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pucker

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Everything posted by pucker

  1. I was initially in Robs' CMC1 but have recently pulled out. I would like to make a few constructive points. 1) When running a campaign with multi-players you need to make sure that everyone involved can play on a regular basis. State that in your rules and if people don't comply chuck them out. 2) Preparation and organisation: Easy to say, but without the ground rules being laid down things can easily get confused. 3) Communication: People playing in a campaign need to be updated on a regular basis. All the best though in your future endeavours and I hope you are laerning a few things. Pucker
  2. I have found (with the new patch anyway). That you can assign a target while out of LOS and during the next move move into LOS. This is espceially useful when it takes several minutes to bring down any fire. Note: Note you need to balance having your FO ready with LOS or out of the way in cover. Basically there will be an increased delay in calling arty strikes if you have your FO hidden. Thus by the time you have him ready your target may have gone or dispersed.
  3. I have just finished my game ending up with a draw. I to feel that the germans had the advantage. Both in tanks and the ground conditions. First dis-advantage is the M10 (the only tank with a gun capable of knocking out the Panther) has a Green crew. Both the bocage and mud made it difficult to co-ordinate attacks. My Support Sherman got bogged down for three turns, which in the end robbed me my victory. Saying that, it was very enjoyable game to play.
  4. Ah, that infamous word "Luck". Mine just ran out. three shots from a M18 at a Tiger in teh open all missed. One shot from the Tiger at my M18 trying to hide desperately behind some trees and BOOM!! Seriously I have played this game alot over the past months and would back up the above posts. There are alot of factors into gun accuracy and BTS have modelled these extremely well, but there is always that element of luck to throw a spanner in the works for the un-expected. Pucker
  5. Thanks Tiger again. Superb as usual and it just so happens I am playing a number of PBEM's with some Fireflies in them. Pucker
  6. Hi, yet count me in. My aim name is EmperorKarl (sounds pompous, but I play alot of Warhammer). I live in the UK. Hi, General Petrovsky, fancy a re-match yet? Pucker
  7. Yep, me too. Played DoA mostly about a year back, but found it too expensive (UK based - so have to pay phone bill aswell). However, now fgone flat rate and unmetered phone bills I have be playing of and on for the last month. Still independent though. Pucker Up the Purps! Curse the reds!!
  8. What this probably leads to is the dropping of light tanks (accessed under armour), such as the Stuart and Lynx, which are expensive for what they can achieve. And replacing them with M8's and other A/C's. This then gives a player more points to spend on 'real tanks'. Pucker
  9. Hi Cyberfox, I am presently developing some ideas for Team games, although not necessarily by nations. Once finished i will e-mail them to you. Pucker PS. Are you interested in a PBEM?
  10. There is already a game on the market that has a turn based campaign move intergrated with real-time 3d battles. Okay it is not WWII, but feudal Japan - Shogun Total War -However, it does show it can be done and I have read they are planning further game releases. I also agree that CM does lack a campaign element. Ok the individual games and operations are fun, but they lack any greater goal or sense of achievement. That is where projects such as CMMC and CMRPG come into play and hopefully we will see alot more of these cropping up. Strictly speaking operations cater for large battles that last for 2+ hours. Okay you say it was common place for battles to last all day, but these would be broken up by periods of inactivity lasting half an hour or so, when troops on both sides would look after wounded, re-supply ammo and repair tanks. Hey presto An Operation. Pucker
  11. You almost got me falling of my chair then! Anybody seen Freddie?
  12. Hi General P, its Pucker here. - Have your GI's got headaches yet? Steel Panthers is basically a glorified boardgame, but a good one at that and is now a bit long in the tooth. As you have CM I would stick to that. Pucker
  13. Yep, I have the same problem. You are now not receiving any e-mails (even without file attachments). Adrian T.
  14. Combined arms is another key. Blind them with smoke then rush them. Pucker
  15. I had no problem at all. Paid using credit card $55 total including P&P and had to wait 7 days for delivery. Pucker
  16. I had a similar situation, but with a Churchill Croc against a Hetzer. The Churchill fired everthing at the Hetzer, mg, gun and Flamethrower. I think the gun took out the Hetzer though. BTW my PBEM opponent is getting rather annoyed with this Croc as it has knocked out 2 PZiv's a Hetzer and numerous infantry units. Pucker
  17. I use both AOL and RedHotAnt. AOL because of reliability and they will be shortly releasing unmetered call service for £14.99 to current users. RHA is unmetered and initially had problems due to demand. However, this has now been sorted to a greater degree, although you still get problems connecting during evenings. Rates are £30 connection then £60 for the year 24 hour service.
  18. I would disagree with 40k. This is because 40k is essntially a small unit skirmish game and would be more suited to a decent 3d realtime engine. Secendly CM uses realistic physical mechanics you can hardly say that for the Wrahammer universe (and may also be a afront to the grognards who play this game - I play both). Thirdly is the question of licensing. Pucker
  19. I feel that the Russian front overs terrain for all sorts of engagements. It is only because of the huge battles of Kursk et al that everyone thinks it will be a tank slugfest. And this is obviously the way CC3 was protrayed because that was what was perceived as popular and would sell to the masses?!? Tanks only played a key role on the Eastern front for assaulting and breaking through enemy lines and were thus pretty rare considering the size of the area of operations (unless you look at specific engagements). The majority of the fighting was done by the PBI's. Just look at Stalingrad and Lelingrad. CM will accurately model this in there scenarios I am sure, as they have already done so in Beyond Overlord (as a large number of scenario's are purely infantry based). AS for QB's the force structure parameters allow you to pick pure armour, infantry or Combined Arms. This facility was not in CC3, thus everyone picked tanks even the computer (this was only addressed by mods by third parties). I feel with the amount of time and effort BTS have spent getting OB correct they will not foul up on this one! Pucker
  20. I recently played a game against my son (okay he is only 6). He had sent a large group of tanks, panthers, Marders and Hetzers rushing to the objectives. I crested a nearby hill with 2 Hellcats just above his group of tanks. One Hellcat fired and knocked out a hetzer with a side armour hit and exactly the same time another Hetzer was knocked out, but I could not tell where the shot came from. I thought this must be a bug or the FFOW doing funny things. It wasn't until I had re-played the move several times from different angles that I found out what had happened. At the same time the Hellcat fired at the first Hetzer it also fired its .50 machinegun which burst through the top rear armour of the second Hetzer. Pucker
  21. I am busy creating a scenario for which I specify certain tanks (in this case M4 Shermans). However, when I test the game the A.I. changes the Shermans to Tank Destroyers. Is there anyway I can stop the A.I. doing this? Pucker
  22. I have had a quick search but could not find a topics relating to this matter. Unfortunately I do not have any good reference books either, so would appreciate some help from some of you grognards! I am creating several scenerios for June to August 1944 for the bocage fighting and would like to know the composition of American armour units in relation to the above tanks. Specifics: 1) How many were there of each type in the standard tank battalion. 2) Were they within a composite company or spread out amongst other units. Thanks for any help in advance Pucker
  23. Just like to second the triple post above. Dropped resulotion to 1024 and have had no problems, although I liked the game better at the higher resolutions. Pucker
  24. I am not sure if this has been discussed before (probably has), but I would agree with you on visual signs of damage. I would also prefer a better graphic to represent a collapsed house (anyone out there willing to do one). Hopefully we will see these in CM2 Pucker
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