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Col Deadmarsh

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  1. Upvote
    Col Deadmarsh got a reaction from Apocal in Why Only One Parameter For Adjusting Indirect Fire Missions?   
    It seems that the best way to do an arty mission is to set the duration for Maximum. If you don't need to use all the arty, then just kill the mission.
     
    What purpose does it serve to order a mission that's smaller than the Max when there's no penalty for calling in a Max strike and then ending it short?
  2. Downvote
    Col Deadmarsh got a reaction from Skinfaxi in Why Only One Parameter For Adjusting Indirect Fire Missions?   
    It seems that the best way to do an arty mission is to set the duration for Maximum. If you don't need to use all the arty, then just kill the mission.
     
    What purpose does it serve to order a mission that's smaller than the Max when there's no penalty for calling in a Max strike and then ending it short?
  3. Upvote
    Col Deadmarsh reacted to womble in Why Only One Parameter For Adjusting Indirect Fire Missions?   
    While curtailed/adjusted "Maximum duration" missions have their place (a large place, IMO; I use them all the time at reduced RoFs and tubes-firing counts), there is a penalty for ending a strike short: it takes time for the message to get through and be acted upon, and in that time you will use more shells than you had decided you "need"; if your fire rate was high, this could be a lot of shells. The art of judging exactly how much early to end a strike is probably at least as arcane as the art of judging which preset mission duration to choose for a given target.
  4. Upvote
    Col Deadmarsh reacted to Vanir Ausf B in Firing Rate For Tanks   
    Loopy trajectory is modeled.
     
    Fire rate tends to track closely with shell size. 105 will shoot less often than 75. But it hits harder.
  5. Upvote
    Col Deadmarsh reacted to womble in Firing Rate For Tanks   
    That depends very much on the range, and what you call "standard".
    The 105 is a howitzer with a loopy trajectory, and will only very rarely hit on the first round. And if you're close enough to risk the shot, you're probably close enough that the german 75-or-better will ream you out on his first shot. If you're far enough away that there's a glance chance, you'll almost certainly miss. The 105 isn't an anti-armour tank, it's an assault gun with desperation self-defense rounds.

    If you define "standard" german armour as PzIV, just take a Sherman 75. The gun's accurate enough and powerful enough to have a slightly better chance per shot of killing the relatively poorly armoured IV than the IV has of killing the M4, at combat ranges you'll see on most BN maps. If you think you'll be facing kitties, take a 76mm (preferably the 17lber Firefly) or be prepared to lose tanks while flanking the panzers.
  6. Upvote
    Col Deadmarsh got a reaction from Holien in Best H2H Scenarios   
    I think I mentioned some of these in my own H2H thread but I'll state them again here.
     
    Les Charne - Good H2H scenario in the fact that it's very balanced. Allies have better use of tanks while Germs have better use of Anti-tank weapons. Fighting is confined to a small space although there are some options for flanking. 7/10.
    Last Defense - Also a good H2H battle. Allies might have slight advantage on defense. If you're attacking with Germs, you better know how to use artillery effectively. 7/10.
    Bloody St. Omer - Playing it now and after being only halfway into the battle, I can already say that Germans have the advantage on defense. There are deadly surprises waiting for the Allies, ones you would not expect as there are no warnings in the briefing. Other than that, the map is very well made and more interesting than the other two. 8/10 (so far)
  7. Upvote
    Col Deadmarsh got a reaction from umlaut in Map Grid Overlay With Stock Game   
    Instead of having to install a mod to get a grid that tells you the elevation of the terrain, why can't we get this as a stock option to toggle back and forth?  That way, you can use it when you need it but turn it off when you don't want to see it.
     
     
  8. Downvote
    Col Deadmarsh got a reaction from LukeFF in Map Grid Overlay With Stock Game   
    Instead of having to install a mod to get a grid that tells you the elevation of the terrain, why can't we get this as a stock option to toggle back and forth?  That way, you can use it when you need it but turn it off when you don't want to see it.
     
     
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