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Soddball

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Posts posted by Soddball

  1. My "Encyclopedia of German Tanks of WW2" says (and I paraphrase):

    First Panther: Panther D - 850 built Jan-Sep 43. Hull MG mounted in a 'flap port' rather than a ball mount.

    Second Panther: Panther A - 2,000 built Aug 43-May 44.

    Fixed problems with Panther D (including running gear, drive train, exhaust cooling). Replaced flap port MG with a ball mount MG . Pistol ports and ammo-loading hatch on turret deleted.

    Third Panther: Panther G - 3,126 built Mar 44-April 45.

    Better side armour (50mm/30deg instead of 40mm/40deg) and driver's vision plate removed from front plate, replaced with a periscope. A number of minor changes to improve reliability. From September 44, turrets shipped with a new gun mantlet which eliminated the shot trap.

    Is this roughly what you were after?

    (Edit: Stikkypixie must die. :mad: )

  2. Originally posted by Kudos:

    </font><blockquote>quote:</font><hr />Originally posted by Soddball:

    Then try playing a proper war game. Playing ToW with Sturmtigers are Wirblewinds isn't likely to give you much generalship experience, if that's really what you crave.

    Well Let me see, hmmm, I played Suddenstrike Series, Blitzkriegs, Soldiers: Hereos of World War 2, Faces of War, Rome Total War, Medieval Total War. Red Orchestra, Call of Duty 1 & 2, Silent Hunter 3 & 4. So I played lots mate... To be honest with you, I am in the armed forces and so I do the War thing for real. Im just looking to have some fun, and enjoy myself not looking to criticise.</font>
  3. Originally posted by Kudos:

    I dont want a fix, its just they were used on the western front because they had no aircraft...

    Far more common were plain-old 20mm FlaK, or the quad 20mm, or even the 37mm FlaK. If you want AA fire, then use those. But what you're after is not AA fire, it's 'cool tanks'.

    Rare Units are sometimes worth it, like in the Russian front when the Karl Mortars (I think) were used against the russians with Army group south. Was it Von Runstedt or Guderian I cant remember. But they did help swing a battle and levelled a city. Some did have an impact and may be worth looking at. Its not to say it should, but it would be nice to play against them or with them to see how effective or inaffective they were.
    In terms of the amount of time spent coding versus the need for other aspects of the game to be dealt with, they aren't worth it.

    Soddball, there is no need to flame as I only want to see if I can achieve what the generals of then could not.
    Then try playing a proper war game. Playing ToW with Sturmtigers are Wirblewinds isn't likely to give you much generalship experience, if that's really what you crave.
  4. Originally posted by Kudos:

    Is there any Wirbelwinds in the game as these were very common after D-day? I was looking at the units, and cant see one... Will you bring that out? Nebelwerfers? Katayushas? Things like that?

    Common? COMMON??? 86 were made between July and November 1944. That's all.

    Any other super-rare units you want to include? How about the VK3001? After all, there were three of them. It'd be a shame not to include them. Let's leave out on-board mortars, which everyone knows hardly made an impact in a battle, and cram in another 20 super-rare ultra-wierd tanks just to give the ubertankwhores their fix.

    :rolleyes:

  5. Originally posted by mike_the_wino2:

    I don't like the new Soddball. Hell, I wasn't all that keen on the old one but at least it used to growl and show his hideously mangled choppers in a mildly amusing way.

    Now it's all "How's yer Mum" and other such nauseating pleasantries. I have always known those foppish political types were a bunch of horse's asses but this is the first horse's ass that I known that joined the political forum.

    A pox on him.

    You're a whiny cock knocker, you know that?
  6. Originally posted by Andreas:

    It is like watching the energizer bunny. :D

    All the best

    Andreas

    Sad, isn't it? I'm not going to offer any more advice to Squatdog. I've devoted a considerable amount of time getting his crappy, low-res video to work and then a further chunk of time explaining his wrongness to him twice. It just goes to show that some people will not be helped.

    On the bright side though, 50,000 CM players feel the morale model is probably not the RETARDED thing around here.

  7. I just looked at Squatdog's video. Squatdog, you made a right hash of it. Problems I saw:

    1) Your infantry was running across open ground and was 'alerted'.

    2) Your infantry was out of command radius for its platoon HQ - black line, not red, joining it to platoon HQ.

    3) Your infantry ran across the firing path of one of your own HMGs which put them into 'panic' and forced them to the ground.

    4) Your infantry was then blasted by canister rounds, either from your tanks or from the enemy, video is too poor to tell which, which broke them and forced them to rout.

    The morale model is not retarded. If this is typical of the problems that you have been having then I can confirm that it is your play technique that is at fault.

    Tips:

    Infantry squads like to be in command radius of their HQ unit. If they are not, they rout. Quickly.

    Infantry do not like having canister fired at them.

    Infantry do not like 200m sprints across open terrain.

    Infantry do not like being hosed down by HMG fire from their own side.

    You should:

    Use your HMGs to suppress enemy guns. Try to avoid using them to suppress your own infantry.

    Keep your platoon HQs with your infantry squads. Keep the Company HQ back but close enough to mop up retreating squads.

    Use short charges across open ground. If the ground is too open to charge across, stay put.

  8. Originally posted by ShiftZ:

    Hey guys, repair units sound good? I don't know about you but I'm getting tired of losing the main gun on tanks especialy the gun tractors.

    NO, NO, NO.

    Originally posted by Cochise:

    I would like apc's that carry ammo

    NO, NO, NO.
  9. Originally posted by Steinfisch:

    In reality they got fresh ammo,

    but not during battle!

    in reality they repaired their tanks
    but not during battle!

    How much clearer does it have to be? If you want ammo reloads for tanks, BF1942 is only $10.

  10. From "British and American Tanks of World War II" By Chamberlain and Ellis:

    BRITISH SERVICE

    A number of M10s and M10A1s were supplied to Britain in 1944 where they were designated "3in SP, Wolverine". These were issued for combat service to British units in Italy and France; most were converted from late 1944 by replacement of the 3in gun with the British 17pdr gun, producing a much more potent tank than the M10 in its original form. In its new guise the vehicle was designated "17pdr SP. Achilles Mk IC". M10A1s similarly converted were designated Achilles Mk IIC.

    M10 used M4A2 chassis. M10A1 used M4A3 chassis. Both M10 and M10A1 used 3" gun. The majority (4,993) were M10. The remainder (approx 1,400) were M10A1. Around 300 more M10A1 were converted to M36.
  11. Originally posted by bluescreen2:

    hm-hm

    this could be extra money smile.gif

    i think, in those days today, a demo without

    an mp part is difficult to place on the game-

    market.

    just my 2 cents

    The majority of gamers still don't play online games.
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