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Jeff Gilbert

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Everything posted by Jeff Gilbert

  1. Please disregard last post ... once I pulled my head out of my 4th Point of Contact, I found it.
  2. Hi All, I went to the "Gallary" section and all it gave me was the still photos ... no video. Did I miss something?
  3. Interresting ... 20 plus years in the US Army and I never saw a M113 swim ... saw a few being pulled out of the bottom of the river.
  4. My advise ... Buy TacOps3 now. You will NOT be disappointed. And for 20 bucks it's a steal. Then, buy TacOps4 as soon as it's released. Again, the cost versus enjoyment is in your favor.
  5. I don't recall seeing anything published in the TacOps community [ie from Major H] but I believe I recall a note he posted quite a while back that the movement rates for foot soldiers were based on foot march rates and then modified somewhat. As far as vehicle movement rates, we'll have to wait for the Major to fill us in on that one. Happly Gaming ...
  6. I did not know there was WWII version of TacOps, in any state of readiness. Where did you get the download ... I would love to give it a look over. Thanks in advance, Jeff
  7. Jeff Gilbert

    New TacOps

    I've been playing TacOps for quite a while now and I will gladly wait for v4 to make it's debut. Too bad the Army won't sell or send a copy to it's retirees. But I know that's asking too much. Basically, I will be happy with just about anything the Major ends up including. I have found this an endlessly enjoyable simmulation with tremendous re-play value. Keep it up Major, my checkbook stands at the ready!
  8. I really can not add anything of value to what everyone else has already written. However, it is nice to see that there are still some teachers who are willing to go further than the few pages devoted in the "new" history books. I actually had an high school history teacher [Mr Rodriguez] back in the early '70s who encouraged us to set up and play war-games. He went so far as to help us start a wargame club and devoted an entire empty classroom for us. The only thing he wanted in return was a basic written report after the game outlining the historical battle and the how and why we fought it differently.
  9. Congrats Ted !!! I guess I should mention that I had a Grandson [Jayden] born last April and also a new son [Colin] born 21 November. Yes, that's right, my son is YOUNGER than my grandson. Life is good!
  10. Jeff Gilbert

    Blessings

    Let us not forget to wish a safe Holiday and speedy return for all the men of the Special Forces still deplayed also. Jeff Gilbert SFC, USArmy [Ret] Special Forces
  11. Jeff Gilbert

    New TacOps

    290 in TacOps3 487 in TacOps4 I'm glad I asked ! An increase of 68% ... hmmm ... by this logic, TacOps5 will be about 818 :eek: Major, you da man :cool:
  12. Jeff Gilbert

    New TacOps

    I promise this will be the last time I try to phrase this question. I know that Appendix E give the Lethality Values for units. My question is: Where can I find the Lethality Values for units like the M1060, M1A2SEP, MV22, M121 that were all added AFTER Appendix E was created? Again, I promise to never raise this question again! ... honest ... no, really, I mean it this time.
  13. Jeff Gilbert

    New TacOps

    After posting my last message I realize I was not very clear in my question about the relative unit value numbers. So, let me try again. Where can I find the unit values for units added in TacOps3? Sorry for the confusion ... Jeff
  14. Jeff Gilbert

    New TacOps

    Oh, one more thing ... I noticed all the new units in TacOps3 but I have been unable to locate any new Unit Values. The User's Guide give the original values. Am I looking in the worng place?
  15. Jeff Gilbert

    New TacOps

    Major, For new scenarios, is it possible to give you some input? If so, what specific information would you require in order to code a new scenario? I still expect you to take a break / vacation after the Army version is complete ... Lord knows you deserve it! Jeff
  16. Jeff Gilbert

    New TacOps

    All this is well and good ... here is what I would look forward to in a future TacOps release. The ability to take a map and create a new scenario on it. Starting Forces, entry times, OPFOR [AI] Missions for solitare play ... the whole works ... I know it is not on the table for TacOps4 or possibly in the near future but, that is my personal desire. 'Till then, Major, I am very happy with your current incarnation at TacOps3 and I look forward to TacOps4.
  17. Personally, I have always been a big fan of giving the Recon/Scout units a fairly free ride with maybe a little harassing fire [don't want then to get too suspicious]. I do this for 2 reasons: 1 - Main Body always follows the Recon/Scouts and I need to know where my enemy wants to go. 2 - Main Body generally will follow the same path as the Recon. Now that I know where his wants to go and I have a good idea of his intended path I try to set up a Fire-Sack or flank/rear ambush shots on him. I always try to initiate my attacks from the rear. Anyway, that's my 2 cents worth ...
  18. Jeff Gilbert

    Morality

    Jeez ... all that from a retired enlisted guy ! My brain is now sore, I hope you are all satisfied.
  19. Thanks for the reply. I will wait for TacOps4 to do the LAN play. Somehow, the idea of carrying a disk between two rooms in my house to play the game seems a bit odd. I will bide my time and continue to look forward to TacOps4. Thanks, Jeff
  20. Jeff Gilbert

    Morality

    Well, after reading all this I guess it's my turn to post an historical prospective of the "Just War", morality and whatever ... Cicero [335 BC], the Roman orator, jurist, and philosopher was one of the first to deal with the questions of justifiable war. Cicero believed that the use of force was justifiable only when the war was declared by an appropriate and legitimate governmental authority acting within specific limits. For Cicero, the ability to wage war rested solely with the state, and could be lawfully waged only "after an official demand for satisfaction has been submitted or warning has been given and a formal declaration made." Additionally, Cicero also proposed the existence of a common norm for human behavior which transcended the laws of individual nations and governed their relations with each other. Cicero's belief in this universal norm was based on his view that there was a “humani generis societas”, a "society of mankind rather than of states. This view of a universal standard of behavior for nation-states which exists outside of promulgated law would have a profound impact on later just war theorists, particularly on Hugo Grotius. 1 – ability rested with the state and the state along 2 – only after formal for satisfaction and then a formal declaration St. Augustine [4th & 5th Century AD] agonized over how to reconcile Christianity's high ethical ideals with the world realities which were bringing about the fall of Rome keeping in mind that early Christian approaches to warfare were pacifistic in nature, due to a focus in the early Church to the notion that Christians were distinct from the rest of society. However, with the growing Christianization of the Roman Empire, and the increasing political and social influence of the Christian Church, Christian theologians during the fourth and fifth centuries began to develop justifications for the use of force which would eventually take shape over time as just war theory. As the first major Christian theologian to address himself to the task of determining the circumstances under which war is legitimate, Augustine held that "[t]he natural order, which is suited to the peace of moral things, requires that the authority and deliberation for undertaking war be under the control of a leader." For Augustine, war is a permissible part of the life of a nation, and the power of prosecuting a war was part of the natural powers of a monarch, ordained to uphold peace. War, far from being something which Christians should shun, is part of the life of a nation, ordained by natural law, a law which according to the New Testament is ordained by God. Augustine's conception of the “Just War” did not create a carte blanche for bloodshed. In forming his ideas on war, St. Augustine carefully points out the causes for which war may be fought, and the procedures that must be satisfied in order for a war to be just. "[F]or it makes a great difference, by which causes and under which authorities men undertake the wars that must be waged." For Augustine, for a war to be just, it must be fought for the right reasons, and it must be waged under rightful authority. Augustine held that the only reason which justified war was the desire for peace. "Peace is not sought in order to provide war, but war is waged in order to attain peace." Augustine denounces other motives for war, such as "[t]he desire for harming, the cruelty of revenge, the restless and implacable mind, the savageness of revolting, the lust for dominating, and similar things," and refers to them as things which are "justly blamed in wars." In fighting a war, the goal must be to do that which is necessary to obtain peace; "[l]et necessity slay the warring foe, not your will." Augustine also includes under the subject of necessity the just treatment of prisoners and conquered peoples, making it clear that mercy should be shown to the vanquished, particularly if they are no longer a threat to peace. Besides right intention, St. Augustine also held that it was necessary for a war to be waged under lawful authority. The purpose of the war-making powers of the state is to ensure peace, which in turn helps to foster the common-good of those in society. Augustine recognized that it was necessary for the authority and decision to undertake war to be made by a recognized leader. In addition, the soldiers who serve under the leader must serve the peace and common-good of society. Warfare which is declared by unlawful authority therefore fails to meet this criteria, as does warfare which is not directed toward peace and the common good. 1 – Lawful Authority. 2 – Moral imperative. Were we attacked vs War of Aggression. 3 – Reasonable expectation of success. 4 – All reasonable other measures must be exhausted. 5 – Proportional response. Non-combatants and mercy. St. Thomas Aquinas (1225-1274). Aquinas based himself upon St. Augustine's view of war, elaborating on these teachings. In refining his theory regarding the justness of a war, Aquinas focused on defining the right to make war and the importance of the intent which stands behind the decision to go to war. His attempt was to formulate simple rules which would give guidance on these issues, Aquinas argued that a war is justified when three basic, necessary conditions were met: 1 - the war was prosecuted by a lawful authority with the power to wage war 2 - the war was undertaken with just cause 3 - the war was undertaken with the right intention, that is, "to achieve some good or to avoid some evil." Grotius [16th Century AD] A Dutch Protestant who some call the father of international law. Grotius lived through the aftermath of the Thirty-Years War in Europe and wrote extensively on the right of nations to use force in self-defense in his book Jure Belli ac Pacis ("On the Rights of War and Peace"), which was published in 1625. It was largely Grotius who secularized just war theory, making the theory more acceptable for the age of the Enlightenment. For Grotius, a war is just if three basic criteria were met: 1 - the danger faced by the nation is immediate. 2 - the force used is necessary to adequately defend the nation's interests. 3 - the use of force is proportionate to the threatened danger. Grotius agreed with Cicero's belief of the need for a declaration of war, and also argued that the “purpose of just war theory” is to provide “succor and protection for the sick and wounded in war, combatants and civilians alike.” A result of this view is the notion that just war theory exists externally of any recognized legal system, that it is a part of the “law of nations” which is followed by all civilized nations. For Grotius, it is not necessary to prove just war theory by consulting with any of the established laws of the nations of Europe, or their customs. Instead, those laws are known through the universal medium of the natural law, a law which transcends nations and their own particular legal codes, a law which is binding on all human societies in their interactions with each other. Daniel Webster [1842] while serving as the U.S. Secretary of State, acknowledged the legitimacy of the customary norms employed by Grotius to define the just war. This recognition occurred as a result of attempts to resolve the so-called "Caroline Incident." The Caroline Incident occurred while the British were attempting to prevent supplies from reaching Canadian rebels. During these efforts to restrict shipping to the rebels, the British burned the U.S. ship Caroline and killed several U.S. citizens. When the United States protested, the British government responded that its actions were justified as a matter of self-defense. Webster responded by stating that the only way for the British claim to self-defense to stand was if it met the traditional elements of just self-defense. Webster outlined those elements which are based mostly on the writings of Grotius: 1 - consisting of necessity of self-defense 2 - the reasonable and not excessive use of force.
  21. Quick question ... I hope. I have had success in playing TacOps over my LAN in Mac to Mac play but I have been unsuccessful in getting Mac to PC to go. The PC starts up fine but the Mac keeps timing out looking for enemy commander. This leads to 2 questions: 1 - Is Mac to PC network play supported? 2 - If it is, did I miss any settings? I am using a TCI/IP network 10/100 fully switched and all in the same domain. Thanks in advance for any assistance.
  22. Additionally, I have created an Autum version of the map [artwork complete] that is ready for the TacOps Map Tool. I downloaded the Windows version and when I follow the File/New and get my .bmp verion of the map [8bit-256 color, 72 dpi] the initial screen that IDs the #pixals E-W [3020] and N-S [1520], version and UTM info is all perfect but when I press OK all I get is a screen full of jibberish. I tried moving the .bmp into the same folder with the Mapping Utility ... no luck ... any suggestions? Thanks in advance for any assistance rendered. Jeff
  23. I guess to further explain my problem, I must first preface what I am going for. I have wanted to preserve the feel of the artwork from the first TacOps maps so, I used Map15 from the Mizokami scenarios as my guide. I seem to have been able to maintain this for elevations, roads, cities etc ... but I can not seem to get the trees on a blank layer with the opaquicity set to where the trees come out as crisp as they do in the Map15. All of my test efforts have failed ... so far ... I am using the tree06.bmp from the download you mentioned. Thanks again, Jeff
  24. A bit off topic ... I have [finally] finished the basic artwork of a rather large map. I am having one problem ... I've got Cities, towns, hi and low ground, rivers, farms etc ... however, the overlaying of trees [woods] is kicking my butt! I am using Photoshop 5.0 [Win] and Photoshop 5.5 [Mac]. I would gladly take any layer help that anyone can give. Heck, I would even be happy to send the artwork to anyone who asks to have a look for me. Thanks in advance for any responses. Jeff
  25. Scenario Editor ... I will not only wait extra time to get this but I would pay, and pay dearly. Other than that, I am one very content gamer with the TacOps 3 that I have.
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