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Everything posted by LongLeftFlank

  1. Hmm, Puritans aren't keen on participation trophies, are they? All those sumptuary laws and whatnot. Bugger....
  2. Lucille Bogan, 'Til the Cows Come Home' (1935). I didn't provide a link to the song, whose lyrics are extremely NSFW.
  3. For me, ditto on the above: there's really no point in tactical wargames in the era of CM. The only hex and counter games I play any more are operational command level: VG's Vietnam 1965-1975 and AH 1776 (which I actually pulled out and played solo a few months back). Everything else is multiplayer strategy games which non wargamers can be occasionally talked into playing socially: AH Amoeba Wars, KingMaker, Diplomacy, and the TSR classic Divine Right. All my tactical games are in the attic.
  4. How Not to be Seen Mr. Neasbitt has learned the first lesson in How Not to be Seen.... This will definitely take its place in my CMBN mod set, fantastic!
  5. Ha, and here is JasonC in classic form over at BGG, "racking and stacking" a thesis on the Roman debacle at Cannae.
  6. Erich Koch et al. slapping the bread and salt out of villagers' hands didn't help, certainly. But once Soviet authority was removed, all kinds of local warlords and opportunists were going to pop up to fill the vacuum, no matter how enlightened the Germans chose to be. The Reichskommissars had their orders to squeeze the Ostland dry, and were too racist and ignorant to understand that they needed to cut deals with a subset of these folks and play them off against each other, instead of treating them like dimwitted cattle (stűcke). But Nazis gonna Nazi....
  7. But that kind of very 'micro' technical topic is actually where "His JasonC" was at his weakest, and often made enemies here when challenged by insisting his Word be taken on faith, usually without troubling to cite sources. He has a extraordinary macroeconomic mind (Chicago school, works in very big brain OR), and so he was at his best in macro 'rack and stack' types of evaluations of men against fire over time, IMHO. Hence, tactics, operations and strategy. And at no time did I ever get a sense of him regurgitating Osprey books.
  8. Par for the course in irregular warfare, right up to the present day! And frankly, it's the norm for most regular armies as well. Kelly's Heroes and Major Minderbinder aren't entirely fictional.
  9. Yes, @JasonC left here of his own volition around 2015. He still posts regularly on a variety of boardgames and historical topics over at BGG. I don't recall him citing Zaloga much, but a great deal of Glantz. I got a lot of value from his stuff personally, although I've been at the pointy end of his lovable manner too. But then, I'm also married to a know-it-all, so that all doesn't bother me so much.
  10. Yup, pretty much the same reason I haven't bought CMSF2 or anything else new. I'd be deeply depressed trying to replay JOKER THREE with Marines constantly Keystone Kopsing around the complex streetscapes of Ramadi. When fellow realism junkies like @RockinHarry or @Kaunitz say it's safe to break 3.0 quarantine, I will. Not before then. Men under fire, even panicked, should get their arses down and stay put *by default*, unless they're in the middle of a runway or something. I'd sooner see them 'grow' some microterrain not previously rendered, or even sink into the terrain mesh to reflect
  11. Wow @Aquila-SmartWargames, I just watched your video end to end! Many thanks for making it, I enjoyed it very much and learned a lot from you. The 1943 Makin landing was very well documented (by SLA Marshall, no less!), and most of those bunker lines you had to slog through were in their historical locations. And it sounds like you encountered all the frustrations of a real life BLT commander, especially inability to access your plentiful-on-paper support firepower once ashore. The original design was that most of those ships and aircraft plastered the map in the first 5 minutes wit
  12. My Mum, bless her Old Empire Loyalist heart! read the review in the #FailingNYT and just knew this game was for her son. She was exactly right! Talonsoft got instantly kicked to the curb.
  13. Ha ha mate, I think your work has long surpassed my crude modding and hacking skills (now almost entirely forgotten). No more training do you need. ... I sometimes get tempted to pitch the Philippine Army to contract BFC to develop an officer tactical training aid, with scenarios based on Marawi, SAF-44 and various anti-NPA actions. (Which would incent them financially to cover off some longstanding issues like heavy/light buildings and proper foliage which would benefit the rest of us). Filipinos are brave, hardy soldiers (that goes for their enemies too, who are also Filipinos) a
  14. Hi folks, just a brief touch and go here: as usual, work and RL doesn't give me much leisure for CM, except in short single evening bursts. I'm pleased, and honoured, you are getting some enjoyment out of my 2012 burst of post-Ramadi CM creative hacking (Makin, Dien Bien Phu, Baba Amr, le Carillon), which several others mentioned in this thread contributed to. I'll mail you the mods over in a few days (they're on an old computer). But please don't look to me to fix anything, sorry. This stuff is strictly as-is, where-is. Feel free to alter and (hopefully) share it with those like min
  15. PM me with an email and I can send you them, along with the Iraqi Army mod by the same author. Please note that if you own CMSF2, uniform mods won't work, as the figure wireframes changed. These are CMSF1 mods only.
  16. A little more progress at last. I (re)wrote US and German briefings and worked up tactical maps for PURPLE HEART CORNER. Now to start playtesting.
  17. Agreed. Rural areas are also extensively cut up with small stream beds, rivulets, drainage ditches, and large boggy patches, in all seasons. Most of these won't entirely stop tracked vehicles -- tracks are designed for cross country after all -- but they do make movement slower and more chancy... and bottlenecked. These features, which also tend to be lined with trees and vegetation, also provide natural covered routes for infantry (although the TacAI won't put the guys into them unless one puts in a fence along the trace). That said, they were also some of the first things skilled minel
  18. Yeah, this is another venerable pain issue where your actual ability to see/shoot/be shot doesn't match the visual feedback or the LOS tool. Modeling real woodlands filled with many young trees and undergrowth would really tax graphics cards. I made my peace with it once I understood the 1/2/3 trunk visuals are mere abstractions of the actual trunk density in that forest tile. 'Old growth' trees, with the kind of trunk thickness shown would actually be quite rare anywhere near human settlement. But because I'm an infantry player, the 'steel trunk' phenomenon doesn't bug me so much.
  19. In a shooter, you want unnatural contrasts to aid spotting bad guys. Since CM units generally make their own choices what to shoot, we can go for photorealism (except maybe at night). These building collapse physics are badly wrong, like dominoes, but if shooter players just want to blow stuff up with ubertanks, who the heck cares? Sure, CM could use a modest overhaul of its building physics and cover values but this kind of eye candy isn't the solution.
  20. @Erwin, I'll extend time as seems necessary as I playtest. "Winning" here is really about not losing too many guys to sniping and mortar stonks. After 5 more hours, I got the ersatz morning fog smokescreen to work across the full US frontage. It's actually fired by the AI Germans (they have no other use for smoke rounds). Here's how it worked out: 1. As warned by @RockinHarry, no matter how large or irregular you paint an AI Support Target zone, the AI always converts it into a single small radius point target. 2. So to get broad coverage, you need multiple Smoke Support Targets
  21. We've all been there with pathing bro, feel ya pain. While not a comprehensive pathing fix, one of my 'top 5' wishlist items is for designers to be able to paint AI 'don't go here, known threat!' (mined, fire lane, wevs.) squares. The unit TacAI for the affected side (even if player controlled) would 'see' these squares as marsh or sumfink, and avoid entering them. During setup, perhaps these threat zones would highlight in red and could also be labeled. Yes, one could also use actual marsh or mud squares (I've been tempted at times, believe me) as a crude hack, but they are ugly and
  22. ...Ah, here's my workaround! I will autoplot a smoke mission with Severe ammo shortage (ht, @MOS:96B2P) across the US area which will lower visibility for the first few minutes, simulating dawn light plus June river fogs. Will let you know how that works.
  23. As noted above, this scenario is compressing a full day (0530 to 1945) historical small town clearing action (by a green unit under fire) into a single hour of CMBN gameplay. It gets rather dull if it runs longer - yes, I do care about my players. So I'll need to go with an 'average' daylight condition. This is a pity, since most of the point of attacking at dawn is to take advantage of low (but not disorienting) visibility while advancing to contact. Just as dusk can be a good time for a brief push / counterattack to secure positions for the night. But, ya can't have everything. And
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