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CoolColJ

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Posts posted by CoolColJ

  1. there is another vid that shows off the sounds. That long one, and in it the devs say all the tanks use their real sounds where possible

    Hopefully it can match COH for sound experience, but I think the tank sounds will be better, louder for sure.

  2. some more nice screenies from various people!

    German armour rumbling across the plains

    http://img213.imageshack.us/img213/2001/grab0002aau6.jpg

    truck towing arty

    http://img213.imageshack.us/img213/174/grab0007abw3.jpg

    burning tank

    http://img213.imageshack.us/img213/7605/grab0022aeg8.jpg

    nice tank closeup - tank actually crushed the gun smile.gif

    http://img62.imageshack.us/img62/1769/4772pr6.jpg

    PvIV lost a track

    http://img54.imageshack.us/img54/6057/image00001od9.jpg

    beautiful screenie of Russians on the advance

    http://img174.imageshack.us/img174/2637/grab0011fg1.jpg

    Burning BMW bike

    http://img174.imageshack.us/img174/5343/grab0013ch4.jpg

    close encounters

    http://img174.imageshack.us/img174/9864/grab0019xw9.jpg

    Frenchies in action

    http://b.foto.radikal.ru/0610/080bec0685be.jpg

    burning french tank

    http://b.foto.radikal.ru/0610/d9434bcbef51.jpg

    dead German soldiers, lying in a wet puddle

    http://img217.imageshack.us/img217/2012/image00009jn1.jpg

    FFS shoot!

    http://c.foto.radikal.ru/0610/bae612b38b17.jpg

    http://c.foto.radikal.ru/0610/92c368d197f7.jpg

    Ferdinand

    http://psy.susu.ac.ru/0/ww2/grab0023.jpg

    KIA Russia Arty crew with immbolised Ferdinand in the background

    http://psy.susu.ac.ru/0/ww2/2/grab0033.jpg

    Russian MG position

    http://psy.susu.ac.ru/0/ww2/2/grab0046.jpg

    2 tigers moving up - from above

    http://psy.susu.ac.ru/0/ww2/3/grab0002.jpg

    ready or not here I come - T34 running over soldiers smile.gif

    http://img264.imageshack.us/img264/7150/34mi4.jpg

    Tiger taking revenge by doing the same :D

    http://img421.imageshack.us/img421/3271/1692vw8.jpg

    -------

    some nice new official screenshots of a single mission

    overview of the action

    http://ww2.games.1c.ru/img/gallery/1006.jpg

    Pziv

    http://ww2.games.1c.ru/img/gallery/1007.jpg

    River, bridge, truck, and tanks

    http://ww2.games.1c.ru/img/gallery/1015.jpg

    Looks like Russian soldier took over a German Halftrack smile.gif

    http://ww2.games.1c.ru/img/gallery/1014.jpg

    AA HT

    http://ww2.games.1c.ru/img/gallery/1009.jpg

    german tanks

    http://ww2.games.1c.ru/img/gallery/1008.jpg

    Crew bailing a t34

    http://ww2.games.1c.ru/img/gallery/1011.jpg

    Battlefield carnage

    http://ww2.games.1c.ru/img/gallery/1012.jpg

  3. Originally posted by Megakill:

    My favourite complain on the forum this far is "Your game sucks, I already finished 2 campaigns this far (notice from me - probably 20-40 hours gameplay time). Ok can't write more - going back to play the game."

    LOL tongue.gif
  4. Originally posted by Tarquelne:

    </font><blockquote>quote:</font><hr />Originally posted by rune:

    [QB] No on the random map, forces. XML editing will allow you to change forces on an existing map.

    Hmm... should be possible, and not too hard, for someone to make a program that'll fiddle with the XML file and randomize the forces. Maybe even the map.

    Feed the utility a text file with the rules for a scenario and the scenario, and the program spits out the the new randomized scenario... </font>

  5. Originally posted by iplaygames2:

    </font><blockquote>quote:</font><hr />Originally posted by CoolColJ:

    a screenshot showing penetration holes

    http://img240.imageshack.us/img240/4118/3434ni1.jpg

    also note the range in the stats at the bottom - 2000m smile.gif

    Now THAT is sweet. Does the "red" colored treads mean that the treads are off, or does it just mean that the engine is destroyed? I don't see any graphical representation of an engine there...so to show a blown engine maybe both tracks are turned red? </font>
  6. Originally posted by Redwolf:

    Anybody cares to post a weapons range unit data shot from the Russian version?

    I suppose I should go to the Russian forum ;)

    I saw one screencap of a JS2 with the stats showing data to 2000m
  7. I've just been reading the Russian forums and badly translated version at that smile.gif

    but stuff like there doesn't seem to be much infantry ratio wise to tanks, cover for infantry, infantry don't get tired running all over the map etc

    spelling errors and such too smile.gif

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