Jeff,
Best I can recall. These 2 suggestions have been discussed before. And answer to both was no. Primary reasoning behind this as I remember it was that having info such as how many turns it might take to get somewhere is way too much info to have. In other words, you wouldn't have this kind of info in real life telling you it is going to take exactly 3 minutes (turns) to get from A to B. As for coordinating attacks. You need to learn how to do that on your own. Having crutchs built into the game to provide this kind of coordination is also quite unrealistic. Talk to anyone that has been in a real combat situation (I for one havn't) and they are highly likely to tell you that trying to coordinate something like what you've described in your message is very difficult, if not outright impossible in most cases in real life. Even if these guys could be in such close communication to try and pull something like this off there are always other factors that come into play that muck things up.
Bottom line is that I don't think there is a need to have either of these features in the game. You as the commander already have way more control over the situation than what you would have in real life. Just my opinion, take it for what it's worth.
Mike D
aka Mikester
[This message has been edited by Mikester (edited 05-31-2000).]