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ParaBellum
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Posts posted by ParaBellum
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In a book about Field Marshall Milch, the man who built the Luftwaffe I found something interesting.
After the allied tank attack at Cambrai in WWI 1917 when he inspected the battlefield he mentioned that most tanks were killed by 7.5cm Flak mounted on lorries.
When he came to power in the new Luftwaffe as early as 1935 he introduced anti-tank gunnery in Luftwaffe Flak units as an important task.
[ October 22, 2002, 05:07 PM: Message edited by: ParaBellum ]
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Actually when Jabba turned tail and ran away Micha got him with rear penetration.Originally posted by Michael Dorosh:Jabba has such a slow turret, it's too bad Mikey didn't catch him from the flank.
You should've seen Jabba's face...
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Unteroffizier Wittmann didn't believe his eyes when suddenly Jabba the Hutt, kingpin of crime in the outer Rim territories appeared in front of his Tiger north of Belgorod...
[ October 23, 2002, 07:38 AM: Message edited by: ParaBellum ]
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ROFL!Originally posted by Munter:..."mein GOTT, ein WALDFINNE (a forest-finn)!"...
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So far I'm quite pleased with my infantry's close assaults. Just don't expect miracles when sending a green squad into an open field to assault a Tiger with nothing but brave hearts and a toothpick.
Coordination is the name of the game. Distract tanks with regular infantry, then sneak tank hunter teams to their rear. Of course infantry close assaults work much better in areas with lots of cover like villages and woods.
In a current PBEM I charged a '41 Panzergrenadier platoon towards a light russian tank in a wooded area. While still running one of the squads fired a rifle grenade, hitting the tank with no effect.
Then another squad threw a grenade bundle, getting a 'penetration hit'. The enemy tank seemed to panic, reversing from the onslaught into a nearby field, crashing into 2 already burning wrecks, pushing them slowly back when a 2nd grenade bundle (distance: ca. 25-30m) hit, immobilizing it.
Then a PzIII finished him off.
When the crew bailed out they where immediatly mowed down...
Talk about interesting 60 seconds!
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No problems downloading, thx Tom.
And of course thx to Mr.Noobie for his excellent work!
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Congratulations!!
I wish you and your family all the best!
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Then you'll be disappointed, because the US version doesn't come in a box.Originally posted by n0kn0k:Well i think i'll just get the US version anyway cause i like to have the Box and correct manual
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Wow, that's what I call a patch! :eek:
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Luis, if you post scenario specific information, use a SPOILER
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for those who haven't played it yet.
[ October 17, 2002, 01:20 PM: Message edited by: ParaBellum ]
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From a report of Colonel Decker, commander of Panzerbrigade 10, July 17th 1943:
"...Overall it can be said that the Panther, despite some teething problems and the unreliable engine, is a very good vehicle....Its main gun is outstanding. Until today the regiment destroyed 263 enemy tanks. Russian KW-1 tanks were destroyed up to 3000m and almost all T-34 tanks were destroyed at ranges from 1500-2000m."
[Jentz, Die deutsche Panzertruppe]
[ October 17, 2002, 11:33 AM: Message edited by: ParaBellum ]
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Phil, Schoerner did a 'SS-loader' program that replaces the WG designation in CMBB. It will be posted at Tom's CMHQ soon.
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Don't be too angry. I mean, CMBB really isn't THAT good.
I mean Ok, the new MG modelling is a great improvement as is the 'death clock' for vehicles, the new commands and all the hundreds of units.
Ah, and the sounds are outstanding, of course.
And the tanks just look fantastic. I also like the new trenches and the damaged buildings. And hey, did I tell you about all the different aircraft for close air support? And pre-planned barrages? Vehicle morale?
And-oh...
Ok. It IS a frickin' outstanding game. Glad I'm playing it for a month now...
Sorry pal!
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Nothing to see...
"There was a problem processing your request.
We sincerely apologize for the inconvenience.
Please try again.
Thank you."
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When Pvt. Myschkin was told to write a sign telling the encircled Germans to surrender, he obviously made a small mistake.
Ooooops....
[ October 15, 2002, 01:21 PM: Message edited by: ParaBellum ]
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Yup, the russian national anthem is a great score. I somewhere found a 1944 version performed by the Red Army Choir, quite fitting for CMBB.
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Aw, come on!
On my personal nut scale he's mediocre at best. Maybe a 4.8 out of 10.
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Me wantssss it! Now! Give it to ussss!
Our preciousss...
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In CMBO I've shot down planes using quad 20mm or a 37mm Flak.
A single 20mm or two is not enough but it may scare them away.
In BB I've not yet killed a plane.
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The only thing you can modify are the BMPs, you cannot change the 3d-models or create new ones since they are hard coded into the game.
Same goes for the technical data of the models.
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Talking about this little fellow here?
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Completely forgot my other grandfather. I don't know much about him, since he died in the 50's.
All I know is he served as an infantryman on the eastern front 'til 1945 and spent some time in russian captivity after the war. He never recuperated from that time and AFAIK he never talked about that time.
My father has kept his decorations and, what's really interesting, his walking stick from Russia.
It seems that it was common practice for soldiers on the russian front to make these sticks during the long winter nights, often plentifully decorated with ornaments like national emblems, regimental insignia, place and date of where and when it was fabricated and sometimes very personal things like carved faces of wives or kids.
Interesting is that there's no reference to the "Führer" or even a swastika on it but instead the old motto "Gott mit uns!".
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Ok, here I can agree with you.Originally posted by prime^:It was more the HUGE difference between CMBO artillery and CMBB artillery, the difference seems so huge that i cant believe CMBO got it so totally wrong?
Purely from a gameplay point of view, it makes artillery so difficult to use, and so easy for them to be useless, combined with their relatviely high cost - it just dosnt seem worth taking them any more.. I can have 8 extra tanks! wooo
It definately is more difficult in CMBB. In a current PBEM I have a russian heavy mortar FO and I can't get him to hit anything with his 7 minute delay...
No wonder the rusians relied heavily on support tanks such as the SU152, capable of lobbing BIG HE shells at the germans.
edit: Oh, the plane!
[ October 13, 2002, 10:31 AM: Message edited by: ParaBellum ]
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A TRP costs 10 pts, not 90pts. And what do you mean with "...combining the fact that the generally have less ammo as well..."?Originally posted by prime^:But you actually have to pay for TRPs, which makes any arty spotter 90(?) pts more expensive, combining the fact that the generally have less ammo as well its kind of removing the use of artillery from the game :/
What I also meant was that because the artillery is already aware of teh general bearings of the battle, the arty spotters are merely making adjustments, every grid reference would have been pre-sited in a prepared battle as a matter of course, and firing adjustments would therefore have been much more accurate. I havny played with TRPs yet, but it also seems that these can only be useful at the beginning of a round, so not much use if I want to break an emerging strong point or ruin an attack against a faltering defensive position :/
Please explain.
Your assessment of TRPs is wrong, too. Why should you benefit from TRPs only at "the beginning of a round"? What TRPs do is reduce the time before the rounds start falling from (worst case) 25 minutes to actually 1 or two minutes.
Why you think this can't be used to break up an attack is beyond me. Maybe you should try to use them.
What you point out with "...every grid reference would have been pre-sited..." is what TRPs are actually for.
It never was common to "TRP" the whole area of operation during WWII.
I've found an interesting example of the german army doing that during operation market garden in '44 with great effect but it surely wasn't standard Red Army tactic.
[ October 13, 2002, 10:17 AM: Message edited by: ParaBellum ]
88mm anti-tank guns on Eastern front?
in Combat Mission Archive #4 (2002)
Posted