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Tanks a Lot

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Posts posted by Tanks a Lot

  1. Originally posted by tooz:

    Got 'em and love 'em. :D Not to sound greedy (but I am a right modWHORE)why did you not add a camo STONE bunker? You did that for CMBB, right? That camo stone bunker is easily the bestlooking bunker I have EVER seen! Any chance?

    Thanks tooz. I guess I had to draw the line somewhere. Eight different versions was more than I planned. I'm not sure if my CMBB concrete bunker is the one your talking about, but the BMPs are the same, so you could use it in CMAK anyway.

    Panzerfest: Thanks. I'm sorry I don't know enough about Mcmmm to help.

  2. Originally posted by von Lucke:

    Question:

    Is it one-bunker-fits-all from the lowly deserts of North Africa to the lofty alps of Italy? (Will my lazy arse have to manually be switching camo schemes between regions?)

    Sergei's right. I'm too lazy to switch also, so the plain ones should look fine in all summer terrain. You don't have to swap them out for winter. Even though the game didn't come with winter bunkers, the slots are still there. The winter camo bunker is an alternate version. Hope this clears things up.
  3. Eight (yes 8) new bunkers to fold, spindle AND mutilate. Five wooden and three concrete versions to choose from.

    For people who prefer to use one set from North Africa to Italy, these plain versions should work.

    plain_wooden.jpg

    plain_concrete.jpg

    There are desert specific versions...

    desert_concrete.jpg

    desert_wooden.jpg

    and a darker camo wooden bunker for Italian scenarios.

    dark_camo_wooden.jpg

    Winter bunkers are included...

    winter_wooden.jpg

    winter_concrete.jpg

    and an extra winter camo wooden version.

    winter_camo_wooden.jpg

    Thanks to Juju for testing and adding his usual great advice.

    [ February 03, 2004, 07:27 PM: Message edited by: Tanks a Lot ]

  4. Originally posted by Herr Kruger:

    </font><blockquote>quote:</font><hr />Originally posted by Tanks a Lot:

    </font><blockquote>quote:</font><hr />Originally posted by Herr Kruger:

    Hey,

    I meant to post earlier, but have been busy. What about all those mods in the past that are lo_res or is this a different issue? I mean, back when I had CMBO modded to the extreme using lo_res grass *seemed* to make a huge difference...

    J Kruger

    Lo-res (reducing the physical dimensions of the BMPs) is a different issue, and it does make a difference. Using lo-res grass was always a good way to speed things up, and it usually didn't look much different than hi-res grass. </font>
  5. Originally posted by Herr Kruger:

    Hey,

    I meant to post earlier, but have been busy. What about all those mods in the past that are lo_res or is this a different issue? I mean, back when I had CMBO modded to the extreme using lo_res grass *seemed* to make a huge difference...

    J Kruger

    Lo-res (reducing the physical dimensions of the BMPs) is a different issue, and it does make a difference. Using lo-res grass was always a good way to speed things up, and it usually didn't look much different than hi-res grass.
  6. Glad you guys like 'em. smile.gif

    junk2drive:

    I definitely wouldn't consider the original large winter buildings, or any of the originals bad. They are certainly more authentic for Russia than mine. My buildings hopefully look acceptable for later war battles, maybe in Germany. If Kwazydog could spend the amount of time on each graphic as we do, he'd probably put us all to shame.

    Juju has done most of the larger buildings, and they do look excellent. You should download those and try them out. You won't be disappointed.

    [ December 08, 2003, 03:05 PM: Message edited by: Tanks a Lot ]

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