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Wolf^

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Everything posted by Wolf^

  1. Let's have medlinke decide what mod he wants, ok? I'm just giving him some options from which to choose. [This message has been edited by Wolf^ (edited 02-21-2001).]
  2. Hi, I'm still wondering why my mod haven't been reviewed in any sites. So very few people know about it. It's called Wolf's hi-contrast grass mod or something like that. It has all the things you are looking for; Easy-to-see-elevation, fits with DD's stuff and Panzertruppen's buildings. The main purpose of making this mod was to make terrain elevation more clear. I had hard time figuring elevation out before. Not anymore, thanks to my mod. The best thing is, you can think about tactics much more easily when you really can see the terrain elevation. Only bad thing about this mod is that it gives you a little "blocky" look, but if you really want to see elevation you'll get that because CM engine can't smoothen the terrain tile edges. But it sure looks better than any gridded terrain. You can go check some (older version) screenshots here: http://www.wolffi.freeservers.com/index.htm Another bad thing is that you can't get the new version anywhere but from me. CMHQ has the old one. But it looks like it's fading away.. It's been in the untested mods area for months now! I think the only way to get the new version is to contact me with ICQ. (I can't email it, thanks to those crappy free www-emails) My ICQ# 100251965 -Wolf
  3. Who plays agains AI anyway? I win it all the time. Setting ambush range insted of ambush markerks would not definetly be micromanagement!
  4. Yeah, I was wondering why CM has ambush markers instead of 'set range' command a'la Steel Panthers? This would be very good for AT-guns and ambushing infantry. Now you just hope that tank far away will cross your AT-gun's ambush marker..
  5. Great, I've started a fruitful conversation! Go on! Something needs to be done with the ending of battle.
  6. Yeah, I was sure that someone has mentioned this before. It's very strange that it hasn't been added to CM. It can't be very hard to code..?
  7. Why doesn't CM have random factor on turns? It's very unrealistic that you know exactly when the battle ends. What I'd like to see is possibility that the battle could end 1-3 turns before/after than was supposed. This would remove those annoying suicide attacks at the last turn and would be much more realistic. What do you think?
  8. No more support for my idea?? Guess we won't see this feature in CM 1.
  9. I first time whine something about Combat Mission. I think this game really needs feature to play self-made maps in QBs. How hard could that could be to code? Just a possibility to load map instead of using random generated one. I know there are ways to play those maps, like sending troop lists to some third person who puts those troops to scenario. But that's too difficult. Please, maybe in the next patch??
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by LuckyStrike: Try this thread: http://www.battlefront.com/discuss/Forum1/HTML/006819.html <HR></BLOCKQUOTE> Thank you!
  11. I use crawl when I want to be invisible and sneak when moving in forest and I expect enemy be near. At least crawling has almost always worked as I've wanted. Crawling in wheat or scattered trees is working well.
  12. My thanks too for this great site! Hope you'll try my mod soon.
  13. I like low-res grass better than high-res. As I have said earlier somewhere, I like simplicity in grass, too much detail gives too "restless" look. Of course you could do high-res grass with little detail, but there's no sense. And as Spook said, lo-res is great for low end machines like mine. (Well, it's not SO low end machine anymore as I got new display card. Now CM runs like a dream!)
  14. Spook, Wow, there were many a bit strange terms to me (I'm from Finland, so my English isn't the best), hope I understood right everything. There are many many tastes 'bout the grass color and I personally love my work. The color is just right for me. Because I love DD's work I made very similiar color grass as his grass so it would fit with his trees and stuff. I'm having many many problems to get my work for people to download. I don't have my own webspace and the only way I can send the file is FTP, irc's DCC or ICQ's send for now. My email doesn't support bigger than ~500k packages and it's ****ty thing. Madmatt told me yesterday that I should stop bugging him with my mod, (If I remember right, I was a bit drunk for some reason..) I won't anymore bug him. So, I'm the only having the current version (probably the final) of my mod. Sure you can send me email, I'd love to discuss about mod making. wexu_@hotmail.com PS. I probably forgot many things I was going to say in this post.
  15. My grass is THE ultimate. Honestly, it looks great when you play couple of games and get used to it.
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Shadow 1st Hussars: OMG he's right. Wolf's grass and DD's trees is sweet. BUT! In the screenshot I noticed something.....the rough looked like real rocks! Where is this magical mod? <HR></BLOCKQUOTE> Now, that's nice to hear! Thank you very much! If I remember right, the rough graphic is Gunslinger's. Back to celebrate the new year! *hik!* =)
  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mace: Regardless of language, you can always spot the CMer trying to flog his mods! Mace <HR></BLOCKQUOTE> Lol Happy new year Mace, and see you in CM-chat! [This message has been edited by Wolf^ (edited 12-31-2000).]
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by KrazyKnut: I find it too hard to track the terrain, even from views 1 and 2, so I'm using Trembelt's Velvet Bumpy Grid. I do think DD's offer the best look if you want to get pictures or movies to post. Shoot fast, shoot straight<HR></BLOCKQUOTE> Have you tried my mod? If you haven't, then you really SHOULD. The whole idea of my mod is to show terrain elevation more clear. I think you would like it.
  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by coralsaw: Wolf, I appreciate your effort. I use your grass and would not go back. Being able to pick small hills and valleys at view 7 or 8 has made it a lot easier for me. I'd choose that over looks anyday.<HR></BLOCKQUOTE> Thank you! I just hope that Madmatt and Kump will soon review my mod so that more people would know about it. I think you're having the old version of my mod, new one has better snow. The new one is only available from me. I've tried to catch Madmatt in CM-chat but he is always too busy and I can't use my email to send it. So it kind of sucks.. You can get the new one from me if you'll come to CM-chat.
  20. My combo is: Wolf's grass + DD's trees and stuff + Panzertruppens houses and stuff = looks great!
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mudfrost: Ok, I tried the Wolf grass. I like the tactical value of the coloration but it lacks texture. You're right, Wolf, it does fit nicely with DD's trees. It blends nicely at the wood's edge but then becomes blocky across the rest of the terrain (squares of terrain are very apparent). With more texture and seemless blending, it would be perfect! Maybe I'm expecting too much. Wolf, keep in touch. I like this mod. Steve<HR></BLOCKQUOTE> Thank you for the feedback, that's the only way to make it better! I personally love the texture in my grass, I like the simplicity in it. I don't like grass with too much detail in it. It looks too "restless". (I'm having a little difficulties explaining my points, because I don't speak English, I hope you'll understand my points.) The terrain is also lo-res because I don't have a high end machine myself, so I wanted the game to run smoothly. (I hate when strategy games demand from computer too much.) I think it's impossible to blend those tiles with CM's current engine, if you want to see elevation as easily as it could be with my mod. ----edited---- Mudfrost, You should play some games with my mod, you're really going to like the tactical advantage it gives and you'll going to get used to the little "blocky" look so that you don't even notice it. It's very nice how you can see the hills and valleys with this mod. [This message has been edited by Wolf^ (edited 12-30-2000).]
  22. Well, I think it's very important to see the terrain elevation in CM, but it's sad that the look will suffer from high contrast between tiles. I made this mod, because I liked to see the elevation easily, but the gridded terrain sure wasn't beautiful to watch. I'm very satisfied with the mix between the look and the ease of seeing elevation in my mod. CM engine should have feature to soften the contrast between tiles.
  23. Combat Mission HQ http://combathq.thegamers.net/ It's in the 'untested mods' area. Be sure to give me some feedback about it if you have time: wexu_@hotmail.com, thank you! I hope you'll like it. PS. Check the screenshots before trying it.
  24. My suggestion is Wolf's easy-to-see-elevation grass/snow mod (aka Wolf's hi-contrast grass), it's made to fit with DD's trees and stuff, but I like the color and pattern better. You can also see the terrain elevation very easily with this mod, which is very important thing when thinking about battle tactics. You can get the mod from CMHQ, altough the mod is old version and I only have the new version (with much better snow). I've tried to catch Madmatt so he'd take and host the new one. -Wolf Screenshots: http://www.wolffi.freeservers.com/index.htm (snow screenshot is old one and the lo-res version is not supported anymore)
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