Malmvig
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Everything posted by Malmvig
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How about a " CM MODs of the year award???
Malmvig replied to Teamski's topic in Combat Mission Archive #2 (2000)
I've tried to test mods on DCMF but is far to complicated. 1) They don't MODS the same units 2) Some of them MODS are for special weather conditons only 3) Some of them do alot of detailed work on the front of a tank - some of the them do alot to their behinds. So - to test this you have to do following: a) Place every CM unit on a map take a screenshoot of every angle of the unit in zoom mode 1 c) do it again in zoom mode 2 d) do it again in zoom mode 3 e) then switch army and start all over again! f) When you are finished - write over the bmp directory with some new mods and start from entry a) Any one interested? ------------------ Malmvig -
Now I really want to push my luck! First - I really dont know much about LAN so let me be excused if my question is strange. I play PBEM against a MAC user! Think about it I'am currently receiving MACMAILS!! (Can that disrupt my computer?) Can we play CM-LAN against each other? I'am serious - can we? ------------------ Malmvig
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This one would waken up even the zombiees Already old news on DCMF Thx - Yo my favorit kind of gaming publisher ------------------ Malmvig
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Scenario design, Assault boats as reinforcement
Malmvig replied to Malmvig's topic in Combat Mission Archive #2 (2000)
Thanks Madmatt but I'am aware. However you must be the right person to ask how to simulate river crossing in a scenario? The first work around that comes to my mind is the use of ford's. Are this a better solution? ------------------ Malmvig -
Scenario design, Assault boats as reinforcement
Malmvig replied to Malmvig's topic in Combat Mission Archive #2 (2000)
Hi Pillar! Thanks for your reply but I most confess that there is a whole lot of a picture about setting'up units in the scenario design editor that I don't understand. First issue is how? I can't see any buttons or icons that enabled me to do any setup within the editor. Where do I need to look? (Manual, page, previous posts ect.) I feel this is a very stupid question but I'am totally failing to see where I do the pre-setup of units. Your friend, Henrik Malmvig Btw. OddBall, yo getting stranger by the day I had only seen Kelly's heros a few dozen of times - is your behaviour..Wof..Uhh..Wof..some kind of a Virus..Wof...Don't do those negative vibrations to me..Wof ------------------ Malmvig -
Exceptional work! Just can't wait for those mods! Giv'it to me asap! ------------------ Malmvig I'am not leaving either
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I fooled ya there are more than two! 1) I can always find a newbee to molest 2) I can always find anything to add to CM2 3) There is always somebody to pick on 4) Always some oldtimer that I can spit on 5) There is always some oldtimer saying bye 6) I like to know new people 7) I play pbems and don't want to learn AI 8) I want to remember all whom had left 9) I don't had time for playing CM a) I want to know when Peng get beyond 2K I want to learn the biologic of weeds c) I want to add more players to my pbemlist d) I don't know what else to do e) ...... ------------------ Malmvig I'am not leaving either
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Choice of Units (Fionn's rule of 75s?)
Malmvig replied to Claymore's topic in Combat Mission Archive #2 (2000)
BTW - I read Fionn's Open Terrain After Action Report at combathq. His roster included: 3 Pz II Lynxs 2 x SS Motorised Panzergrenadier Platoons Sperrbrecher Element: 4 x Elite King Tigers. Manoeuvre Element: 3 x Veteran Panther G (late) Infantry and AT gun Suppression Element. 4 x Crack SS Motorised Panzergrenadier Platoons. 12 x Regular StuH42s Artillery Element for the support of the Manoeuvre and Infantry Suppression Elements: 3 x Veteran 150mm FOs 6 x Regular 81mm FOs Does anyone have a glue how many points that roster ended up with? Didn't bother to calculate myselfe. Whatever it is I can't make it fit into 3000p. Is it a 5000p? Combined, Armoured or what? ------------------ Malmvig I'am not leaving either -
who here misses Formaly Barbra?
Malmvig replied to mensch's topic in Combat Mission Archive #2 (2000)
Btw where are Fionn, Panzershark and Ironcross? Rip and all the others? ------------------ Malmvig I'am not leaving either -
Poll: What add features you wait for in CM2?
Malmvig replied to Rarg's topic in Combat Mission Archive #2 (2000)
Removal of the beyond overload sentence! I would like to be able to create scenarios for the whole WWII. ------------------ Malmvig I'am not leaving either -
who here misses Formaly Barbra?
Malmvig replied to mensch's topic in Combat Mission Archive #2 (2000)
Let this thread become the tread of all those missing in action ------------------ Malmvig I'am not leaving either -
Feature request, skirmish/assault.
Malmvig replied to kipanderson's topic in Combat Mission Archive #2 (2000)
Your right but I didn't formulate my answer as good as I want it to be. There is a word for aggresive reconnaissance (Oh my why haven't you got an english term for that, all that french spelling make hurt my keyboard) - recon! Thats it! Aggresive recon is when you are sending a force to perform recon activity. Their prime task is to get in contact with the enemy and if it's weak enemy, smash through. However - if the enemy are strong, retreate back to defensive positions and wait for backup. This behaveour is also called Engage. That really what it's all about: Strong armored units performing recon mission to round up the enemy force so it can feel the hammer of arty or hwy tanks. Not all scout missions at nature needed to be weak in force. It depends all about whom playing their cards. What really matters is - did the aposing forces had this kind of Aggresive recon as doctrine back in WWII? Enough of this - back to CM. What would be peferrable is a way to instruct your unit to move fast and get into contact with the enemy, if the enemy is stong - fall back. It's quite simple. What I really think this thread is all about is to simplify micromanagement. In my opionion it is not my first priority for the wishlist for CM2 but together with an extended command list it would sure be handy to have near by. Taking that into consideration I agree with the originally poster of this subject. ------------------ Malmvig I'am not leaving either -
Get the picture - Hasbro ship their ASL to the public and then you folks come around. With your head full of tweeks and idears you start to share them on their board. Hasbro then fire everyone and close down their board and sooner or later you receive their ASL code by email. I can't remember where I had this coming ------------------ Malmvig I'am not leaving either
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1 more PBEM opponent required
Malmvig replied to M. Bates's topic in Combat Mission Archive #2 (2000)
That's one and by the way - Bates , I take Our Challenge Public! ------------------ Malmvig I'am not leaving either -
1 more PBEM opponent required
Malmvig replied to M. Bates's topic in Combat Mission Archive #2 (2000)
Mr. Bates - you are only to clicks away from becomming a full born Member of this society - arent you happy btw. take a look at http://tournamenthouse.com/CM/ And don't bother posting those newbee question no more - people around here are not polite ------------------ Malmvig I'am not leaving either -
Feature request, skirmish/assault.
Malmvig replied to kipanderson's topic in Combat Mission Archive #2 (2000)
I think that the proper word would be Engage not Skirmish. Have yo played to much SB lately? I agree with your point of view however. When playing CM, I sometimes want to put my mobile scout units to some use. Therefore I set a couble of waypoints around every obstracle in the scouts path to the rear end of enemy lines. What I had hoped for but don't get is, that when these units gets into throuble they redraw to a safe place as soon as they realise they are outnumbered. The Sneak command cannot be used effectivly with mobile scout units because performing scout missions also relys on speed. You want to learn about the enemy territory and his positions before he can deploy his units. But you also want your mobile scouts to be alive long enough to collect this information. In CM you always need to make a decision whatever you want to move you scouts fast or, you want to move them safe. Put a waypoint too far ahead and they are toasted. ------------------ Malmvig I'am not leaving either -
Attention CM Web Authors!!! Update on CM Webring!!!
Malmvig replied to a topic in Combat Mission Archive #2 (2000)
<BLOCKQUOTE>quote:</font><HR>Originally posted by Maximus: OH GREAT, another good thing that Yahoo can **** up. <HR></BLOCKQUOTE> From your mouth I had expected something like KISS MY AS* btw your website at http://ww4.kissmyass.com/ is out of order ------------------ Malmvig I'am not leaving either -
Attention CM Web Authors!!! Update on CM Webring!!!
Malmvig replied to a topic in Combat Mission Archive #2 (2000)
Hi MadMatt In the future may we address you with: madmatt_and_you_can_bite_me I hold nothing against yahoo/geo. I even have my DCMF board running from there. Just don't like all those popups and never had the success of getting a website with frames up'running there either. Thanks for the info ------------------ Malmvig I'am not leaving either -
Since I got the game I am mostly engaged in pbems and reading post at this board together with keeping up with new stuff at my CM website DCMF. Before I got the game I played the demo version alot and know all about how the kitchen would look like after a long weekend with VoT. ------------------ Malmvig I'am not leaving either
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Hmm I thought this was done already at cmrpg http://www.geocities.com/cmrpg/index.html ------------------ Malmvig I'am not leaving either
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Scandinavia CM Players, please take a look
Malmvig replied to Malmvig's topic in Combat Mission Archive #2 (2000)
Steel Beasts joining up with CM on DCMF today. Same concept - a game maked by gamers for gamers. http://hjem.get2net.dk/CutAway/ ------------------ Malmvig I'am not leaving either -
Is the PITOCP thread worth reading?
Malmvig replied to Malmvig's topic in Combat Mission Archive #2 (2000)
Thanks for letting me know - I'll take the day off for tomorrow ------------------ Malmvig