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illo

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Everything posted by illo

  1. Nice! BTS was sure on right tracks about making traverse dependant on experience.
  2. ->CM [This message has been edited by illo (edited 01-22-2001).]
  3. How can you all make fun of this? It's sad and true.
  4. Sorry double post. [This message has been edited by illo (edited 01-22-2001).]
  5. Manx those 2 Panthers at your page arent the fixed ones. (Compare roadwheels to tigers pic)
  6. I cant wait to get my hands on these three...man you are fast, Tiger! please post BIG BIG topic when these come avail for download!
  7. Jarmo im sure that 10:1 ratio includes light armored vehicles like halftracks and german scout cars. Then it makes sense.
  8. Its just awesome! Check those roadwheels (if they are correct) and find home for them, ok? Is this available without tracks on turret? Thanks i really needed this mod.
  9. Thank you tiger. Latest pic looks awesome! Still Panther G (early) to go
  10. Now my frustration is away and i can talk more clearly(i hope). Iron Duke, your operation went fine until m8s popped straight to 1300m. I killed All allied vehicles at 1st battle. But allied infanty ran forward. Which had effect that my defences in city where thrown out of it for next battle. (i had 0 casualties) I tried operation 2 times because i wasnt sure how to use Nashorns. I had doubt they cant be visible continuously but tried still. Enemy armor was spotted at 2500m nashorns killed few shermans and 2 got knocked out by TDs and 76mm shermans. (In first turn). Then i tried to almost be without using nashorns at all(well i used them like you described but didnt hit much anything) and got 0 casualties while my 88Flak and 88Pak credited somewhere around 7vehicle kills both. Nashorns getting 1-2. Idea of operation is very good. And map couldnt be more ideal to Nashorns. I cant see any problems if enemy couldnt "jump" in city without never having to attack in it. But that problem we have in every operation. With LOS restricted to small area nashorns could kill amis at 2.5km. But Pak and Flak were still much more powerful. Sitting over ridge and picking enemy stationary tanks down. If nashorn wanted to survive shooting stationary target it had to climb to ridge shoot and reverse to cover...but there really wasnt change for hitting. 2500-2300m Nashorns were ok, Pak great 2000m i did never get to try 1600m Nashorns still ok(not much enemy armor) Pak Flak ok Then greyhounds popped up at 1300m (nashorns had driven to overwatching hulldown positions because i trusted 5x88mm could keep control of field when all enemy armor was knocked out.) well 5x88 was unfortunately bad choise against 3xm8 they just drove forward avoiding my shots and put laser-accurate shots of 37mm at high ROF to Nashorns. [This message has been edited by illo (edited 01-15-2001).]
  11. I've read that 88mm AA batteries were used as indirect artillery at east front when there wasnt proper artillery around and enemy air activity was low. Sorry but i dont remember the source.
  12. Jason you are right about Marder. Marder should be used like you described using narrow LOS to get flank hits to enemy. But Nashorn doesnt suite for that because LOW ROF. Marder is much better in that role. Anyway Nashorn or Hornisse was used quite differently, especially at east front to watch over large open landscapes. And kill enemy with its deadly accurate long range fire. Basicly it didnt need much armor because it could usually kill before enemy could get in effective shooting range Nashorn was excellent in open terrain, but vulnerable and almost useless in poor visibility areas.
  13. I didnt use them as Tanks, I used them as AT-pieces. I also had 88mm at guns which had no problems in same task and didnt even lost single crew member killing over 10 armored vehicles during 5turns. So can you tell me why 88mm AT(full visible to enemy) lives so much longer than Nashorn? Ive heard few Nashorns stopping T-34 companies frontal attack at 2000m range so i thought this was the way to use them, ok I see i was wrong. But i think you can agree that t-34 is Fast vehicle. And i really wonder how Greyhound can shoot 37mm so accurately from 1200m at full move. I will get PAKs next time Those survive easily. Jason Cawley, i think 37mm ap will only put a little hole in thin armor of Nashorn, goes through and exits to open air behind it. So i still can not see how Nashorn can explode. Greyhounds could only hit the top of front armor plate and gun. So can someone explain why it goes knocked out?
  14. In operation I had 3 hulldown Elite Nashorns over ridge at end of map. I spotted 3 veteran Greyhounds advancing in open ground at 1300m range. I targeted those and pushed GO! After 20sec all my Nashorns are dead. I loaded game..pushed GO! and again 3 dead Nashorns. I thought quite capable Greyhound crews. My Nashorns had only their gun visible(i wonder how 37mm can knock it out) i would understand gun damaged or some crew casualties. But what is vital part they can hit when nashorn is hulldown?? Is there some magical button that explodes nashorn?? So i have a question. Is Nashorn useful in its intended role (long range spAT)? I feel it very vulnerable and unaccurate at ranges of 1200-3000m. Elite crews hit maybe 1of10 shots at 2000m. So if over 2 enemy tanks see me simultaneuosly they usually can hit me. [This message has been edited by illo (edited 01-14-2001).]
  15. If i only could Dload it ..well maybe ill keep one with foliage. I think Marder roadwheels track texture look odd. It would be great if you reworked those with same quality seen on this Wespe. Thx
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Tabano: Hey Illo, glad to see you here! When my CM copy arrives, I would like to play some PBEMs with you! Salute, Tabano<HR></BLOCKQUOTE> Sure Nice to see you here. Just E-mail me when you get your copy of CM.
  17. <BLOCKQUOTE>quote:</font><HR>Does'nt placing a short hunt command in between fast commands seem to work in *most* instances fairly well?<HR></BLOCKQUOTE> THX! Germanboy and Dirtweasle, no problem here now. Sorry for disturbing you with this stupid question. I should maybe think before posting
  18. Thx people. Very much knowledge and good guesses here Yes i understand Hans shooting tungsten if he was really ed up.
  19. I think fast hunt option is needed. Panzer should be able to travel with full speed and stop to shoot. That was the way germans usually used their armor in offensive, right? Ofcourse fire at fast move was used for suppression, but it wasnt very accurate. And current hunt is at half speed. Full speed hunt should decrease spotting but must be there. ------------------
  20. Im not sure of this but i think i havent seen geman tanks with tungsten ammo in CM. Didnt germans first use tungsten? Ive read accounts that 39mm Paks at france were supplied with tungsten ammo at 1940. Can some one brighten thís up a little? thx
  21. These are must! At least for me. DD's terrain mods, Magua´s buildings, Tiger's vehicle mods. Before all these(or any) mods you should install MDMP1 and MDMP2 mod packages from http://combathq.thegamers.net/ because it offers some nice vehicles and good base for later mods. Have fun with CM!
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