Soddball
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Posts posted by Soddball
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Hey! Don't send them to us! We have enough nutters.Originally posted by SSgt Viljuri:Hm, why does everybody keeps answering to this loony neo-nazi?
Both the neo-nazis and communists should receive the same treatment. Coventry.
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I think I'll give shooting horses a miss if it's all the same to you.
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Let's see whether we can get this clear:I am an American and I have never done anything to any of you guys. I have been listening to anti-American crying last night and today and from soddball for a couple of years. I spoke up. If you don't like it to bad. I said my piece and I stand by it. I edited girly-man because I don’t think some of you (if your not from the states) know what I was referencing. Sodball called me out but I am sure you noticed that and because I am American it is ok with you.
Objection to the war in Iraq =/= anti-American.
Dislike of a hypothetical Syrian invasion wargame =/= anti-American.
I am not anti-American.
I've already said I will give the demo a go and withhold judgement on the game until I've played it. I also analysed who I thought would be the keen purchasers and who would not be so keen. Any problem you have with that is your problem, not mine.
[ October 09, 2005, 11:56 PM: Message edited by: Soddball ]
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The Taliban? In Syria? You've been attending "The G W Bush Geography Lectures", haven't you?
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It certainly would have been divided. If they'd announced CM: Normandy (with other NWE modules to follow) the ETO lot would have grumbled a bit but probably still bought it.Originally posted by Sirocco:You know, whatever subject matter BFC had chosen for the first game, opinion would have been divided. That has to be expected. But the decision has been made and those of us who aren't overwhelmed with it will have to grow to like it, or look elsewhere until the second game. I just hope that won't be quite as narrowly focussed as this one.
I think this division is slightly different though. The US gung-ho crowd (Abbott, DaleM et al) think it's great. The modern military fanboyz (Flamingpicky) and the ex-servicepeople are excited. But if you don't fit into that category, or if you find the prospect of playing an aggressive USA invading yet another Muslim country to 'spread liberative freedom because God told me to, oh and to get some WMDs', then your immediate reaction is 'yuk'.
Maybe it'll be great. Maybe the demo will wow the nonbelievers. Maybe they'll just wait for the WW2 release, though.
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Yah, I know. I've been doing a bit of scenario/campaign building to keep my hand in.Originally posted by no_one:Tsk.Tsk.Soddy,you should be ashamed for ever having abandoned CMX1 to begin with.I think you and DaveH and any other Maggot that bailed on us should have to receive a good flogging before being allowed to return to the Waffle :mad: Oh,and why no CMBB?Just because the arty doesn't kick up dust is no reason not to play it.
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With the flood of posts for the new CM game this slipped off the board.
I am returning to my CM:AK scenario and campaign building now I know I have 2 years+ before my dreams of an updated WW2 wargame are to be realised.
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I assumed they would have done but since my knowledge of modern weapons is as broad as my knowledge of early 9th century christian iconography in the Levant I thought I'd ask.Originally posted by flamingknives:All of them, twice.
Surprisingly enough, the designers thought of that and installed runflats.
Has anyone developed compartmentalised tyres?
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... that all those scenarios and campaigns we spent hours writing won't be obsolete for at least 3 years.
Back to work, people!
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My uniformed opinion is that the core market of this 'military simulator' is not going to be ordinary people but governments.
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How many tyres can you shoot out before it is unable to move?
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Red on Red? So I can kit out both sides with 8 suicide bombers? Last one with their intestines on the inside loses?
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I'm pretty gutted since I wanted more of the same but a bit flashier. But I'll give the demo a go when it comes out and make my mind up then.
If BFC is looking to make a simulator to sell to world governments to allow them to RP probable combat scenarios, this is going to sell well.
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I expect MasterGoodale, Grand-Master Jewel-Encrusted TNT Chucker, to be writing the manual.
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If I could read the text in this thread, I might understand it.
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9901-TBS bitchOriginally posted by Captain Wacky:</font><blockquote>quote:</font><hr />Originally posted by fytinghellfish:
Congrats, Wacky! Whats your MOS?
We turn in final MOS selections Wed. I should find out what I get before Thanksgiving. </font>
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OMG Eisenhower hax!!! Joo had recession now you got whole focking army!!
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I loved those code disks. They were really cool.Originally posted by Sergei:Hmm? That's your major concern about CMx2? Gosh...
From a source of authority, I have been informed that the copy protection will be accomplished in the form of a code disc. Code is asked at random times during play.
I remember having a photocopied one for Curse of the Azure Bonds (kindly lent to me by a chum). Nowadays I'm sure some technical jayniuses could program up a code disk on the interweb in an evening.
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It depends. How many Boy Scouts were you in during that year?Originally posted by Brent Pollock:One year in Boy Scouts...does that count?
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In Antony Beevor's "Berlin - The Downfall 1945" he reports on how the Russian artillery fell on the first line of German trenches, which were empty. As the Russians assaulted, they were cut to pieces by the remanned first line and the second line of trenches.Originally posted by Stoffel:Look at it from a different way,you can use this too fool your opponent too.
Did that in an onionwar battle.
I created a network of trenches in front of my lines with some barbed wire.
2 Fo's a 152mm and a rocketspotter dumped their ammo in no mans land,killing only grass and trees
After they were ready with shooting I remanned the trenches ....giving him a nasty surprise.
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In Antony Beevor's "Berlin - The Downfall 1945" he reports on how the Russian artillery fell on the first line of German trenches, which were empty. As the Russians assaulted, they were cut to pieces by the remanned first line and the second line of trenches.Originally posted by Stoffel:Look at it from a different way,you can use this too fool your opponent too.
Did that in an onionwar battle.
I created a network of trenches in front of my lines with some barbed wire.
2 Fo's a 152mm and a rocketspotter dumped their ammo in no mans land,killing only grass and trees
After they were ready with shooting I remanned the trenches ....giving him a nasty surprise.
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Covered arc doesn't make any difference here other than it helps at pointing the turret to the right direct, but if you are moving to the direction of the target, the turret is already facing that way.Originally posted by Sergei:</font><blockquote>quote:</font><hr />Originally posted by Soddball:
To get the best from S&S, I use a covered arc and then I also 'target' the unit, whether I can see it or not. The 'unit memory' comes into play and you're more likely to gain a shot. If you have a unit with binoculars pointing at the target of S&S it works better too (I think).
Remember, the arc only tells the unit to not target units outside the arc. It doesn't make target acquiring any more likely. </font>
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I think that they were, as you put it, 'mainly crappy'.
But you can go too far one way, and worship their greatness, as the forum you describe appears to do, or you can go too far the other, and generalise as JasonC does about how dreadful every single Italian soldier was.
The truth is in between. Many of their soldiers were illiterate agricultural conscripts. No familiarity with modern technology, let alone modern warfare. They routed early and often. Some of the units (Ariete division) performed well even with their atrocious tanks. They had nothing that could take on a Matilda, though (except perhaps their 90mm AA gun). The best way to escape a Matilda attack was to walk slowly away from it and there was a fair chance it would run out of fuel before it overtook you.
Their paratroopers were pretty good though.
Cheery Waffles thank the Flying Spaghetti Monster for a CMX2 Forum
in Combat Mission Shock Force 1
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