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phil stanbridge

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Posts posted by phil stanbridge

  1. Have you tried shadows off too?

    I have a Lenovo laptop with a Nvidia card and Intel HD4000 graphics. The game will not run at all on the Intel chipset anymore, only the Nvidia. This was a problem implemented by the latest Windows driver as far as I can make out as it was fine prior. My problem is not one created by the game in other words.

    Out of interest did you update your Intel graphics driver recently? At least since you have applied V2?

  2. The Fireflies are Tiger killers and Tiger bait in equal measure ;)

    I would say they are the most lethal allied armour at that time in the war. I tend to use mine like tank destroyers however rather than in a combined arms role. I send the 75s out with the infantry and always keep the Fireflies out of the way where possible. Even with that frontal armour they are still surprisingly vulnerable.

  3. Thing is, Phil, factoring in terrain and so forth would be reducing the effect of the HMG which the tests have shown to be already useless at stopping a squad crossing a completely open piece of terrain.

    In your example, you state that your guys have taken some casualties - yes, that will cause suppression. But when the HMG's are as inaccurate as tests show, the HMG has to be lucky to hit and cause suppression.

    Right now, terrain and positioning is irrelevant - HMG's hardly aim at the target ( unless it's a vehicle ) - so much so, you could almost make a case for them deliberately aiming away from the target - and hardly ever correct their aim.

    I wouldn't necessarily say that the HMG teams are innacurate per se. I would say it's perhaps some abstraction taking place, or something to do with the way the burst rate is portrayed in the game. But I do think luck plays its part, as it did in reality. I have seen a MG42 pray and spray with rounds firing seemingly over the enemy's head and miss by a long way, but equally I have also seen HMG teams suppress whole platoons and fire accurately.

  4. I don't know......but try ANYTHING. The way MG's are now they have no real teeth.

    lol :D

    Well I have to beg to differ I'm afraid. I'm being pinned down right this minute by what seems to be a single guy manning a semi-deployed MG42. I can tell my guys are suppressed judging by the suppression icon. He's a right PITA having taken out 4 men so far who were approaching the house from different sides. He's kept my whole platoon at bay for several minutes now and I'm just about to launch some PIAT love his way.

  5. I'm not so sure personally that there is a significant problem with this. Don't forget the different circumstances you will find yourself under during combat and how certain things change under duress. You've also got to factor in different terrain types and how the MG's are positioned. All this is much more detailed and accurate in the new games. Are they in a position to suppress in the first place for instance, or is it literally spraying an area indirectly. Tests will only show so much in my opinion.

    In my campaigns I have been struck dumb just how good the MG's actually are at suppression. In fact, I literally hate the moment I hear those MG34/MG42's firing because I know I will take casualties. In fact, I just lost 6 men who were advancing to a hedge for cover to one LMG team (MG42) who were firing from a second floor window from several hundred yards. I couldn't believe their damn luck! I eventually got my men to cover, but they were certainly suppressed and pinned.

    What you are seeing may be in fact something to do with the way their ROF is modelled? Instead of constant bursts we are given short bursts.

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