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ParaBellum

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Posts posted by ParaBellum

  1. Originally posted by Bastables:

    </font><blockquote>quote:</font><hr />Originally posted by ParaBellum:

    In a book about Field Marshall Milch, the man who built the Luftwaffe I found something interesting.

    After the allied tank attack at Cambrai in WWI 1917 when he inspected the battlefield he mentioned that most tanks were killed by 7.5cm Flak mounted on lorries.

    When he came to power in the new Luftwaffe as early as 1935 he introduced anti-tank gunnery in Luftwaffe Flak units as an important task.

    Eh? I thought that Flak units during WWII became so good at knocking out tanks that orders were passed down to "remind" the Flak gunners that their main target was in fact aircraft. Len Deighton has figures that show the last weeks of WWI were fought without tanks due to breakdowns and German gunners. The initial models for what became the StuG were nothing more than purpose built trucks/halftracks with guns on them.</font>
  2. In a book about Field Marshall Milch, the man who built the Luftwaffe I found something interesting.

    After the allied tank attack at Cambrai in WWI 1917 when he inspected the battlefield he mentioned that most tanks were killed by 7.5cm Flak mounted on lorries.

    When he came to power in the new Luftwaffe as early as 1935 he introduced anti-tank gunnery in Luftwaffe Flak units as an important task.

    [ October 22, 2002, 05:07 PM: Message edited by: ParaBellum ]

  3. So far I'm quite pleased with my infantry's close assaults. Just don't expect miracles when sending a green squad into an open field to assault a Tiger with nothing but brave hearts and a toothpick.

    Coordination is the name of the game. Distract tanks with regular infantry, then sneak tank hunter teams to their rear. Of course infantry close assaults work much better in areas with lots of cover like villages and woods.

    In a current PBEM I charged a '41 Panzergrenadier platoon towards a light russian tank in a wooded area. While still running one of the squads fired a rifle grenade, hitting the tank with no effect.

    Then another squad threw a grenade bundle, getting a 'penetration hit'. The enemy tank seemed to panic, reversing from the onslaught into a nearby field, crashing into 2 already burning wrecks, pushing them slowly back when a 2nd grenade bundle (distance: ca. 25-30m) hit, immobilizing it.

    Then a PzIII finished him off.

    When the crew bailed out they where immediatly mowed down...

    Talk about interesting 60 seconds!

  4. From a report of Colonel Decker, commander of Panzerbrigade 10, July 17th 1943:

    "...Overall it can be said that the Panther, despite some teething problems and the unreliable engine, is a very good vehicle....Its main gun is outstanding. Until today the regiment destroyed 263 enemy tanks. Russian KW-1 tanks were destroyed up to 3000m and almost all T-34 tanks were destroyed at ranges from 1500-2000m."

    [Jentz, Die deutsche Panzertruppe]

    [ October 17, 2002, 11:33 AM: Message edited by: ParaBellum ]

  5. Don't be too angry. I mean, CMBB really isn't THAT good.

    I mean Ok, the new MG modelling is a great improvement as is the 'death clock' for vehicles, the new commands and all the hundreds of units.

    Ah, and the sounds are outstanding, of course.

    And the tanks just look fantastic. I also like the new trenches and the damaged buildings. And hey, did I tell you about all the different aircraft for close air support? And pre-planned barrages? Vehicle morale?

    And-oh...

    Ok. It IS a frickin' outstanding game. Glad I'm playing it for a month now...

    Sorry pal!

    :D

  6. Completely forgot my other grandfather. I don't know much about him, since he died in the 50's.

    All I know is he served as an infantryman on the eastern front 'til 1945 and spent some time in russian captivity after the war. He never recuperated from that time and AFAIK he never talked about that time.

    My father has kept his decorations and, what's really interesting, his walking stick from Russia.

    It seems that it was common practice for soldiers on the russian front to make these sticks during the long winter nights, often plentifully decorated with ornaments like national emblems, regimental insignia, place and date of where and when it was fabricated and sometimes very personal things like carved faces of wives or kids.

    Interesting is that there's no reference to the "Führer" or even a swastika on it but instead the old motto "Gott mit uns!".

  7. Originally posted by prime^:

    It was more the HUGE difference between CMBO artillery and CMBB artillery, the difference seems so huge that i cant believe CMBO got it so totally wrong?

    Purely from a gameplay point of view, it makes artillery so difficult to use, and so easy for them to be useless, combined with their relatviely high cost - it just dosnt seem worth taking them any more.. I can have 8 extra tanks! wooo

    Ok, here I can agree with you. ;)

    It definately is more difficult in CMBB. In a current PBEM I have a russian heavy mortar FO and I can't get him to hit anything with his 7 minute delay...

    No wonder the rusians relied heavily on support tanks such as the SU152, capable of lobbing BIG HE shells at the germans.

    edit: Oh, the plane! :D

    [ October 13, 2002, 10:31 AM: Message edited by: ParaBellum ]

  8. Originally posted by prime^:

    But you actually have to pay for TRPs, which makes any arty spotter 90(?) pts more expensive, combining the fact that the generally have less ammo as well its kind of removing the use of artillery from the game :/

    What I also meant was that because the artillery is already aware of teh general bearings of the battle, the arty spotters are merely making adjustments, every grid reference would have been pre-sited in a prepared battle as a matter of course, and firing adjustments would therefore have been much more accurate. I havny played with TRPs yet, but it also seems that these can only be useful at the beginning of a round, so not much use if I want to break an emerging strong point or ruin an attack against a faltering defensive position :/

    A TRP costs 10 pts, not 90pts. And what do you mean with "...combining the fact that the generally have less ammo as well..."?

    Please explain.

    Your assessment of TRPs is wrong, too. Why should you benefit from TRPs only at "the beginning of a round"? What TRPs do is reduce the time before the rounds start falling from (worst case) 25 minutes to actually 1 or two minutes.

    Why you think this can't be used to break up an attack is beyond me. Maybe you should try to use them.

    What you point out with "...every grid reference would have been pre-sited..." is what TRPs are actually for.

    It never was common to "TRP" the whole area of operation during WWII.

    I've found an interesting example of the german army doing that during operation market garden in '44 with great effect but it surely wasn't standard Red Army tactic.

    [ October 13, 2002, 10:17 AM: Message edited by: ParaBellum ]

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