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Phoenix

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  1. This is what Steve had to say about it a couple months back

    Doh, I should have mentioned the decals thing myself! My guess is we'll implement the hit decals before we have destructible models. There's other benefits to a "decal" system, such as the potential for having customized rank graphics on soldiers, vehicle numbers, building damage decals, etc. I can't promise that all of these things will happen at once, but I can say that once the underlying code is written for decals the foundation will be there.

    Steve

    http://www.battlefront.com/community/showpost.php?p=1234512&postcount=24

  2. I never thought I would play RT when it was first introduced in SF. But, I found that

    I did in fact like it for small missions. But larger stuff? Just impossible for me.

    I end up totally focused on one area, and often completely forget about some units entirely.

    Just too chaotic for me to handle large scenarios, so I go back to Wego for that. Oh yah, in RT I pause ALL THE TIME!! :D

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