russellmz
-
Posts
1,649 -
Joined
-
Last visited
Posts posted by russellmz
-
-
cmbb: even the support guys will get personal self defense only weapons, with a massive fp rating of ONE, so they don't get whacked by crews anymore...
-
...a gruesome sheep hearding contest, that was interrupted by...
-
willing to wait 5 years minimum for a game? you are a patient, patient man
-
...some dude and his none toed gorlfriend, known as...
-
"2. I won't get through all the games by the time CM:BB comes out so once it comes out we'll switch to CM:BB for PBEM."
does this mean that a pbem game will be dropped in the middle if cm2 comes out and a whole new one started?
-
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=1;t=025025
------------------------------
Originally posted by Moon:
CMBB introduces a new unit called "Tank Hunter Team" and captured equipment is available (as a selection in the purchase screen). This includes the odd PPSh armed GERMAN squad, yes.
------------------------------
thanks to me, everyone got a bone!!!! wait, that doesn't sound right...
-
...by providing lots of superglue and...</font>Originally posted by russellmz:</font><blockquote>quote:</font><hr />Originally posted by Hakko Ichiu:
</font><blockquote>quote:</font><hr />Originally posted by russellmz:
</font><blockquote>quote:</font><hr />Originally posted by MrSpkr:
supports all of us . . .
-
why does the arty guy have to be in los? just preplot a little before when you guess the action will start. readjust if you guess too early.Originally posted by Fionn:Walker,
I think it is a pity he didn't do that either. I would have had fun riding those FOs down with my scout cars as they tried to withdraw.
after always hearing how fos are bullet magnets often i got them hiding way the hell in back of the map.
-
thanks to me, everyone got a bone!!!! wait, that doesn't sound right...Originally posted by Moon:CMBB introduces a new unit called "Tank Hunter Team" and captured equipment is available (as a selection in the purchase screen). This includes the odd PPSh armed GERMAN squad, yes.
-
i didn't want to be crude about it but yeah...Originally posted by Ligur:Will CM:BB correctly model the 14 year old German boy who is give a bicycle, two fausts and sent East to "do his duty to Adolf"?
WILL IT?
-
will there be german units that are armed only with panzerfausts?
-
i asked for the free cd. if my taxes paid for it, then ima gonna be playin' it!
-
...by providing lots of superglue and...</font>Originally posted by Hakko Ichiu:</font><blockquote>quote:</font><hr />Originally posted by russellmz:
</font><blockquote>quote:</font><hr />Originally posted by MrSpkr:
supports all of us . . .
-
.50 cals are cool
[ June 01, 2002, 10:22 PM: Message edited by: russellmz ]
-
...by providing lots of superglue and...Originally posted by MrSpkr:supports all of us . . .
-
my topic kicked you topic's ass...
sux that happened though.
-
<table bgcolor="#afc0da"><tr><td><font color=#000000><big>(easy reading post provided by html...)
Yes.
the new battlefront website is cool looking. even the splash page, something i normally hate, is worth the download.
however, as mentioned before, the color contrast on the forums are too harsh. and i think the font is smaller, which is bad in my opinion.
please return the old colors and sizes, thank you.
</big></td></tr></table>
[ May 30, 2002, 11:37 PM: Message edited by: russellmz ]
-
hey kwazy,Originally posted by KwazyDog:Pvt Ryan, dont worry, you have to develop a thick skin in this industry, hehe. Besides, I can only do want I can within the time limts we have. I (hopefully with a little help shortly) have to texture something like 300 models, so Im sure there will some that willg et a fresh coat of paint. I am hoping to keep all up to the quality level you see here though, time permitting
Dan
EDIT : Thomm, actually its already fixed in the version on my system. I must have thought the same at sometime
i was wondering how many models you do per day? cause 300 is a lot. even at 10 per day that's dang near a full month
-
i thought the tank ai behavior had it point at the direction where it last saw an enemy threat(put in to offset the slow turning turrent going after every and any target behavior)
-
these are the most relevant links i have in the faq. other scenario tips are there as well taht might be useful. the part about quick battles has lots of things that make the ai a little tougher to beat. plus an equation or two to help with scoring as requested above...
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=16;t=019346
Also, additional explanation of exit points and killing units.
How to make a good Quick Battle (has many excellent ideas to improve AI behavior)
Suggestions with comments, located in the Scenario Editing Forum.
Tips and Tricks of CM Scenario Design
How can I put a gun in a house?
Same as above, place unit where you want, then put a terrain tile over it.
How can I have a pillbox with a turrent?
How do I make the AI attack better/more aggressively?
There are several ways that may or may not work.
Swap the map edges. So if Allied friendly edge is West, make it East in the scenario and vice versa for the Axis. Making an exit zone in the direction you want the enemy to advance also may help. You can also leave a path of flags for the AI to follow.
Also there is this tip:
Originally posted by James:Here are some tips on senario design which give better AI performance from the infantry and more unpredicatble better fought meeting engagements. Here are the three steps.
First: In map preview split all squads. This may seem strange but what happens is the split squads behave with more caution, a more sensitive TacAI - they react more sensibily without needless sacrifice. Also the global moral of both sides drops to 55-70% making the overall AI more cautious and less prone to giving you a turkey shoot. The infantryman in CM is abstrated into squads, by splitting the squads that abstraction is also half as less.
Second: Remove all victory flags. What!? I hear you say! The trouble with VLs is that you know where the enemy will head for, even with dynamic ones, and all you have to do is get there first into cover to let the AI force his men relentlessly into your incoming until their all casulties or broken.
Third: Place exit zones for each side opposite each other. ie Allies start in the west advance to exit zone in the east and the opposite for Axis. What it actually does is give the Strat AI a fine balence between attack and defence. It will utilse both strategies with flexibility according to the situation and use any part of the map. It even withdraws in a hot spot to a better position. Actual exiting by the AI hardly ever happens, and there is no need for you to exit if you are concentrating on defeating the enemy. The exit zones are there not there as an objective but as a modification to the behavior of the AI.
These 3 steps may seem a bit strange but try designing a senario useing them all. Even an experienced CM player can actully be given a real challenge and be beaten by the AI without it having superior weight of numbers! I use forces of approximatly equal point strength all the time and the AI really gives as good as it gets. I have had some excellent battles and lost a number of times, drawn most times, won sometime. Not only does it feel more realistic it is a better game for useing these 3 steps.
not in the faq, but personally i try and do as many things as possible. i switch friendly edges, make exit zones, make ten big flags in one spot to make the ai rush there, split squads to reduce global morale(reduced global morale for the ai apparently makes it a little more active, according to deanco and a few others in a post i read a long time ago in the archives), make use of all the reinforcement slots, and sometimes for fun put a reinforcing ai unit behind the player's units to simulate a flanking action.
[ May 28, 2002, 11:37 PM: Message edited by: russellmz ]
-
00000133 = Tank idle.wav
if you got a sound editor on your comp you can reduce the sound level until it is right. probably not a good idea to just delete as it might cause errors.
-
there a couple ai tips in the faq: split squads to reduce global morale, switch friendly edges, etc.Originally posted by wwb_99:Another thing about the AI: it really has trouble when it cannot see enemy units. Start the battle during the skirmish at the outpost line and it does much better.
WWB
-
...whole heartedly supporting...
-
http://www.homelanfed.com/index.php?id=3747
"...and on map mortar vehicles can now benefit from HQ spotted indirect fire just like their unmotorized brethren have been able to do."
==) FAQ (== How to Take a Screenshot and Other CM Goodness
in Combat Mission: Beyond Overlord
Posted
...his cool name. he was named after stalin cause he was always stallin' for time...