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phil stanbridge

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Posts posted by phil stanbridge

  1. If you really have no file before the save you talk of you are Scooby DooD!!

    I could send you my file if you need one as I have kept all files.

    Unless you have deleted it the game automatically takes a save where you can select Real Time / Turn based play (drop down choice I alluded to in my previous post). From this save you would be fine. I can send you that but I am not sure how it will effect the campaign results? I would guess you would get all my stats at the end as they must be carried between save files?

    It would at least save you starting from the beginning again?

    Thanks for the offer appreciate it. But the files are quite large - and I'm not sure how that would work at my end once I fire it up. I think I'm going to have to replay from mission 1 :(

  2. Just finished that scenario and I know what you mean my men were getting minced!!! I was very surprised to pull off a total victory as it was a tough bugger to crack.

    The key in the end was to flank left and ignore the sniper in the house and all the troops / half track in village to the right. Of course it tells you this in the briefing but you can get drawn into fire fights you can ignore.

    Of course I failed to do this fully and lost 4 men taking out that 2 man sniper team and I got nailed by that damned IG gun but once I realised my mistake I just kept flank to left and lined all my remaining troops up against the bocage and engaged in concentrated fire power on the real target.

    The Airstrike did take out one squad in fox holes and then used it's second bomb to take out exact same spot second time!!! A*rse!!

    So with my ragtag force I managed to storm the buildings but not without some losses at the doorways!!!

    Really surprised I even got the 100 points for low casualties as I thought I had lost way too many. I had to throw in Co Hq at the end.....

    I think so far that was the worst scenario for making me feel I was close to losing. Quite nice to do a low intensity one (well hardly any arty and no tanks is what I mean by low intensity).

    Now Looking to do set up for Crescendo and boy do I get some toys to play with!!! 3x17pdrs - sweet... (Just wondering what nightmare will be thrown at me if I get all those toys what on earth does the AI get!!!)

    Crescendo is excellent, but god what a meat fest. I just got awarded a tactical victory god knows how I managed that. By the skin of my teeth.

  3. Very good post Womble thanks. So with my 76mm behind a sandbag wall but in amongst the light trees, that's really as good as being out in the open. ie. easily spotted? Damn.. I had no idea. I thought the tree line would offer more concealment at least, and the sandbag wall some little extra protection. But within a couple of turns I have lost the crew again (after a replay). So ideally the best place to stick a gun is behind low bocage?

  4. I've got some more oddities here. I probably can't use these guns properly but it doesn't explain a few things I'm seeing.

    I'm playing a mission in the campaign and I've now got some 76mm AT guns. But these are even harder to place than the 57's. How does sandbag or defensive placement effect the gun? Does it form extra protection and is it worth doing?

    For instance, I have stuck a 76mm behind some sandbags and that is behind a hedge. It seems to almost totally block LOS. Yet if I move the sandbags, I gain some LOS. These sandbags are more of a hinderence than a help. I don't know how it does it but even if place a gun behind bags, and in a wooded area (light trees) the AI finds my gun almost immediately, even if it hasn't fired itself. I've just lost two guns that were supposedly 'dug-in' - both hadn't even fired a shot and both were hidden behind bushes/hedges and sandbags or foxholes. I don't know how the AI managed to spot these within 2 minutes but there you go. It wasn't even pre-registered artillery. I could see the tanks, but apparently I didn't have LOS. They did. I obviously need to experiment some more.

  5. Unfortunately I've run into this time and time again. It really is frustrating. In my last game which is part of the CW campaign it took a British tank 5 HE blasts and BESA rounds to stop the remnants of an enemy crew from advancing to a victory location. They were the only troops doing so - and they had advanced all the way from the rear of the map to where this VL was.

  6. Was this against a human?

    Nope, against the AI. The map was a reasonable size (probably medium in the campaign) but because of the position of hedges/buildings and such like I couldn't find a favourable placement due to the LOS until I got within 300m.

    A lot of this is map size. Employing these things per manual usually requires several times the amount of room on a CMBN map. It is a limitation that only Moore's law can fix.

    Absolutely. Ideally I would have deployed the gun at the end of the map, but I simply couldn't find LOS.

  7. Frankly, at 300m, it's not "a chance" it's just plain wasting assets (unless it's night and you're a hundred miles from Chicago, and the activity is Belushi and Ackroyd, short of smokes). ATGs sitting still behind bocage can get spotted at 200m in decent visibility; a crew moving around is likely to be spotted far sooner.

    Well... It worked. I lost two crew members but I managed to destroy a pesky German AFV that was blocking the road. Now they are firing HE at targets at will. It was a risk and not something I'd normally try, like you say, they are easy meat. But I had squads advancing on both flanks and plenty of suppressing fire so the targets probably couldn't get much off in return. That's the first time I've had any luck with a AT gun.

  8. Siting is English for positioning , its different in Scottish : )

    I am English ;)

    Okay, I'm about to 'site' the gun about 300m from a lot of enemy activity. I realise this is probably suicidal, but I fancy taking a chance. My forward observers have good LOS to the small village, so maybe my gun can deploy in the same spot and throw some 57mm HE their way! I will see what happens.

  9. I have a lot of trouble with AT gun deployment and placement in WEGO. It seems to take forever to find a place on the map that *might* be a good, safe location with LOS. But by the time the gun has moved into *roughly* the place I expect, it suffers from overly bad LOS or I can't get it placed. It takes me a long time to get eventually get the gun placed and in effective range of something. More often than not I lose the gun to rapidly advancing infantry or mortar fire before I can even get a shot off! So how do you deploy your AT guns?

  10. Hey Guys,

    I'm getting back;) i havenĀ“t the commonwealth module but i work slowly on the new Sounds and reworked the other Sounds, is quite difficult to improve the existing:D but possible.

    The new version goes by the name SFXco.1.0 So keep the eyes open;)

    thats it news will follow

    Cheers

    That's great cheers. You really need to invest in the CW module though!

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