode for the first mission of the German campaign. I looked at a few units and then the program stopped responding. Also, on a lark I found and turned off an item in the setup called "Compatibility Mode" [Nov 15, 2010 5:38:51 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 3605Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.12491325 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 5123 milliseconds (5 seconds) Loaded user music tracks: [ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== VoicesTable.load(): files were scanned in 2551 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 2 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 9821 ms PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 54657, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 54657, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/germany/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.2506964 Speaker config restored. Audio finished. Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32
  9. Yes, every time. Also, the "Stops Responding" refers to the file "Kursk1943.bin" file. Attempting to set the core affinity on either this file or the associated .exe yields only an error saying I do not have the rights. This is odd, but I can see how Win7 might have snuck something in there that limits my abilities without me being able to readily tell what it is. Thank you for responding. I hope some more ideas are out there. I am continuing to experiment, and I am hoping I did not just flush 50 bucks
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