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Tanks a Lot

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Posts posted by Tanks a Lot

  1. Just to illustrate the difference, here is a screenshot of a building with a base and one without:

    base.jpg

    nobase.jpg

    Without the base, I can add foliage to help it blend in with the ground better, it wouldn't look good to have it growing out of the top of the base.

    But here's the downside on those 4 buildings:

    nobaseinterior.jpg

    Aris' great terrain mod, but in somebody's living room.

  2. I was really happy to find a way to hide the base, but there is a pretty big issue with 4 of the buildings, and I'd like to get a consensus (if that's even possible) on how to handle them.

    The only way to remove the base on these 4 is to remove the inner floor as well, which means whatever terrain the building sits on will replace the inner floor. It's not a pretty site viewed from within the building, but the outside looks much better without that base, and it fits in with all the other baseless buildings.

    Option 1 is to just leave the base there as it is.

    Option 2 is to remove the base and inner floor.

    Option 3 is to have optional files, so people can choose which version they prefer. I figure each building would need 4 optional files, the base and 3 wall BMPs.

  3. Working on buildings is fun and a little bit awful at the same time. At least with the independent buildings you don't have to concern yourself with modular building balcony railings. :D;)

    That really sums it up, I get my share of both. Some other brave soul is going to have to do the modular buildings, I'm not even close to half way through the independent buildings.

  4. Any chance of a broken house? smashed to bits - not rubble but half destroyed?

    Not that I'm aware/capable of doing. Even if there was a way to make walls and roofs invisible, there would be window reflections floating in the air, along with window and door frames. They all seem to be hard coded into the game, so I can't even put windows or doors where I want them, or adjust their size at all.

  5. Yep, that looks a lot closer to the actual greyish plaster, and the stone looks really good underneath. If you intend to do other shades (and I hope you do - I'd really love a set of authentic building textures), I would continue to move toward the beige/cream/yellow palette that appears in direct light in some of the photos.

    I hope you are patient, because it takes me a long time to do each building. I'll try to keep the range of wall coloring for most buildings fairly limited for consistency, but it will mostly be between gray and yellow, so there should be some room for different shades.

  6. :drools:

    This is going to be worth it no matter how long it takes.

    Here is an editor workaround I did to hide bases. Is it possible to do something like putting a layer on the actual bases?

    Well done, that's a neat trick. I tried playing around with the bases, but it looks impossible to really do anything with them. Modular buildings don't have a base, so adding a layer of plants to the bottom of the walls should work... I think.

  7. These look really good. Can't wait to see the final versions.

    A couple of minor critiques:

    - It is unlikely that a stone building would have a brick chimney, or that plaster would be applied over brick. Most Norman town buildings are close-fitting exposed stone with stone chimneys, or plaster over stone; rural buildings will sometimes have a rougher exposed stone look.

    - Most Norman buildings are a sort of light beige color rather than grey; I suspect this is simply due to the color of the local stone.

    I have plenty of color photos if they are desired. Just let me know if I can help.

    The first 2 buildings are entirely grayish plaster, with exposed bricks where I added damage. I can try swapping out the reddish bricks for light beige stones, but isn't gray colored plaster acceptable? Or is it supposed to be light beige too?

    Changing the chimneys from brick to stone would be a pain, it was very tough to get the bricks to line up, since one side gets stretched vertically.

    I'd like to see those color photos, thanks.

  8. Again, the walls don't go down to the ground with independent buildings, they hit that big base, so anything added down there will only look like it's growing out of the base, not the ground.

    I tried experimenting with different type plants a while back, and at least the potted plant can be said to be sitting on the base, the others just don't look correct growing out of the base. None of them, or anything can help with the sharp edge between building and ground.

    baseplants-1.jpg

    So it's basically (1) no doodads at all, (2) things like potted plants that can appear to sit on top of the base, but will be flat from angles or (3) ivy or other foliage that grows out of the top of the base not the ground.

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