russellmz
-
Posts
1,649 -
Joined
-
Last visited
Posts posted by russellmz
-
-
cripes, you can make some pretty impressive mountains with the 5m elevation change setting in parameters, and with 20 possible elevations your tanks are gonna be aiming at a pretty high angle there...Originally posted by bowman74:Does anyone know if CM:BB will be able to handle more drastic elevation changes, such as mountains (or at least the foothills of mountains) on maps? This wasn't much of an issue with CM:BO but I'm already looking at situations where it might come up in CM:BB.
Thanks,
Kevin E. Ford
CMMC
-
kwazydog? did a hi res brown one. it is at cmhq but i am not sure if it is in the big maddog modpacksOriginally posted by TankDawg:Think that I follow mods pretty closely, but pretty sure there have not been any hi-res Tiger I mods done.
Have they??
:confused:
-
kwazydog? did a hi res brown one. it is at cmhq but i am not sure if it is in the big maddog modpacksOriginally posted by TankDawg:Think that I follow mods pretty closely, but pretty sure there have not been any hi-res Tiger I mods done.
Have they??
:confused:
-
hey madmatt!
there is minor problem with the mod: it doesn't replace 4600.bmp: so my stug iv had a side with a few parts that were the color of my old stug mod.
can be fixed by copying 3270.bmp to 4600.bmp and reducing the size by 50% using ms paint or whatever.
-
who cares, it looks cool!Originally posted by M Hofbauer:While they sure look nicely done, I don't see the point for them.
Panzergrau is nowhere realistic for CMBO, nor is a PzIV Ausf.D with the technical data of a Pz IV G (or later).
-
http://combatmission.com/mods/macmodmanagers.aspOriginally posted by MacFreeman:Seems to me I saw something a while back about a Mac version of DFDR that was supposed to be posted on the internet. Did it ever make it there? And if not, is there some FAQ-like thing out there that would guide me through the process of converting it myself? :confused:
the above link goes to some programs that help with converting bmps to mac friendly things- your friendly ignorant pc user
-
...salad. (yuck!) but this was necessary to...
-
I don't see why not. Just make a program that randomly picks from a certain set of .bmp names. Really not much different than current CMMOS, except in this one you're not choosing the specific scheme.</font>Originally posted by Captain Wacky:</font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh:
Then I remember a comment I read recently about CMMOS - some guy wondering about changing out camo types - and so the next question is - what if CMMOS could be made into a randomizer like I just described; where it would select colour schemes for modded bitmaps according to selection criteria outlined by the player?
-
is he talking the enemy at the gates made recently?
-
i made a really pretty map for my scenario Invasion America. then i took all the improved ai behavior tips i could apply to that scenario. now it is playable only as the US, but it is somewhat challenging. i got germans popping up everywhere, i got signals, i got readings, i got movement all over the place.
anyone want to test it? (it is not the one at my website, that is the old version)
be sure to play it as US first.
[ April 20, 2002, 12:35 AM: Message edited by: russellmz ]
-
...trained hamsters, skilled in...</font>Originally posted by Mace:</font><blockquote>quote:</font><hr />Originally posted by russellmz:
...around their...
-
hehe yeah, i thikn they said it would be something ridiculous like 1 or something. they would be better off using their zook as a club...Originally posted by JonS:Moving on to CMBB; wpns teams will have a small self-defence capability.
-
wait a second!!!! how did you get the geocities pic to show up????
i dodn't go to your site so it wasn't in my cache.
-
a mere 7 turns! who doesn't have that kind of time to spareOriginally posted by SuperTed:Russellmz is making his own brand of fun scenarios again! Race over to Russellmz's Combat Mission Scenarios to catch his latest gem.
-
[russellmz smacks self in head] doh! i had made/started that map for a different scenario i eventually trashed way the hell back. could very possiblye be before the last patch...Originally posted by Pak40:I think that either you have an unpatched CM, the scenario was made with an unpactched CM, or this is just some wierd isolated event.
-
yeah i clicked on this thread b4 and it sent me toi the croc thread...Originally posted by jgdpzr:Good observation, Dschugaschwili, I, too, would think that such an event would result in abandonment rather than a knock out. I dunno (*scratches head*).
Edit:Twilight Zone transposition. Now where is the burning croc thread?
-
...around their...
-
yeah cm troops are fairly tough. use green/conscript troops. and watch out for double bonus officer hqs.Originally posted by Traject0ry:I'm tired of swearing my 'ead off with scenario projects and a game engine difficulties...
So here goes and help me God if all this people around here is of no use:
Super morale?
As it is most armies consider units suffering 20 percent casualties in a days fighting to be rendered "combat inefficient" and after 50 percent casualties as "unfit for any operations." In CM:BO troops suffer 80 percent casualties, refuse to surrender and manage to put up a fight?
use fast or hunt to go over risky terrain. it actully decreases chance of bogging (for fast, hunt i think)Originally posted by Traject0ry:Quick sand?
How come the tracked vehicles tend to get stuck soooo easily on the wet/clear terrain. It is ofcourse a fact that many vehicles were immobilized during combat but more often the reasons were engine problems or lack of fuel. It is also very likely to get stuck on deep mud but the "in-betweens" to dry ground seem to jam the vehicles with looming certainty after several rounds of gameplay.
place the tank somehwere in preview, then in the editor drop a rough/rubble tile over it. voila' immobilzed sorta. it can still rotate. percent damage to armor is a bit odd i think since there is no guarantee it gets hit in the same place. plus it is not likely to happen that hitting twice would have an effect for most engagements. for example a sherman hits a panther in the face twice with a 75mm in the same spot.Originally posted by Traject0ry:Damaged vehicles?
I can (and do) delete squads and support weapons from the platoons and even split the squads in two. I can also change the amount of ammo carried by the troops. What I can't do is to simulate earlier damage on the vehicles (I can knock out the main gun by reducing it´s ammo to zero) which could simply be done by allowing immobilization or percent damage to armour. Even locked-up units dug-in can be set up as normal vehicles by the more innovative player. Damn...
fewer HE rounds for tanks?Originally posted by Traject0ry:Balsa buildings?
Well, I've read about long battles where the defenders were firmly set in defensive positions in heavy stone buildings. After hours under heavy fire the damaged buildings still stand. Not in the CM:BO universe. It would be nice to see even one building standing 15 rounds from 105mm gun witout going up in smithereens.
idea i just thought up: put a tall stone bridge in front of a building. does that affect the firing of inf guys inside?
hope that helps.Originally posted by Traject0ry:There is also a list of sad gaps in the "fortifications" list of the game but that and a few other problems can wait.
The turn-based game is fun and many scenarios are enjoyable. Please help me to overcome these few difficulties and I'll be a happy customer...
Thank you in advance!
sounds like you put a lot of time and care into scenario making. let me know when you got one made up!
[ April 15, 2002, 01:53 PM: Message edited by: russellmz ]
-
yeah the separate hands thing is kinda annoying. plus you can't drawfingers on them!Originally posted by mchlstrt:A Big General Concept: How black is 'Black'? Some people use very dark darks (&/or very light lights) for a dramatic, contrasty look. Others keep their ranges closer for a more subdued, naturalish look. You find that sometimes two Mods that look really good by themselves make each other look a little funny.
A piddly little aggravation: What color are Hands? We have 'normal' & 'subdued' Terrain. We have 'normal' & 'subdued' Faces. We have Uniforms, period. They come with Hands. On the Unis I really like, they seem to be whatever color makes the Faces I have loaded look funny.
I can make up some more stuff later if this topic seems interesting to y'all.
Strt
i like the natural subdued look myself.
-
hehe for a scenario that invloves having to blow a bridge on purpose try the scneario in my sig. has engineers tossing their demo packs onto a bridge to simulate setting charges.
and don't worry about play balance: the other side has quite an incentive to make you blow the bridge.
-
HELL's YEAH. with a double bonus morale boost your regular inf squad is now crack in terms of morale. who cares if his firepower is below that of crack, if they got the staying power to duke it out for the long haul they will kick butt.Originally posted by CMplayer:Most important bonus is morale.
i had a pbem where my platoon of regs with double bonused morale held off smg squads while being shelled by a stuh. one squad fought down to the last man with out breaking in a house against two smg squads. i was able to move the other squads in close under fire and kill the crippled smg squads in the house and then back off from the stuh until it was destroyed by a rear hit by an m10.
there were 20 craters at the platoon's position. one squad totally wiped out, the other two had 4 and 8 i think, and the hq had one guy left.
double morale is the coolest bonus ever.
-
...beans with soy based particulate. cots were ready in case the meal...Originally posted by pawter:. . . thanking their lucky stars they don't have to do it with Okies anymore.
Meanwhile Pretty Boy reached behind the seat for his jar of sour mash . . .
-
my familiar faces mod
i would like to know what you think, especially about the necks which i had trouble with. also if you got any good pics of any charaters you'd like to see in there, let me have a copy!
i also got this thing:
-
But the Oztraylyuns were not to be deterred. they...Originally posted by Splinty:...alcohol...
==) FAQ (== How to Take a Screenshot and Other CM Goodness
in Combat Mission: Beyond Overlord
Posted