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109 Gustav

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Everything posted by 109 Gustav

  1. In QBs, you are allowed to have any exprience of units. This is so if your opponent sends you a setup in which you have a high experience level, but are assigned volksstrum, you can still fight. In the scenario editor, if you want to make your volksstrum veterans, you can doubleclick the units in the seclection screen, and change their experience along with ammo levels and such.
  2. You mean that stupid, dumb game in which I had green troops to fight an ME (which I hate) on a foggy night with 15m visibility against your elite uberparatroopers? Send me a real setup if you dare.
  3. My first guess at what RA meant was Real Alaskan, which would scare almost anybody. But then I looked at his profile, and I think he means "Residential Assistant". That means he is a professional authority figure for a group of college kids away from home for the first time.</font>
  4. You can turn smoke/explosions to low quality, terrain features to minimum or none, trees to minimum, weather effects off, and shorten the horizon range.
  5. German flamethrowers are slightly better than the Allied ones since they can move at the same "move" speed as the rest of the platoon. Sure, their range is only 35m compared to the Allied 50m, but in most cases, once you get close enough it doesn't matter. In any case, flamethrowers are just too expensive to buy in QBs, so spend the points on a HMG or something. As you may have noticed, the flame vehicles are quite effective. The wasp is the best, since it is fairly cheap and has a 75m range. In most PBEMs, it is considered gamey to get more than one. The German flametrack (IIRC 251/16) isn't bad either. The range is shorter, but you get a bow MG to help with suppression. Then there's the flammpanzer (a hetzer with a flamethrower and no main gun), the sherman croc, and the churchill croc. The crocidiles are excellent for infantry killing, since they have both a 75mm main gun and the flamethrower. The flammpanzer is cheap, but is utterly useless against tanks. The good news is that its frontal armor is more or less proof against zook rounds (but not piats) so you can get in range of American inf and come out alive some of the time. The biggest problems for flame vehicles and tanks of all varieties are zooks, shrecks, fausts, and piats. Flame vehicles have to get within 75m or 50m of the enemy, placing them right smack dab in zook range. Suppressing the area with tank or mortar fire before a flame attack helps some, but you should never rely too heavily on flame vehicles.
  6. That's the problem with being an RA, sometimes I scare people away. Hope I didn't hurt his feelings, cause I never got a game from him.
  7. Seanoochi, my hatred for you is such that I cannot express it on a postcard. I have written out a nineteen page essay on the subject and fed it to my dog. I've given him directions to your house, so if he catches up to you in the next three days, he'll deliver my expression of hatred for you in an appropriate fashion.
  8. Well, if you're looking for a PBEM, then email me at ajvanatta@fortlewis.edu Prepare to be humbled. [ September 30, 2002, 11:28 PM: Message edited by: 109 Gustav ]
  9. How long till we get Last Defense and Reisburg? Now those were some scenarios!
  10. Ask them, and I'll try to answer. BTW, I think a lot of us would appreciate a little censoring on the sig. Dis is a nice forum.
  11. Guderian said something along the lines of "A tank's engine is as important of a weapon as the gun."
  12. I recommend using one platoon of pz. IIIs to lead the attack. They actually have thicker armor than the IVs, so they make better breakthrough tanks. Use the rest of the IIIs to screen the sides of your formation, and have the IVs just behind them providing overwatch. Go slow; you have plenty of time and hurrying things won't help. At the start of the game you can use a little smoke to block the KVs until you can get closer to them. Thanks to the spaced armor, your pz IIIs are hard for the KVs to kill, so use as many of them as possible to tank rush the KVs. (you gamey weasel)
  13. The Nagant was considered to be a clumsy POS by Americans fighting against Communists in the 1920s. The Powers That Be had decided that a rifle was a rifle, so there was no point in sending Springfields to Russia when there were Nagants there. They were fairly accurate and very reliable, however. The Nagant was designed the 1890s IIRC, and was still being produced in the 1950s. It fires a 7.62x54mm rimmed cartrige and has a five round mag.
  14. I really should order the darn thing one of these days. I may decide to wait until October so I can be one of the few people here to blow their entire month's paycheck (very little) on CMBB. Would the honor be worth it?
  15. This is the one thread that everyone should have bookmarked: http://www.battlefront.com/discuss/Forum1/HTML/011379.html
  16. I'm going to claim that I just preordered CMBB so I can irritate Seanoochi. In reality, it's going to have to wait awhile; tuition is up again.
  17. Probably not; I don't have any sisters, and both my brothers can run faster than me, so I can't use them for punching bags anymore. As far as I'm concerned, you're more than welcome to order CMBB before them.
  18. Seanoochi, I'm sort of scared to ask, but where do you plan on getting electricity to play CMBB if you can't pay the bill?
  19. It's about time! I've been waiting for years to make a fully realistic map of Kodiak.
  20. I'd recommend that you don't use any prep arty until you can see where the enemy is. There are few things more satisfying than watching your opponent pound the snot out of that big grove of trees where you didn't have anyone. Instead, you should send recon units ahead to find out where the enemy is, and then blow him away. For arty units with long delay times, however, you can begin targeting likely positions. If your scouts find anyone there, you are all set to dump arty on them. If they don't, then cancel the order before any rounds drop and switch to a more likely area.
  21. I'm guessing that mass quantities of alcohol were involved.
  22. I'm guessing that mass quantities of alcohol were involved.
  23. You got it right. The hellcat in the beta demo was uggggly, so someone modded it, and BTS used the mod as the stock graphics for the release version of CM.
  24. Are you sure that the AI didn't have a second spotter that was routed off the map or killed in action?
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