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Soddball

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Posts posted by Soddball

  1. Originally posted by Philippe:

    You left out the important part. Louis Jadot what. And don't say Burgundy. We all know he's a Burgundy shipper.

    Oh, just an ordinary bottle of last year's red Beaujolais-Villages. I love it, though, I buy it by the case from France. I have a couple of bottles of Puilly Montrachet at the back of the cupboard, though, for a special occasion.
  2. Flicked through the FAQ and couldn't find anything (the bottle of Louis Jadot hasn't helped) but I want to know how fortifications are to be employed.

    If (for example) a battle is fought over a particular area and fortifications are purchased (such as trenches, barbed wire), will those fortifications remain if the area is fought over again?

  3. Originally posted by Michael Emrys:

    I may have my wars confused, but I think the last time the Syrians fielded Mk. IVs was in the '67 war. And then only as dug-in pillboxes along the top of the Golan escarpment.

    Michael

    I have a photo of it in a Panzer IV PDF magazine I acquired. It's in Russian but the photo is clear enough. I was most surprised.
  4. Originally posted by Schrullenhaft:

    Get a faster computer... :D

    .

    I forgot to post my system specs.

    Athlon 64 3500+ (Socket 939)

    NForce chipset

    2GB OCZ RAM

    2 x 250GB SATA drives

    GeForce IV Ti4200

    Actually I'm not sure what may change this state of affairs. I believe that the 'calculating' computer goes immediately to viewing the video while it is simultaneously uploading the turn data to the opponent. It's while uploading or attempting to start the upload that you get the 'disconnect' error message I presume. Are you ever able to actually play and watch a full turn before getting the 'disconnect' ?

    Out of 4 attempts, I managed to watch 1 full turn.

    Does opening and playing the Autosave allow your opponent to view the turn themselves (for the first time)?
    No. They get put back to the beginning of the turn and I have to reprocess.

    What does your opponent see on their side when you get the disconnect - are they seeing any progress bars or do they immediately get the error message themselves too ?

    What type of internet connection do you and your opponent have ? Are there any internet-based apps running in the background (browser, instant-messaging client, etc.) ? Can either of you "ping" the other person's computer directly ?

    We're both on 1MBit ADSL connections, both on Draytek Vigor 2600G routers. The routers have been configured to allow traffic through port 7023. Both PCs are behind hardware firewalls, not connected directly to the interweb.

    I don't know if there are any 'timeout' limitations within the OpenPlay API that may be causing this. Unfortunately I don't know of any way to keep TCP Port 7023 "alive", if it is the lack of activity on that port that is causing the disconnect. Do either of you have a router and/or firewall (hardware or software) that you're connecting through ? Do either of you have a non-routable IP address for your computer (i.e. - 192.168.x.x or 10.x.x.x) ?

    What is the Plotting Timer set to in the game ? Though I doubt that this could affect the disconnect, it seems to be the only connection-related setting you can adjust in CM. Possibly trying a much larger time might help.

    The plotting timer is set to unlimited.

    Bit of a puzzler.

  5. I've just started to encounter these every turn in a huge TCP/IP game I'm playing. Turn processing on my machine is taking between 10 and 15 minutes per turn on the TCP/IP game I'm playing. So my opponent connects to the game, we plot our moves, then the processing begins on my PC.

    It finishes and turn upload begins. However, I usually get a 'disconnection' message during the video part of the turn. We then have to resume from the autosave and reprocess the turn.

    Apart from 'play smaller scenarios', does anyone have any clever ideas? Any way to stop the game 'timing out'?

  6. Originally posted by MikeyD:

    Sorry, but I cannot fathom the source of all this dissapointment! After all, it's not like BFC suddenly switched to producing a 3-D version of 'donkey kong". Soldiers will still get exhausted from too much running, tank guns will still be going off. Troops will continue to be pinned in open fields by mg fire.This wasn't what you expected? Admittedly, they probably won't be including that multi-turret Russian heavy tank in the new game, like everyone wanted.

    If "Grognards" had turned out to be the first CMx2 title, now THAT would've been more of a shock, simply due the great difference in gameplay.

    There are lots of very good reasons for not liking the choice of the first game using the new engine, but you know where all the arguments are, so if you need a refresher then go and read them.
  7. This thread demands resurrection.

    Actually, I'm reviving it because I was looking at one of the threads in the forum the other day which had a link to the wargamer.com article with photos from CM:BO's beta.

    And in that, Shermans had an armour slope of 30 degrees.

    Can anyone find the link to that for me? I've tried searching but my search powers are weak today.

  8. Originally posted by Sergei:

    </font><blockquote>quote:</font><hr />Originally posted by Ardem:

    Powermonger that was it, I knew it from somewhere Amiga, one of my first amiga games.

    Populus had a very similar concept but was never as good.

    Huh? :confused: Are you mad? Populous was a classic. Powermonger was an unplayable piece of crap that proves that Peter Moluneaux had lost it years before Black & White or even Dungeon Keeper. Still quite impressive at its time, though. You could check the stats of individual sheep, if you wanted (but who would have wanted???). </font>
  9. Originally posted by Heil3451:

    I don't get why people will refuse to play as US forces in a Syria setting in a COMPUTER GAME for seemingly political reasons.

    For the same reason that they might not want to play CM:EL (Einsatzgruppen cleanse the Lebensraum), or CM:RD (Redcoats whip the Darkies), or CM:SG (Soylent Green). They find the subject matter distasteful.
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