imported_argie
Members-
Posts
133 -
Joined
-
Last visited
Never
Everything posted by imported_argie
-
Vehicle Contact order
imported_argie replied to Michael Emrys's topic in Combat Mission Archive #4 (2002)
The command works as stated in the otehr posts, but also have a BIG difference with Hunt: the vehicle not only stops, but also finishes all further movement orders. You have to plot again from where it stop. -
Minor bug and nice feature
imported_argie replied to imported_argie's topic in Combat Mission Archive #4 (2002)
minor bump -
A ramble....might be worth reading!
imported_argie replied to Tim S's topic in Combat Mission Archive #4 (2002)
Well, if you can't explain something, then is very likeable that isn't supported by rational thinking. -
A ramble....might be worth reading!
imported_argie replied to Tim S's topic in Combat Mission Archive #4 (2002)
Really? That the executioners were Aryans, maybe? [ September 05, 2002, 01:44 PM: Message edited by: argie ] -
Minor bug and nice feature
imported_argie replied to imported_argie's topic in Combat Mission Archive #4 (2002)
Yep. This happens in the Axis side too. Is like the Game attachs tanks to a Plt, but forgets to make the leader tank an HQ tank. [ September 05, 2002, 12:25 PM: Message edited by: argie ] -
When I used a 200% increase on forces in the Allies side in Citadel, I found that one of the independent tanks had a command line, black, to other independent tank. I got it twice. I will test it from Axis side now. Also, it's really nice that giving a Hiding order to a selected group of troops no longer reverses the status of previously hidden troops.
-
I'm thinking in something also... Evil, of course.
-
The scale of CMMC I was roughly 2 Corps fighting each other. A lot less than a whole WWII Campaign. But even that scale was a nightmare of management, with more than 100 players and around 10 to 15 GMs, especialized software (COCAT), etc. If you want to do a realistic Campaign covering all the war, be ready for a life commitment.
-
The sig really upsets you? Seems more a satyrical remark on the stupidity of such statement than a real grip with the Dutchs, IMHO. You can replace Dutch with any country and it keeps being satyrical. (Unless you replace it with USA. In such case you automatically becomed an Euro-pinko USA-hater).
-
Please devteam, tweak this:
imported_argie replied to vils's topic in Combat Mission Archive #4 (2002)
Please! Could be childrens reading this Forum! -
Russian infantry attacking - realism or a joke?
imported_argie replied to OGSF's topic in Combat Mission Archive #4 (2002)
Patience. If you are mid-way in the attack in turn 14, you are doing it better than you think. -
Russian infantry attacking - realism or a joke?
imported_argie replied to OGSF's topic in Combat Mission Archive #4 (2002)
IMHO, that is the key. I managed to get a surrender of Germans in turn 22 using that tactic. -
I don't know... I shoot all the prisoners as usual...
-
I forgot! I never put a charge in HW for more than 100 meters.
-
I just experimented a bit on Yelnia. Some things first: - Assault is a movement that implies Fire and Cover, not an all for it tun to the objective. Conscripts aren't trained enough to do it properly, as they can't use Cover Arcs. - Human Wave works better for short distances. I don't know what kind of bonus it gave, but the Conscripts keep advancing, breaking wave after wave, but slowly advancing. - If you tries it from long distance, the minimal suppresive fire you get, break all your attack at once. So, I think the way to use it, from only one experience attacking against the AI at Yelnia, is to have several layers of Conscripts troops doing Human Wave turn after turn, with some HQs with good Moral bonus behind them. The first wave do nothing. The second put your force 20 meters away. The third gives you 50 meters more... Meanwhile, the first and second are recovering as they can for maybe 5 to 8 minutes, when you can start it again. But this time facing even less suppresive fire (assuming you were using your tanks and Green and regular troops for something more than Human Waves themselves). A crude tactic, but eventually works... Took me 22 turns to make the AI surrender... Defense now really works...
-
CM has a good resale value!
imported_argie replied to Poobear's topic in Combat Mission Archive #4 (2002)
Not necessarily. I have a backup copy of CMBO and I have the original in a so safe place that I don't remember where it is... Also, I did a Disk Image, so I didn't even use the backup. All this because I think is a bit expensive for both, producer and consumer, to send me a copy because my own negligence. And also because I don't want to wait a month or more for a new CD.