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Mikester

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Everything posted by Mikester

  1. tom w, I'm not sure what happened to that one. Maybe it got lost in the server problems over the weekend???? Jeff, Trying doing a search on the following previous post topics: 1) movement 2) suggestion of additional features to be in or to be patched later 3) new features i would like to see added 4) coordinating movement There were others, but I can't find them right now. Reading these though should give you a pretty good idea why this kind of stuff isn't in the game. Mikester out.
  2. Jeff, Best I can recall. These 2 suggestions have been discussed before. And answer to both was no. Primary reasoning behind this as I remember it was that having info such as how many turns it might take to get somewhere is way too much info to have. In other words, you wouldn't have this kind of info in real life telling you it is going to take exactly 3 minutes (turns) to get from A to B. As for coordinating attacks. You need to learn how to do that on your own. Having crutchs built into the game to provide this kind of coordination is also quite unrealistic. Talk to anyone that has been in a real combat situation (I for one havn't) and they are highly likely to tell you that trying to coordinate something like what you've described in your message is very difficult, if not outright impossible in most cases in real life. Even if these guys could be in such close communication to try and pull something like this off there are always other factors that come into play that muck things up. Bottom line is that I don't think there is a need to have either of these features in the game. You as the commander already have way more control over the situation than what you would have in real life. Just my opinion, take it for what it's worth. Mike D aka Mikester [This message has been edited by Mikester (edited 05-31-2000).]
  3. The real question is will anyone want to even bother playing any CC game after they've had a taste of CM? In my view, CC is going to have to make some MAJOR improvements and fixes to the game before I'll even consider looking at one of them again. Mikester out.
  4. Try doing a search. There was quite an extensive discussion on this not too long ago if I'm remembering correctly. Mikester out.
  5. Drrrrrrrrrrroooooooooooooollllllllllllll.... 50 new scenarios + the ability to make 1000's more. There is a nirvana! Mikester out.
  6. The +25% is random. I think it takes the total point value of all of the units, fortifications, mines, etc. that the Germans have as a default value and multiplies it by .25. So if the total point value of the German base scenario units is 400 pts. they get an additional 100 points worth of stuff. The computer then uses these 100 points to randomly buy stuff of similar type to what they already have. I was messing around with this over the weekend to see what would happen and it came up with all sorts of stuff. One time it gave the Germans 5 80mm mortars + other stuff. Another it gave them 3!!! 150mm infantry guns + other stuff. This was discussed before and when I originally saw how the game handles it I didn't like it. But now that I think more about it I like the way BTS handles this in the game. Why? Because I think it adds more replay value to the scenario. As the Americans in VoT for example, if the Germans get +25% you can't guess what they will get. Keeps you from making assumptions and makes you way more cautious than you would otherwise be after playing the scenario for the first time. Mike D aka Mikester [This message has been edited by Mikester (edited 05-30-2000).]
  7. I'm an American, but almost half German by lineage on my dad's side of the family. Does this count? From research my Great Uncle and my Aunt have done the family originally migrated to USA back in later part of the 1800's from some little town in Bavaria if a remember correctly (can't think of the name of it right now). They were all farmers, so I assume it was just a small farming village/town. Mike Dittmer aka Mikester PS: I don't find being called a kraut derogatory either. Not much different in my mind than calling an English soldier a Limey in my book. [This message has been edited by Mikester (edited 05-30-2000).]
  8. I did the exact same thing less the schreck team w/ one of my German platoons. They met up w/ the Ami's a little ways into the forest, but I got the better of him and killed a number of his guys before he sent another platoon over to finish me off. I also got lucky and happened to run into the Ami's right near the end of my troops plotted movement path which just so happened to put me right on the crest of a little ridge over there right as the Ami's came unsuspectingly marching by. From there my guys rained down fire on the Ami's. Major bonus for me besides causing him a fair number of casualties (killed a zook team, his platoon HQ, and a number of guys in each of his squads) was that I slowed him up considerably and threw off his attack plan. The trick to moving through the woods is to not be running. Running is really bad news. What happens is all of your guys end up dead in 10-15 seconds like described above. Moving is wayyyyyy safer. Mikester out. [This message has been edited by Mikester (edited 05-30-2000).]
  9. Whooo Hoooo!!!!!! I'm a born again Newbie and Junior member. Mikester out.
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