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Soddball

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Posts posted by Soddball

  1. I am an American and I have never done anything to any of you guys. I have been listening to anti-American crying last night and today and from soddball for a couple of years. I spoke up. If you don't like it to bad. I said my piece and I stand by it. I edited girly-man because I don’t think some of you (if your not from the states) know what I was referencing. Sodball called me out but I am sure you noticed that and because I am American it is ok with you.

    Let's see whether we can get this clear:

    Objection to the war in Iraq =/= anti-American.

    Dislike of a hypothetical Syrian invasion wargame =/= anti-American.

    I am not anti-American.

    I've already said I will give the demo a go and withhold judgement on the game until I've played it. I also analysed who I thought would be the keen purchasers and who would not be so keen. Any problem you have with that is your problem, not mine.

    [ October 09, 2005, 11:56 PM: Message edited by: Soddball ]

  2. Originally posted by Sirocco:

    You know, whatever subject matter BFC had chosen for the first game, opinion would have been divided. That has to be expected. But the decision has been made and those of us who aren't overwhelmed with it will have to grow to like it, or look elsewhere until the second game. I just hope that won't be quite as narrowly focussed as this one.

    It certainly would have been divided. If they'd announced CM: Normandy (with other NWE modules to follow) the ETO lot would have grumbled a bit but probably still bought it.

    I think this division is slightly different though. The US gung-ho crowd (Abbott, DaleM et al) think it's great. The modern military fanboyz (Flamingpicky) and the ex-servicepeople are excited. But if you don't fit into that category, or if you find the prospect of playing an aggressive USA invading yet another Muslim country to 'spread liberative freedom because God told me to, oh and to get some WMDs', then your immediate reaction is 'yuk'.

    Maybe it'll be great. Maybe the demo will wow the nonbelievers. Maybe they'll just wait for the WW2 release, though.

  3. Originally posted by no_one:

    Tsk.Tsk.Soddy,you should be ashamed for ever having abandoned CMX1 to begin with.I think you and DaveH and any other Maggot that bailed on us should have to receive a good flogging before being allowed to return to the Waffle :mad: Oh,and why no CMBB?Just because the arty doesn't kick up dust is no reason not to play it.

    Yah, I know. I've been doing a bit of scenario/campaign building to keep my hand in.
  4. Originally posted by Sergei:

    Hmm? That's your major concern about CMx2? Gosh...

    From a source of authority, I have been informed that the copy protection will be accomplished in the form of a code disc. Code is asked at random times during play.

    I loved those code disks. They were really cool.

    I remember having a photocopied one for Curse of the Azure Bonds (kindly lent to me by a chum). Nowadays I'm sure some technical jayniuses could program up a code disk on the interweb in an evening.

  5. Originally posted by Stoffel:

    Look at it from a different way,you can use this too fool your opponent too.

    Did that in an onionwar battle.

    I created a network of trenches in front of my lines with some barbed wire.

    2 Fo's a 152mm and a rocketspotter dumped their ammo in no mans land,killing only grass and trees smile.gif

    After they were ready with shooting I remanned the trenches ....giving him a nasty surprise.

    In Antony Beevor's "Berlin - The Downfall 1945" he reports on how the Russian artillery fell on the first line of German trenches, which were empty. As the Russians assaulted, they were cut to pieces by the remanned first line and the second line of trenches.
  6. Originally posted by Stoffel:

    Look at it from a different way,you can use this too fool your opponent too.

    Did that in an onionwar battle.

    I created a network of trenches in front of my lines with some barbed wire.

    2 Fo's a 152mm and a rocketspotter dumped their ammo in no mans land,killing only grass and trees smile.gif

    After they were ready with shooting I remanned the trenches ....giving him a nasty surprise.

    In Antony Beevor's "Berlin - The Downfall 1945" he reports on how the Russian artillery fell on the first line of German trenches, which were empty. As the Russians assaulted, they were cut to pieces by the remanned first line and the second line of trenches.
  7. Originally posted by Sergei:

    </font><blockquote>quote:</font><hr />Originally posted by Soddball:

    To get the best from S&S, I use a covered arc and then I also 'target' the unit, whether I can see it or not. The 'unit memory' comes into play and you're more likely to gain a shot. If you have a unit with binoculars pointing at the target of S&S it works better too (I think).

    Covered arc doesn't make any difference here other than it helps at pointing the turret to the right direct, but if you are moving to the direction of the target, the turret is already facing that way.

    Remember, the arc only tells the unit to not target units outside the arc. It doesn't make target acquiring any more likely. </font>

  8. I think that they were, as you put it, 'mainly crappy'.

    But you can go too far one way, and worship their greatness, as the forum you describe appears to do, or you can go too far the other, and generalise as JasonC does about how dreadful every single Italian soldier was.

    The truth is in between. Many of their soldiers were illiterate agricultural conscripts. No familiarity with modern technology, let alone modern warfare. They routed early and often. Some of the units (Ariete division) performed well even with their atrocious tanks. They had nothing that could take on a Matilda, though (except perhaps their 90mm AA gun). The best way to escape a Matilda attack was to walk slowly away from it and there was a fair chance it would run out of fuel before it overtook you.

    Their paratroopers were pretty good though.

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