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Formerly Babra

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Posts posted by Formerly Babra

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Imperator:

    Here's an interesting (and probably gamey) use for flamethrowers: Set a row of tiles on fire to create a lasting smokescreen.<HR></BLOCKQUOTE>

    I wouldn't call that gamey. Rommel set houses on fire to provide a smoke screen for his crossing of the Meuse. I've read of Crocodiles deployed on the flanks of an advance to a) kill anything on the flank and B) seal it off with a wall of fire.

    Surrounding units with flame does seem a bit gamey though.

  2. In fairness, they did run away from the units which had molested them, but they ran forward obliquely into buildings "obviously" (to me, anyway) held by the enemy.

    I'm thinking of a rally point designator which can be placed like a TRP. Broken or frightened units would move toward it until they find cover, &c.

  3. I was playing a night scenario. Visibility was about 50 metres. One of my platoons tripped an ambush and got shot up pretty bad. They broke and ran for cover -- forward -- right into the line of buildings occupied by the enemy. All were eliminated. If a rally point had been available to the rear, much of the damage could have been averted.

    Would a platoon or company rally point be any more difficult to add in than a TRP? The troops needn't move all the way to it, just towards it until they find cover.

  4. Gawd, there's so many, they're all startin' to run together in my head. I guess my favourite lucky moment was KIA'ing a King Tiger with a front turret penetration from about 100m on the first shot. I had just poked the nose of my 76mm Sherman up over a crest, and there it was right in front of me. The Tiger's first shot miraculously missed -- it never got another smile.gif

  5. Well, in short, I LOVE the game, so don't take this all personal now... wink.gif

    Sometimes when reinforcements arrive, they appear in a prohibited terrain location and end up stuck. In one scenario, I had an M7 and a Stuart enter about a hundred metres away from a road, but deep in the woods. Both vehicles were hors de combat as they could neither move nor see anything.

  6. Long Cold Day - Spoiler - Spoiler - Spoiler

    In Long Cold Day, I only just eked out a win against the a/i while playing the Germans. The JgPz IV did amazingly well, stopping the amis cold and wrecking 13 vehicles, and ruining the gun on the Jumbo. I thought it was all over for them, and then whammo -- the TDs showed up. The reinforcing german vehicles didn't fare so well, though the Tiger II did make an impressive roadblock for a few turns. Unfortunately it was immobilized early, buried in a smoke screen, and fell to close assault by infantry. The Tiger I got picked off at extreme range before it ever fired a shot. frown.gif A very enjoyable scenario.

  7. Well, there's no bikes or motorbikes. As to the horses, you're right, but they don't have much place right up front, and that's what CM recreates. On the other hand, it would be nice to have them for what-ifs and rear area actions and so forth.

    Only had the game a day, so I haven't fully explored scenario making (well, not at all apart from a browse), but I didn't see anything that would enable unit tweaking.

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