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imported_argie

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  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeeves: Does the rarity modifier in CMBB extend to infantry unit types (eg Heer, SS, Volkssturm, etc), not just vehicles? <HR></BLOCKQUOTE> Hmm ... seems like it. This is what BTS said in the first version of this thread, on page 6 or 7, (it was regarding the problem of the hordes of German smg troops: <BLOCKQUOTE>quote:</font><HR>Originally posted by BTS #1 - Rarity. If you can't buy 'em, or can't buy 'em without trading off other stuff, you can't use them unrealistically even if we make NO other changes. This means that in an individual game you won't find 6 out of 6 platoons being SMG units or 8 out of 10 games having at least some SMG troops. This feature has already been implemented. <HR></BLOCKQUOTE> So yes, the rarity system seem to be connected with infantry troops. But as Jeeves also was wondering about, is rarity connected to troop quality? I would like to see rarity extended to troop quality. But then we have the ever present problem of quantification. For example: what was the ratio between green/reg/vet/crack troops in the Heer, during feb 1942? Good luck to find an answer to that, that is not a number pulled out of someone's ass. Mattias
  2. As much as I like night battles, there are some serious limitations in CMBO. The lack of dynamic light is one of them. It does not need to be done graphicly, as it has been said, would put a heavy load on the cpu. But I would like to see it implemented within the spotting routines. An example: Say that the los is 50m at a night battle. You can have the bissare occasion where a inf unit and a tank are 55m from each other. The tank fires its gun, using area fire, right in front of the inf unit. But due to the limitations in the current engine, the inf unit won't see the tank, despite the muzzle flash, (that I imagine would be easy to spot for 55m range, heh). This might be an extreme example, but it can be extended to mg's, etc, firing just outside los, and where one would suspect that they would reveal their approx position in RL. One solution would be to let the players use area target in the close proximity to where they spotted the muzzle flash. But then I am not a programmer. But there are also so other strange things going on in night battles. I have had a couple of strange incidents with friendly fire. It seems to be too effective some times. Example: I had a german 81mm mortar unit surrounded in a small house. I had three squads positioned on three sides of the house, and approached with one of them. When I was 10m from the house, the approaching squad was cut down in half. But the "funny" thing was that it was the only squad firing, as it shot at the german unit. The two others where hiding and had no target lines, either to the german unit or the friendly squad. The mortar unit cannot use their pistols unless they abandon the mortar, (which they did the following turn). And there were no other german troops within 200m. So my conclusion is that there may be a bug where friendly fire effects the firing unit, and that this was an extreme example of it. As far as I can reccal, BTS has not mentioned any changes in how night battles are done. So we will probably have to live with this until the engine rewrite. And I can probably do that as CMBB is not too far away. Mattias [ 07-03-2001: Message edited by: DrAlimantado ]
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by PzKpfw 1: That said I will apologise if Tero or amyone else is misunderstanding my posts intent, in epressing my opinion concerning Tero's enthusiasm in promoting Finlands supremecy. <HR></BLOCKQUOTE> Sorry for butting in ... but there is no need at all to apologize for anything. I am just amazed of your patience with Tero. Kallimakhos: to try to accuse someone of bigotry, just because they don't go along the finnish patriotic view of the winter war and the continuation war, is just ******. And to try to cover over nationalism and one-sidedness with excuses that they are jolly comments "with grain of salt and self-irony" is just blatantly stupid. A smiley does not negate a serious comment. Mattias
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by lcm1947: I was surprised on how many people are in Sweden, don't you guys have anything better to do <HR></BLOCKQUOTE> I can't speak for every Swede, but I can tell you that I don't have anything better to do at the moment, but then I am overeducated and unemployed. I think that there are people in this country that do have better things to do, they are called model citizens or something like that .... does not matter, I don't trust them anyway. As for the rest of the swedes lurking on this board ... dunno, you have to ask them. But be careful, inbreeding and alcohol has made us .... well, Swedish [ 06-27-2001: Message edited by: DrAlimantado ]
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Germanboy: Isn't Kent the Zoo where the last extant Tories are being kept on display?<HR></BLOCKQUOTE> Nawh, I think I also saw a tory while I was in London. Or maybe that was just a re-enactor? But then how do you explain J.Straw? Is he just a stuffed doll, or is he really alive, and if he is alive, why is he not in Kent on display? Oh, I'm living in UmeƄ, Sweden. M aka Spice Girl ps, and don't give my any fairy stories about J.Straw being in Labour .... I flat our refuse to believe it.
  6. The whole lot of you would make fine damned philosophers. The whole lot of you. Clarity and the obsession to find the Truth are key components to any good and decent human being. You should be proud of yourselves. DrAlimantado aka. Baby Spice btw. Time for your medication fellas
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Colonel_Deadmarsh: I have to say, I'm glad to hear that relative spotting will not be in CMBB. This would've been a MAJOR upgrade/change that would've put a few grey hairs on CMBO's head. Frankly, I want to see a minimal amount of changes in this upcoming game because it will mean keeping the first game somewhat up to date for a longer period of time.<HR></BLOCKQUOTE> I must say that I am kind of surprised about the fact that a lot of people seem reluctant to want to play CMBB just because it is on the east front. (And some people even seem to want less improvements on CMBB just in order to feel better when they continue to play CMBO.) Could someone please enlighten me to why they rather would like to stay with the west front? M [ 06-07-2001: Message edited by: DrAlimantado ]
  8. EU is good ... I got home half past four this morning after sitting at a friends place playing it all night. But then on the other hand there are some serious issues with the game. The swedish version of the game is filled with typos and english terms, which is annoying in the long term. The interface is not as good as it could be and the AI can be extremely annoying sometimes. ... but apart from that it managed to get me to stay up all night ... kinda similar to CM if you know what I mean
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