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Posts posted by phil stanbridge
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Is It Done Yet??
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Yeah it is a great addition - unfortunately I like to use Aris's textures too. I tried this mod with the stock textures, and although the stock textures are very good quality OH MY EYES
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Thanks Phil. I shall give them a whirl.
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That's interesting. I deleted those two files a while back thinking they were just beta files and not required - I just reinstalled the 1.01 patch and those two files still do not exist in my installation!
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Have you tried shadows off too?
I have a Lenovo laptop with a Nvidia card and Intel HD4000 graphics. The game will not run at all on the Intel chipset anymore, only the Nvidia. This was a problem implemented by the latest Windows driver as far as I can make out as it was fine prior. My problem is not one created by the game in other words.
Out of interest did you update your Intel graphics driver recently? At least since you have applied V2?
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Thankyou Juju! This will work better in CMFI too.
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The Fireflies are Tiger killers and Tiger bait in equal measure
I would say they are the most lethal allied armour at that time in the war. I tend to use mine like tank destroyers however rather than in a combined arms role. I send the 75s out with the infantry and always keep the Fireflies out of the way where possible. Even with that frontal armour they are still surprisingly vulnerable.
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Yeah, been using your mod since the beta days. Runs great apart from the few little niggles which you already know about.
Looking forward to the new release
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+2. An absolutely essential, yet fantastic, upgrade.
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Thing is, Phil, factoring in terrain and so forth would be reducing the effect of the HMG which the tests have shown to be already useless at stopping a squad crossing a completely open piece of terrain.
In your example, you state that your guys have taken some casualties - yes, that will cause suppression. But when the HMG's are as inaccurate as tests show, the HMG has to be lucky to hit and cause suppression.
Right now, terrain and positioning is irrelevant - HMG's hardly aim at the target ( unless it's a vehicle ) - so much so, you could almost make a case for them deliberately aiming away from the target - and hardly ever correct their aim.
I wouldn't necessarily say that the HMG teams are innacurate per se. I would say it's perhaps some abstraction taking place, or something to do with the way the burst rate is portrayed in the game. But I do think luck plays its part, as it did in reality. I have seen a MG42 pray and spray with rounds firing seemingly over the enemy's head and miss by a long way, but equally I have also seen HMG teams suppress whole platoons and fire accurately.
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It makes me wonder if there are other variables that we should be considering.
It may be there is something fundamentally wrong with how HMG teams are abstracted/portrayed in game, but the above sums it up perfectly in my opinion.
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I don't know......but try ANYTHING. The way MG's are now they have no real teeth.
lol
Well I have to beg to differ I'm afraid. I'm being pinned down right this minute by what seems to be a single guy manning a semi-deployed MG42. I can tell my guys are suppressed judging by the suppression icon. He's a right PITA having taken out 4 men so far who were approaching the house from different sides. He's kept my whole platoon at bay for several minutes now and I'm just about to launch some PIAT love his way.
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Whatever the reason, accuracy or burst length or frequncyI wish they would adjust this.
But adjust what? Apart from the fact the burst length is probably abstracted, I don't see what is wrong. Maybe it's just me.
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I'm not so sure personally that there is a significant problem with this. Don't forget the different circumstances you will find yourself under during combat and how certain things change under duress. You've also got to factor in different terrain types and how the MG's are positioned. All this is much more detailed and accurate in the new games. Are they in a position to suppress in the first place for instance, or is it literally spraying an area indirectly. Tests will only show so much in my opinion.
In my campaigns I have been struck dumb just how good the MG's actually are at suppression. In fact, I literally hate the moment I hear those MG34/MG42's firing because I know I will take casualties. In fact, I just lost 6 men who were advancing to a hedge for cover to one LMG team (MG42) who were firing from a second floor window from several hundred yards. I couldn't believe their damn luck! I eventually got my men to cover, but they were certainly suppressed and pinned.
What you are seeing may be in fact something to do with the way their ROF is modelled? Instead of constant bursts we are given short bursts.
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9. Concrete bunkers that do not catch on fire when hit by an 81mm round. It is not the fire I take issue with, it is the ease with which the bunkers are destroyed. CM1 small stone house is better than CM2 concrete bunkers. Just move a decimal point or something for the roof, and ship it with a patch.
Love it!
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BTW: Does this mod work in CMFI?
It sure does
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They are fabulous - really great, along with your Normandy houses it's like a different game
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I have trouble hearing the German voices for some reason, unless I'm right close in to the action, with the sound turned up some way.
As for the mortar sounds, they are now correct as far as I know. There was no incoming 'whoooosh' with the mortar rounds, just the explosion at the end. Can you actually not hear the explosion or are you just meaning the incoming round noise?
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Patience... All good things come to those who wait...
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There's an awful lot in the pipeline
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Good man! Will try this soon.
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Best mod ever, Part Deux! Great job, Ed!
Sorry, Phil, but I don't plan on buying FI. I will update my interface mod for v2 when it's finally released and probably (possibly) once more for the OMG module.
No problem Juju. I've sent you a pm.
Looking forward to Tanks mod a lot
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Amazing work, as always.. Digressing just slightly, can you ask Juju when we can expect his 'juju-fu' on CMFI..
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Sorry, I stand corrected. It is indeed just the piats that can now be fired from within buildings. I was wondering why I hadn't seen a panzerfaust lately...
SFX 1.2.5 ultimate + German speak files(beta)
in CM Normandy Maps and Mods
Posted
One of the things I'd like to see a little different is the explosion of the artillery - particularly the 81mm and the mortars. The impact sounds the same for all, but it doesn't sound quite as good as the other effects, if you don't mind me saying so.