Tanks a Lot
-
Posts
881 -
Joined
-
Last visited
Posts posted by Tanks a Lot
-
-
Buildings are the hardest and most time-consuming mods I've worked on. Maybe not the best choice for starting out, but don't give up. There are some good Photoshop tutorial sites out there that can help. The local library or bookstore should have some books also. Don't be afraid to experiment because you can always undo.Originally posted by ScouseJedi:np
I find these textures great until I try to make something exactly the same. I have 2 images in photoshop - the original and mine. Then, after I work and work I realise just how good the textures are. Calling them a tour de force is not good enough.
I salute you both.
I suppose at the end of the day the plaster effects you guys both get are down more to working actually on the image rather than just applying a few filters.
I will keep trying, after all I will learn a lot more about Photoshop that way. At the end of the day there are few short cuts to quality, its mostly just hard work.
[note to self: I'll bet the arcane order of modders keeps its ancient lore to itself, as soon as I learn to sacrifice a chicken under a gibbous moon all their secrets will be revealed...*cackle*]
P.S.
I tried that chicken thing. All it did was scare the neighbors. Maybe the moon wasn't at the right level of gibbousness.
-
Oh, I wouldn't say that. I'll chime in here, if you don't mind, Ed.Originally posted by Juju:</font><blockquote>quote:</font><hr />Originally posted by ScouseJedi:
[being cheeky]
Any chance of a texture tutorial?
[/being cheeky]
I've considered doing a tutorial several times. But in the end I decided against it. Two reasons: 1) It'd be a HELL of a lot of work, and 2) doing building mods is totally different from vehicle mods because -as opposed to vehicles which just must look the way they look- a building gives a lot more freedom in what it is (I think) I want to do. As a result (and I think I'm speaking for Ed here as well) it's much more of a making-it-up-as-I-go-along type of thing.
In my case it involves a lot of experimenting and stuff. When I start a mod I usually haven't got the foggiest idea of where it will end. Large parts are trial and error stuff. Some of the coolest effects I've discovered while blundering along and stumbling onto something else entirely.
Because of that there are so many steps and little thingies along the way, it's nearly impossible to write them all down coherently.
Anyway, that's my point of view. But then, I tend to be just a little bit lazy. And besides, it feels kinda nice when people think they're done by magic. We oughtta keep it that way, really. </font>
-
Thanks guys.
I still have a lot of work to do with the damaged and winter versions, so it might be a while.
Juju:
I can't remember the name of the guy who made that pavement. He's really good though. Another one of those great Dutch artists I think.
-
Oddball_E8:
Right back at you man.
kipanderson:
Thanks. They would look a little strange in Russia, but that's what CMMOS is for.
MikeyD:
You're not a detail man? You put great detail into all of your mods.
I tried to put some window doodads inside most of the windows. (beer bottles, stein, bookshelves etc.)
-
I've made 8 new non-Russian, maybe German, "I'm not quite sure" type of small buildings. Hopefully they will fit in well with Juju's outstanding Berlin buildings.
I haven't started working on the damaged or winter versions yet, just wanted to see if there's any interest in these. Bear in mind my eyes are sore, my mouse is permantly fused to my hand and I haven't seen the sun in ages just working on these.
On with the pics.
-
Looks pretty cool Monty. Glad to see my tree mod looks something like those trees in your photos.
-
321.bmp - 329.bmp are the heavy buildings in CMBO.Originally posted by markl:Well these were definitely worth the wait to download. Could someone please tell me the renumbering necessary to use the building mods in CMBO. The readme only says they need renumbering.
I only wish Juju would do some terrain as well.
-
Okay, stop showing photographs and let's see some screenshots.
The level of detail on these buildings is amazing. Pity to have to blow them up sometimes. From small arms to bridges to buildings (and many others), your versatility continues to impress.
Great looking pavement, and thanks for the icicles.
-
The rocky terrain can't be seen from higher view levels, no matter what you do to it. They are actually just doodads, and not regular terrain. Tom's mod is about the best that can be done.Originally posted by lcm1947:I am having trouble seeing the rocky terrain in the game at levels 4 or higher and then at lower levels when there's only one or two squares involved. Could somebody consider making them more visable so they stand out better. I'm sure I'm not the only one having problems but maybe the only one to admit it. I have d/l the improvement mod by Tom and this really helps on the rough terrain mod and is beauiful but the rocky terrain is still very difficult to see. Anybody care to try? Please. Actually what I had in mind was converting Tom's rough terrain to the rocky and then making another rough terrain kind of like what we had in CMBO. Especially the rough terrain improvement mod that somebody did. Sorry whoever did it I can't remember who you were but I'm thinking it was Tiger. Anyway, I would do it myself but of course I don't mod and can't seem to even begin to understand how. Trust me I've tried. Not in this life time. Anyway, if one of you just don't have anything else to do maybe you would take this one on to do. Sorry for asking but hey maybe somebody was all ready thinking about doing one.
-
My mods go on to a second page. Try clicking on "next page" at the bottom of the page.Originally posted by Colonel_Deadmarsh:Tanks, I'm not seeing the hi-res summer/spring treebases on cmmmods.com
The hi-res scattered tree bases are there for summer but not the hi-res spring/summer tree bases for the other trees.
Can you help me find this...?
-
Thanks for the compliments Lars.Originally posted by Mr. Die Easy:Tanks a Lot's tree bases are second to none.
Ed: Great to see you are still around. It has been a long time without any new pieces of art from you. I really miss your fantastic modding. Any future mods in the pipeline?
Best regards
Mr. Die Easy
I'm working on some non-Russian small buildings.
-
Hi Colonel,Originally posted by Colonel_Deadmarsh:Thanks Juju. I went to cmmods.com and found the ones by Tanks A Lot but I only found hi-res fall and winter tree bases. Did he do ones for Spring and Summer too and where might they be? Thanks.
I made hi-res and standard-res tree bases and scattered tree bases for all three seasons in the game. Go to "D/L mods here" then "by designer", and "Tanks a Lot"
-
These are true works of art from the master. Just happy to be one of his playtesters. Got to go change my drool bucket again.
-
[ April 04, 2003, 07:17 PM: Message edited by: Tanks a Lot ]
-
It would be nice, but I wouldn't count on it. CM:BO never had them either.
-
Unfortunately there are no separate winter bridges.Originally posted by tracer:I was wondering how to get the stone bridge bmps (after winterizing them) to work for winter battles. I know with the vehicle BMPs you change the first number. I have tried this with the the bridge bmps (numbers 390 and 391) and have had no luck. Is it possible to do this or not, and if it is, what's the secret??? Thanks for any help regarding this problem.
-
Thats a bummer, your a solid modder. I think i got like everyone of your mods. Any idea what else your pondering to mod?Originally posted by MeatEtr:Tanks a Lot,
</font><blockquote>quote:</font><hr />I'm kind of in semi-retirement from modding right now.
P.S. Love your new shack mod. </font>
-
Hi bfamily33,
I'm kind of in semi-retirement from modding right now. Juju's church/museum/library is pretty hard to beat anyway. The church model is very distinct, and might look funny as other types of buildings. I'll keep it in mind though.
I do have winter versions of my earlier version buildings atThe Last Defense ,but not my final CMBO buildings at Tom's site.
-
In general, the amount of memory won't improve the look of the game, unless there is downsampling involved. You probably don't have to worry about that with CMBO.
A 64 meg card will allow you to run more hi-res textures, more smoothly than a 32 meg card will. It will also allow you to run some video card features smoother, which do improve the look of the game.
If you plan on getting CMBB, you probably should upgrade, since the stock textures are higher-res then CMBO stock textures.
-
mmmmmmmmmmm cream.Originally posted by Vergeltungswaffe:You're the cream, Ed!
Thanks guys.
-
-
... and available at http://www.cmmods.com/
Hi-res, at a low-price(free). Damaged version sold separately, at the the same low-price.
-
That's a good suggestion Mike, but unfortunately there isn't a separate BMP for a damaged roof.Originally posted by MikeT:Ed, I was looking through one of my books and found a shot of just such buildings yet they had missing straw on the roof. The wooden support structure was showing through at the edges. Don't know if this is possible but would look great for a damaged building.
MikeT
-
Thanks Juju,Originally posted by Juju:Stunning, Ed, stunning!
I bet you're happy (nudge, wink) to finally release them.
I sometimes thought I could have made real shacks faster.
New small building mod pack preview !
in Combat Mission: Barbarossa to Berlin
Posted
Unfortunately I've been out of work for quite some time now. I might have to move in to a peasant hut before long.