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Formerly Babra

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Posts posted by Formerly Babra

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Talenn:

    I cant see how you can really allow player purchases for a competitive game without something like that in place. Its just begging for people to purchase 'cheeseball' forces and to throw TO&E out the window.<HR></BLOCKQUOTE>

    Just find players who are more interested in creating historical scenarios rather than fielding mega-smash super forces. You will enjoy playing them much more.

  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Ron:

    Putting it in a situation where it is surrounded by the enemy is begging for disaster. If you limit the area of engagement you may get better results.

    Ron<HR></BLOCKQUOTE>

    Sometimes a unit can find itself in such a situation without being "put" there. In those cases I need some assurance that the unit is going to strike out at what it can, when it can, and not sit there with its thumb up its arse deciding what to shoot at.

  3. The lack of spare parts alone should preclude captured "tanks" from being used, unless they were grouped in their own units as the Germans did. Transport, however, should be recoverable between operations and useable by anybody. What was that American division in '45 that Cornelius Ryan described? They were using everything from kubelwagens to fire engines in an effort to stay mobile.

  4. Unfortunately, retargeting causes serious delays in the barrage, which has the effect of a series of individual TOTs rather than a rolling barrage. Also, since the rounds are aimed at a target rather than a front, they impact in a cluster rather than in a line.

    I think artillery functions need to be expanded.

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