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WineCape

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  1. Nobody, AFAIK, seems to have the 'guts' to go for bridge #3 in their Russian attack, thereby cutting the 2 town/village objectives in half, if succesfull. Mined/barbwired Bridges #1 & #2 still seems to be the favourite for a Russian attack, probably because these bridges are closer to their own positions?

    Gaining a bridgehead @ #3 will prevent the Germans from rushing reinforcements from one side to the other. But with a lot of good German LOS to it - not more so than towards the other bridges though - it seems that the German Pak's scare everyone off from assaulting bridge #3, perhaps also because jump-off points near #3 is slighly less covered?

  2. Stoffel is reporting that he has firm bridgeheads at bridges #1 and #2.

    Have not looked at Stoffel's latest PBEM movie file, as I'm currently at the Mount Nelson Hotel, more specifically in the 'Garden' Tasting Room in Cape Town doing a wine trade tasting. Cederberg's Shiraz 2004 and De Toren's Fusion V 2003 have so far emerged as outstanding! More to taste (Botrytis wines too!) in 15 minutes time ...

    [ May 02, 2006, 02:24 AM: Message edited by: WineCape ]

  3. Hello dieseltaylor,

    Could swear that when I designed the CMBB Botrytis map and poured over the Russian operations map of that specific timeframe the Lithuanian countryside had unpronouncable Russian names, never mind German names!

    Lost that map and internet link when my 'puter crashed a couple of years ago, so no way of brushing up on my Cyrillic skills.

    Had to lay the forces out for you. smile.gif I detest big scenarios where it takes me an hour+ just to re-shuffle my troops in some coherent structure, unless they were pre-placed + locked of course.

    Should have called it "hutjie" - now that would have confused everyone if they do not speak Afrikaans. :D

    Thanks for taking time playing it though. Stoffel is forwarding his PBEM files (with his password) to me so that I can witness the carnage.

    Sincerely,

    Charl Theron

    [ April 28, 2006, 02:21 AM: Message edited by: WineCape ]

  4. Dieseltaylor,

    Yes, Botrytis II was version 1.0 then. Currently on 2.2, though the briefing states Oct04 for the latest version, which is not correct. Been fiddeling/tweaking it until Dec05.

    Made it also easier for the Russian regarding traffic control, plus set-up zones extended for a lot of PBEM replay value.

    After extensive playtesting the following changes have been implemented:

    (1) I have added a substantial amount of extra flags in the German-held villages. Casualties (and unit points!) on the Russian side will be high. Therefor, the extra victory flags/points will ensure that the Russian player will achieve a "Tactical Victory" if he successfully holds the 2 towns, even though the Russian casualty rating might be 1:1 (or worse) compared to the Axis. [see Treeburst155's insightful "Scenario Flag Thesis" on the CMAK forum]

    (2) Removed all Russian Molotovs. Real anti-tank work can only start once the Molotovs have been used up.

    (3) Have unlocked certain units to give both players greater flexibility and PBEM replayability.

    (4) Have lessen reinforcement micro-management - especially the Russian side - by introducing more entry slots for said war material.

    (5) Feedback received suggests a not-too-experienced Axis player can easily hold the Russian advances due to scenario's inherent bottleneck terrain. Consequently, Axis war material reduced slightly. Scenario now in essence a Russian attack and not a probe.

    (6) Added extra smoke-firing Russian FO's and reduced high calibre German artillery somewhat.

    (7) Ammo load-out for Russian armor increased, as well as canister + smoke rounds for lend-lease Shermans.

    (8) Turn limit now 60 turns (variable).

    --

  5. Botrytis II (v2.2) @ The Proving Grounds:

    Had a few request lately for the re-posting of this revised scenario that went down in flames due to previous scenario host going belly-up.

    Be warned. It's massive and intended for PBEM play only. The whole kitchen sink for both sides and a lot of toys to play with.

    See original thread (3 years ago!) here. Slightly revised, as noted in the combined briefing.

  6. Botrytis II (v2.2) @ The Proving Grounds:

    Had a few request lately for the re-posting of this revised scenario that went down in flames due to previous scenario host going belly-up.

    Be warned. It's massive and intended for PBEM play only. The whole kitchen sink for both sides and a lot of toys to play with.

    See original thread (3 years ago!) here. Slightly revised, as noted in the combined briefing.

  7. List of names, on my spreadsheet, is as follows below. Please bear in mind that this list is *not* final. Since there are roughly only place for 40 players + 20 reserves, all listed players will receive, when CMC luanches, a 'thesis/questionaire' as mentioned earlier on this thread.

    NOTE:

    If you were part of a previous RoW and/or other campaign/normal tourney (or multiple RoW's) and your name is not listed below, then speak up. Non-tourney players can still apply.

    Likewise, if you want to be removed, please say so.

    Abbott

    Ace Pilot

    Andreas

    Andrew Kulin/Ankulin

    Bertram

    Big Dog

    Bigdogg944

    Bigduke6

    BigMac644

    Bil Hardenberger

    Boris Balaban

    Brent Pollock

    c3k

    Capt T

    Combined Arms

    Cpl Carrot

    Dalem

    Dandelion

    Dangerous Dave

    Deadly 88

    Denwad

    Diesel Taylor

    Dirtweasle

    Elmar Bijlsma

    Enigma

    Enoch

    Flenser

    Frenchy/Steve Dixon

    Frunze

    George Mc

    Green Hornet

    GreenAsJade

    Grimthane

    Heavy Drop

    Holien

    Hunter

    JasonC

    Jaws

    Joachim

    John Bertles

    John D Salt

    John L

    John O

    JonS

    JPS

    K.A. Miles

    Kanonier Reichmann

    Kettler

    KingFish

    Kip Anderson

    kump

    Lindan

    Londoner

    Lt Bull

    Malakovski

    Melnibone

    Mick Oz

    Mike8g/Marcus Bloss

    mPisi

    Nidan1

    Other Means

    Panzer Twat

    Peterk

    Platehead

    RawRecruit

    Redwolf

    Renaud

    Richie

    rune

    Runyan99

    Sandy

    Scott B

    Sergei

    Sivodsi

    Spanish Bombs

    Sripe

    Steve McClaire

    SteveS

    Stickypixxie

    Stoffel

    StoneAge

    Stryker/Kevin Grande

    Tabpub

    Ted

    The Enigma

    The_Capt

    tlKillerich

    Tom Travisano

    Treeburst155

    U8led

    Victor Charlie

    von Lucke

    wadepm

    Walpurgis Nacht

    wellsonian

    Wreck

    WWB

    xerxes/Marc S

  8. Ted,

    I intend giving each member of the winning team (of 20 players) at least 1/2 a case (6 btls.) of wine. Plus cases for those players, whether from the overall winning/losing side, that are in the possession of a 'wine flag' will be awarded a booty prize too. And a few cases to the hardworking winning 'staff' officers of the campaign.

    You wanna bankrupt me Teddy?

    EDIT: Oh yes, plus a few cases to the designers of the campaign and/or admin/tourney helpers.

    [ April 15, 2006, 01:27 AM: Message edited by: WineCape ]

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