Tanks a Lot
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Posts posted by Tanks a Lot
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Just to illustrate the difference, here is a screenshot of a building with a base and one without:
Without the base, I can add foliage to help it blend in with the ground better, it wouldn't look good to have it growing out of the top of the base.
But here's the downside on those 4 buildings:
Aris' great terrain mod, but in somebody's living room.
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I was really happy to find a way to hide the base, but there is a pretty big issue with 4 of the buildings, and I'd like to get a consensus (if that's even possible) on how to handle them.
The only way to remove the base on these 4 is to remove the inner floor as well, which means whatever terrain the building sits on will replace the inner floor. It's not a pretty site viewed from within the building, but the outside looks much better without that base, and it fits in with all the other baseless buildings.
Option 1 is to just leave the base there as it is.
Option 2 is to remove the base and inner floor.
Option 3 is to have optional files, so people can choose which version they prefer. I figure each building would need 4 optional files, the base and 3 wall BMPs.
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Working on buildings is fun and a little bit awful at the same time. At least with the independent buildings you don't have to concern yourself with modular building balcony railings.
That really sums it up, I get my share of both. Some other brave soul is going to have to do the modular buildings, I'm not even close to half way through the independent buildings.
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I haven't given up yet, but doing these things from scratch takes a long time. I can show a preview of what I've been working on lately.
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Looks like another winner, well done. The animated GIF preview is a very nice touch.
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Nice! But all the Allied HQs seem to be showing the US flag. ?
You can only install 1 HQ per side at any one time. Game limitation.
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The masterpiece is done! Outstanding work as usual. Juju worked extremely hard and the quality shines through. He was gracious enough to respond to user requests, and came up with many options to make everybody happy.
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I'm really glad to hear that, hopefully the patch will show up soon.
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Looking absolutely fantastic -a real work of art----many thanks Juju---please keep taking the "stay awake"pills and please do give up your day job.
I would also request that. for the time being. no-one else writes him any emails to distract him at all...........
Uh oh. As a tester for this beauty, I hope I can keep writing him emails, telling him what a great job he's doing.
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Juju did about all that can be done with these, and they a very nice improvement from the originals. Thanks again for making the game look even better.
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Any chance of a broken house? smashed to bits - not rubble but half destroyed?
Not that I'm aware/capable of doing. Even if there was a way to make walls and roofs invisible, there would be window reflections floating in the air, along with window and door frames. They all seem to be hard coded into the game, so I can't even put windows or doors where I want them, or adjust their size at all.
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This is the last one I've finished so far:
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A few shots from building 5:
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Just wonderful. I can only guess the amount of work this needs,....take your time, and if you need any help, or a final push, just phone me
Thanks, that means a lot coming from you. Can I call you collect?
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I just wanted to give a little update regarding my painfully slow buildings mod. Here's a few pics from building 4:
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That's right, it's tanksalot doing the buildings mod. Hope he finishes them soon
I'm still plugging away at them. I've got about 6 and a half I consider done at this point, but they are really tough for me to do. Plus, I keep getting distracted looking at all these great mods from Aris.
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They may not have been enjoyable to mod, but they certainly are enjoyable to look at, so thanks for sharing them.
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Yep, that looks a lot closer to the actual greyish plaster, and the stone looks really good underneath. If you intend to do other shades (and I hope you do - I'd really love a set of authentic building textures), I would continue to move toward the beige/cream/yellow palette that appears in direct light in some of the photos.
I hope you are patient, because it takes me a long time to do each building. I'll try to keep the range of wall coloring for most buildings fairly limited for consistency, but it will mostly be between gray and yellow, so there should be some room for different shades.
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For Bimmer:
I made the wall a little less gray and a little more beige, and replaced the red bricks under the plaster to brownish stones. More accurate?
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:drools:
This is going to be worth it no matter how long it takes.
Here is an editor workaround I did to hide bases. Is it possible to do something like putting a layer on the actual bases?
Well done, that's a neat trick. I tried playing around with the bases, but it looks impossible to really do anything with them. Modular buildings don't have a base, so adding a layer of plants to the bottom of the walls should work... I think.
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Thanks Bimmer, nice pics.
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These look really good. Can't wait to see the final versions.
A couple of minor critiques:
- It is unlikely that a stone building would have a brick chimney, or that plaster would be applied over brick. Most Norman town buildings are close-fitting exposed stone with stone chimneys, or plaster over stone; rural buildings will sometimes have a rougher exposed stone look.
- Most Norman buildings are a sort of light beige color rather than grey; I suspect this is simply due to the color of the local stone.
I have plenty of color photos if they are desired. Just let me know if I can help.
The first 2 buildings are entirely grayish plaster, with exposed bricks where I added damage. I can try swapping out the reddish bricks for light beige stones, but isn't gray colored plaster acceptable? Or is it supposed to be light beige too?
Changing the chimneys from brick to stone would be a pain, it was very tough to get the bricks to line up, since one side gets stretched vertically.
I'd like to see those color photos, thanks.
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Again, the walls don't go down to the ground with independent buildings, they hit that big base, so anything added down there will only look like it's growing out of the base, not the ground.
I tried experimenting with different type plants a while back, and at least the potted plant can be said to be sitting on the base, the others just don't look correct growing out of the base. None of them, or anything can help with the sharp edge between building and ground.
So it's basically (1) no doodads at all, (2) things like potted plants that can appear to sit on top of the base, but will be flat from angles or (3) ivy or other foliage that grows out of the top of the base not the ground.
Building mods on the horizon?
in CM Normandy Maps and Mods
Posted
Option 1 is already basically done, since I didn't discover the old hidden base trick until later. As a modder, I prefer the looks of option 2, and since I'll probably want to do them for myself anyway, I might as well go with option 3, and give everybody the choice.