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CoolColJ

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Posts posted by CoolColJ

  1. starting a new Spore thread :)

    spore presentation - lots of new info, man they sure have fleshed out the game a lot!

    E3 was two weeks ago, but the news are still coming from it. Now Gamereactor posted a new ingame footage, with the narration of Stephen Lim, Spore developer.

    Around the middle of the video, we cas see clear examples of flying, (that is called "gliding", but there is no difference).

    creature

    http://www.youtube.com/watch?v=gLl6nS8Q1Iw&e

    tribal

    http://www.youtube.com/watch?v=Cyc9b-ToK2Y&e

    Civilisation

    http://www.youtube.com/watch?v=3btyCZ5Amzo

    still waiting on part 4...

    gamespot gameplay movie - tribal - cool sounds :)

    http://www.youtube.com/watch?v=aVS0zyAv8bA

  2. but just imagine...

    if 1C made the renderer in TOW use the same contrast values as Flintlock's screenshots...

    plus AA and FSAA settings..

    shouldn't be hard, even FarCry has different rendering settings you can choose from in the games video options

    The contrast in Flinlock's screenshots gives it a HDR lighting look

  3. Originally posted by jiggles:

    I think the camera system is great ... though maybe it needs some fiddling.

    I've remapped the camera left/right/forward/back to the standard WASD keys used in FPSs. By default they're mapped to the arrow keys which seems like a strange choice to me.

    Ha! I usually remap WASD keys to the arrows in other games :D
  4. P4 2.8c o/c to 3.1g, 1 gig ram, Gainward 7800GS+ (7900GT in AGp)

    1152x864

    tutes run ok - 20 fps average

    but gets down to 7-15 in the main mission..

    I turned EAX off in the sound panel, my soundcard doesn't have have EAX accleration and that picked things up in the tutes, up to 25-30fps

    have to test the main mission now

  5. Mg42 could also be made louder, it sounds much quieter than the other weapon sounds

    especially when the camera was locked onto the halftrack, way too quiet!

    If you made the outside vehicle sound the same loudness as the locked on vehicle cam sound, and then made the locked on cam vehicle sound a bit louder still then that looks to be about right smile.gif

  6. There are many programs out there that gives that "lobby" support for games like this. One of them being "Hyperlobby". Although it's more of a flight sim lobby, maybe we can persuade the devs if there's more people like us. Check http://hyperfighter.sk for more info about this
    HyperLobby (or just HL) is an online gaming lobby primarily designed to support online flight simulation and other online games. The client is written in Visual Basic 5.0 and the server part is in C, designed for the Linux environment. The server side of HL is not and will not be avialable for download. HL is a chat that is enhanced by game launch and other features. For communication, HL needs connection into the Internet by TCP port 1698, and for latency calculation betwen clients uses an ICMP echo reply protocol. I started the HL project in summer 2000 as an experiment to create an alternative place to fly Jane's WW2 Fighters. Due to its popularity, HL was enhanced to support more games ...
    It already supports IL2...

    [ April 06, 2007, 10:56 PM: Message edited by: CoolColJ ]

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