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Bertram

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Posts posted by Bertram

  1. Point is that

    - they are descripted as having a 1 hp engine

    - they have a crew member

    - they can not move while there are no units (except the lone crew member)in them

    - but a 2 men lmg team can move them, and they will cross land that way (slow but steady)

    That does not go together. Either they have an engine, then they would be able to move, even with only the crew member in them (in fact they would go faster). Or they are rowed, in which case the crew member is not needed.

    The speed they move (slower then "move") is real slow for a boat, even when paddling. And taking a new heading is very easy in a paddled boat.

    All in all something that needs looking into for the next engine.

    Bertram

  2. The best way to kill wooden bunkers is firing from the front, with a high rate of fire weapon (20 mm auto cannon). Takes usually just one or 2 turns to take them out. This seems too easy. The same goes for the concrete ones, but when they have an AT-gun inside your 20mmm cannon is in some danger.

    Killing bunkers from the side of the rear is something different. For the side you need real heavy stuff. And from the rear it seems more difficult to hit the door then the firing slit from the front. You also need some fairly heavy stuff (like 76 mm HE) or some soldiers with grenades.

    I don't know if this last is unrealistic. Most bunkers would have digged in with an earth cover from the sides, and the door was usually below ground level as wel, or at least covered by an earth wall or zig-zag entrance. It would be difficult to target.

    Bertram

  3. Once on holiday in Greece I accidentily got into a training area of the Greek Army (the area was only guarded by some yellow signs, with some Greek text on it. I later heard they did life fire exercises there as wel. The lady that tought me (ancient) Greek at high school always said I should pay more attention) and ran almost into a Sherman. This must have been somewhere in '75 or '76 I think.

    Bertram

  4. The whole turret, with exception of the ring, is moved in the highering or lowering of the gun (if you look at the picture you can see that the gun is put in the turret without means of movement).

    Advantage is the smaller turret needed (no need for room to swing the counterweight around in). The AMX-13 was designed as a tank scout or skirmisher. A smal profile was one of the goals in design. The idea was to snipe other tanks from cover and scoot. It was dropped fairly fast.

    Bertram

  5. I have a 50mm AT-gun engaging a T-34 in a current pbem battle. The AT-gun only had 25 AP, 3 T and several HE shells.

    It shelled the T-34 (at 275 meters) for a minute now, and send 8 shots in its direction (nice rate of fire btw). All shots bounced of the turret (some shattered). All shots where AP. The gun managed to get the attention of the T-34 crew, who shot back twice, both misses.

    I was wondering when the AT-gun crew would switch to Tungsten. The shells are precious, I know, but after so much ricochets it might be clear that they are needed? Or does the crew "know" that there is a (theoretical) change of killing the T-34 with normal AP, and won't they use Tungsten therefore?

    Anyone got any experience with this, or even done some experiments?

    Bertram

  6. Status update:

    Tuomas has returned, we managed to send several turns a day, and finish our scenario.

    Even with ISP problems Kannnonier and I managed to finish that battle as well.

    The only battle still raging (more or less) is Xmass against Dorosh. That one is standing still for about a month (?) now, due to hardware problems at Dorosh side. Should we put up a collection for a new hard disk for him? The fight only has a minute to go, so when we get rolling agin it can be finished in a day or two at most.

    Bertram

  7. "just executing them" would be to the advantage of the side whose units where captured at the moment. Captured units give twice the points (I believe, more anyway) of killed ones, so it would be a usufull tactic to shoot your own troops once captured by the enemy.

    I second the question for a solution though. In a recent battle I had the same problems. I had two lanes of approache covered by both MG's and mortars. But once the MG's where captured (and heavy MG's get captured pretty fast, as the last man is immobile) the mortars stopped firing to, so the enemy could walk unhinderd to the flag.

    A solution would be to to give the points for "captured" anyway, if the units are "killed while captured". (though the game would have to keep track of this I guess, instead of calculating the scoreat the end).

    Bertram

  8. The scenario has ended (in a draw), and with it the mortar mystery.

    In the after action report it appeared that my opponent had captured two single men MG crews (I thought they were killed). I could not see them (I had only infantry sound contacts to make a guess where he was moving) but they did block the mortar area fire it seems.

    I think this should be adressed, right now he send about 5 squads right trough a TRP where I wanted to stop them, and 3 others through a patch of woods I had targeted, only because there where some captured troops, which I could not even see!

    And I was Russian too, they were not that considerate of their men, certainly not when the surrendered!!!!

    Bertram

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