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Wolf^

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Everything posted by Wolf^

  1. This same thing happens to me also. I'd like to hear an answer to this too.
  2. Juu, hyvät uudet vuodet kaikille!! Ja muistakaa kokeilla mun modia: http://www.wolffi.freeservers.com/index.htm
  3. Those who doesn't have high end machines (and everybody else too..) should go and download my new high-contrast (means you can see terrain elevation easily) grass/snow mod. It has lo-res textures so game runs smoothly with lower end machines like mine. I made it to fit with DD's great trees and stuff. You should really check it out! Screenshots: http://www.wolffi.freeservers.com/index.htm Mod can be downloaded from CMHQ, it's in the untested mods area. I have received only good feedback of my mod and that makes me really happy. -Wolf
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pieter Soldaat: I tested the contrast grass of Wolff and I think its great. It works very well and solves the problems I had with determining the heights and contours of rolling hills in the terrain. Thanks Wolff!! Pieter.<HR></BLOCKQUOTE> Thanks for testing it and great that you liked it! Everyone, go get it! Screenshots here: http://www.wolffi.freeservers.com/index.htm I hope Madmatt tests it as soon as possible. [This message has been edited by Wolf^ (edited 12-11-2000).]
  5. You can find the pictures of my grass mod here: http://www.wolffi.freeservers.com/index.htm
  6. I can send my mod anyone who are using ICQ, just contact me. My ICQ#100251965
  7. They are kind of mix-up of sub-dued and bright. The tone is same as in DD's grass, but I made the terrain elevation more easy to see. I made this mod to fit with his awesome trees and treebases. Nitsud42 and everybody else, Madmatt has my mod now, you can bomb him with emails that he'll hurry to put that mod to download. (just a joke!) But it's not a joke that Madmatt has it. =)
  8. Thank you very much for your kind words Lt Bull! You have a really good point there! I like very much how the elevation shows in my new mod. I'm very satisfied with it. I hope everyone likes it as much as I do. It should be ready for download very soon! If you don't want to wait, come to CM-chat at irc and I can DCC send that mod to everyone who wants it. I'm there now, nick is Wolffi. ----Edited---- That is so well spoken Lt Bull, I hope Maximus reads that! [This message has been edited by Wolf^ (edited 12-08-2000).]
  9. Well, thanks for trying to help me anyway!
  10. Negative. Way too much work (Hotmail can only send something like 500k and the mod is ~5mb), but I think Madmatt has it soon available and Tom too.
  11. I can't send it with email, that's _the_ problem here. I have only email at hotmail, it can send only very small packages.
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarhead: When you get this posted, be sure to lets us all know where it is. I like the pretty grass mods. But I would prefer the more obvious "Grass" elev graphic. otherwise known as the "OGEG." <HR></BLOCKQUOTE> Umm.. I don't quite understand what you mean. My English isn't too good. Sorry. ----Edited---- Oh, I think I understood it now. You like this grass mod more than other grass mods, is that what you meant? [This message has been edited by Wolf^ (edited 12-08-2000).]
  13. Thank you guys very much! Rob, umm.. how can I get that mod to you? Can I use FTP?
  14. Strange guy.. Why are you against this mod? YOU don't have to take it..
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Maximus: Honestly, Wolf, I don't think that one will pass Madmatt's "filter" and it shows the blocky tiles between elevations.<HR></BLOCKQUOTE> Do you have something against me? I don't care about Madmatt's filters, there's some people who have asked me to put it somewhere to download, so I'm trying to do that. The tiles aren't too blocky in low-contrast version for sure. You just don't seem to get it, the whole point of this mod is _to make terrain elevation more clear_, and it does that. Let's face it, some use grids, those ain't too beautiful to look either. In my opinion my mod looks far better than gridded terrain and there's other people who think so too. _I didn't want to make another ordinary grass/snow mod, there's enough of those._ So again, I'm not asking for Madmatt to pick it up, I'm asking someone. Now, who were there..? Kump? Tom? Anyone? PS. I can't send them by email. FTP would be nice. [This message has been edited by Wolf^ (edited 12-08-2000).]
  16. Could someone take my mod so that everyone could download it? I can't for some reason get the screenshots visible here, so everyone go here to check them: http://www.wolffi.freeservers.com/index.htm The idea of my mod was to make terrain elevation more visible, it also contains beautiful new grass/snow patterns.
  17. The pack is now ready!! Just need a place where to put it so everyone can download it.
  18. I just made low-contrast version too for those who think that v.1 looks too "blocky". (Visit my site again, new screenshots!) That isn't just DD's grass with adjusted contrast! I made that from scratch. I just made so that it'll fit with DD's trees and other stuff, because I love them. They are not hi-res mods, but they sure look good. I made them lo-res, because I don't have high end machine. They'll be ready soon! [This message has been edited by Wolf^ (edited 12-07-2000).]
  19. What am I doing wrong?! Well anyway, you can visit http://www.wolffi.freeservers.com/index.htm to see them. (Better pictures by the way)
  20. I've always had some problems in CM to see the terrain elevation. So I decided to do a high-contrast terrain mod. I also created a new grass/snow pattern. I hope I can get these images are visible: As you can see, it's quite easy to see the terrain elevation now. Comments please. PS. I know there's a high contrast between the terrain tiles. That's the whole point. [This message has been edited by Wolf^ (edited 12-07-2000).] [This message has been edited by Wolf^ (edited 12-07-2000).]
  21. Thank you very much, this really brought light to darkness.
  22. How CM knows which grass it uses?? Could someone please tell me the whole story off high-res/low-res grass?
  23. Nope, I was wrong, the thing is still there.
  24. It seems that installing 6.47 detonator drivers helped here. (was 6.31)
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