Jump to content

CoolColJ

Members
  • Posts

    1,088
  • Joined

  • Last visited

Posts posted by CoolColJ

  1. That ATI card will be a very big upgrade for your system

    but it only has Shader model v2 support, not SM3, like in the later crads, so not as good for eye candy and latest game support

    the fastest AGP card now, which I have, is the Gainward 7800GS+ 512meg card. It's basicly a Nvida 7900GT in AGP format with 512megs of video ram. Unlike other 7800GS cards it has a 7900GT core, so it comes with 24 piplines instead of 20 and can run at much higher speeds than from the factory, almost as fast as 7900GTX. And the fan is pretty quiet.

    Along with my P4 3+ gigahertz system, it runs all the latest games pretty well even for such an old system smile.gif

    Also make sure your power supply can handle tehse later cards. Get at least a high qulaity 400w unit to be safe. And don't skimp on quality! Not all 400w units are the same, especially no name brand type units

  2. Originally posted by GrAL:

    Actually they give some pressure on PC performance, that’s why we made such option.

    is there an option between the 2 instead of all or none?

    say after a certain amount of dead bodies have piled up, the earlier ones disappear?

    Or maybe 1 in 3 dead bodies stay, while the others disaapear etc

  3. Will recon and Fog of War be unit specific or, are they all globally aware?

    in any case this is the wargame of my dreams :cool:

    But it's taken a while since something like this has come out smile.gif

    The RPG elements and carry over from battle to battle plus the self running AI is just sweet!!!

    [ July 29, 2006, 01:55 AM: Message edited by: CoolColJ ]

  4. Heinz Thorwald asked me to mod the flags for him. I tested them in the demo, and it works fine, I think they should work OK in the full game.

    anyway thought some of you maybe interested in them. Sorta more 3D and realistic looking. Both the ingame flags and the small console ones. Consider them as a Beta verison, I didn't spend much time with them.

    pic

    CCJ_GermanFlagMod.JPG

    German - Reichskriegsflagge version

    CCJ_RussianFlagMod.JPG

    Russian

    feeback is welcome

    download here - grab em while you can - They may not stay here long

    http://www.members.optushome.com.au/coolcolj/CMBB_Mods/CCJ_CMBB_RealisticFlagsV1.00.zip

    If any sites wanna host em - ask me smile.gif

    [ September 20, 2002, 10:22 PM: Message edited by: CoolColJ ]

  5. "A realistic command and control system enables you to give orders to HQ's that in turn develop their own plans for their subordinate units. For the micro manager there is still the option to issue orders to every unit. Enjoy the best of both worlds with this innovative and powerful command system."

    currently there is too much micromanagemnt for my tastes in CM. It would be nice to have the said above feature in CM2 one day

    I enjoyed old SSG games and Panther Game's Fire Brigrade alot, because they were continous time. You gave orders to high level formations and the AI comamders controlled the lower level formations based upon your settings/orders for each higher level formation. The game always ran - you just order where you wanted the formations to go and what to do, their posture etc, and as the game ran the units would go about fufilling their orders.

    I think a Game like CM using this system would have a much different and IMO better flavour of game play. With units reacting and doing things you don't have absolute control over. That way real tactics and strategy is rewarded rather than exact unit placement. Maybe you could give orders to squads and have the individual men in the squad move there on their own accord - or go higher level and give orders to squads/platoons and have fire teams/squads move oh their own - something like that?

    This way the game can be run continously instead of turn based. I could say give general orders for the units to attack the town and in what direction, and they would move their in their own accord to fufill the objectives etc, and radio you back if the situation dictated, and you could if you wanted, never give another order again and the battle would unfold in front of your eyes without any flow disrupting turns.

    Ok Maybe not in CM, but if someone could create another squad level game using this said system, that would be great!!

    Colin

  6. I have a rain mod sound I made myself, very immersive, but its 17megs! Just some nice stereo mic recordings. It goes for about 1 min 40 secs. Just too big to put online I'm afraid.

    Extremely well recorded and its stereo. Very crisp and clean. Don't mean to boast, but you'd be hard pressed to find a better one. Most of the ones out there sound a bit muffled and hissy for my tastes.

    It doesn't have any background battle sounds though, just a melodius rain and thunder, quite relaxing smile.gif

    Though some people will probably find it too present, ie the rain sounds quite close to the player.

    [ April 01, 2002, 05:37 AM: Message edited by: CoolColJ ]

  7. Call me a perfectionist, but I won't release anything that's not finished. Even if they look complete in the screenshots, all the textures are in various states of completetion, ie some only have the sides and gun finished.

    If I ever get the motivation and time to work on them you can be sure I will release them, but when your juggling 5 or so different interest and hobbies as I am

    currently doing now, time is a little on the scarse side smile.gif

    I will see how things unfold in the future.

    I did have a full audio mod, as well as the textures planned, but as in all things in life, you get sidetracked and your interest changes :(

    thanks for your interest anyway

    ccj

×
×
  • Create New...