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CoolColJ

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Everything posted by CoolColJ

  1. Mantaray all your pic links at that site are broken! ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  2. Since you alrady have the card - its cheaper to buy a new motherboard with a AGP!! ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  3. Thomas When I say mico-management in WF, it is there. The units are dumb, they will stand in hex till they blown up to bits, they have no self preservation...which means you have manage very single damn unit I can't stand that in any game. That's one of the reasons why I like CM so much, I don't have to bother picking targets for my units. ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  4. Yo! Here is where I'm at with my Tweaked Textures v2>) Check it out http://www.geocities.com/coolcolj/CM_TT2.jpg Let me know what you guys think of the new grass texture? Bear in mind the Beta demo smaller-than-gold-version texture size The new smoke in the pic - is still beta, but it'll be darker...its shorter too, so it works better for smoke rounds. ALso here is a shot of some new addtions that I'll be adding to my CM photo Gallery http://www.geocities.com/coolcolj/CM_CCJ1.jpg using my Tweaked textures off course ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there! [This message has been edited by CoolColJ (edited 02-05-2000).]
  5. Nice work Kess need to fix the pink bits They are a bastard aren't they I dunno how you got the buildings that detailed, but the texture sizes in the Beta demo are so small, that everytghing I do turns into a dman blur BUt Steve said they increseased the txeture sizes in the gold version, so cool I'm working on my Tweaked Textures v2.0 as well - just got PhotoShop, so I'll see how I go ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  6. Or we can get the game now, and wait for an AI patch Or expansion pack ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  7. I can't believe your doing all this on a volunteer basis ..... You should ask TGN for something hell they get money from all our visits ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  8. There is a good firepower model in that book called "Numbers, Predcitions and War" by Colonel T.N.Dupuy - great book! Its realsitic as its based on stats...to predict the outcomes of battles etc. Its 96 % correct with predicting outcome of battles! There is even a wargame application section in the book. NOt sure how it applies to tactical squad level scale though. ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  9. I've got WF and I can't get into - I remeber posting on their old forum...about what I thought of it - damn the I'm surprised I didn't get kicked out Horrid interface, and supreme micro management...there is just too many units to control... I guess when you don't have much of a choice, the few things out there seem pretty good BRING ON CM! ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  10. That SPR battle is in I think - looking from the TGN screenshots ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  11. My weirdest moment I was playing last defense as the Germans, an I had my tiger parked on the left side of the first house with flag on it (the one near the cornfields). There was a bazooka team in the house, and the hellcats just appeared... A massive tank exhange followed...one shell bounced up from the tiger about 50 m vertically and landed on the house to the right! This then proceeded to happen 4 times in the next 20 seconds! The same trajectory too! And the bazooka team in the house even suffered a casualty and got pinned! The bazooka later routed, after my Tiger finally got killed!
  12. Yeah but it can still do at least 18 million (the number need for a movie) it can render Toy Story in real time - that says a lot 75 million is the raw polygon count, without any effects or game code running. WIth Fx and game physic and ai running etc - I would still excpect at least 12 million. To give you an idea - a Dreamcast puts out 3 million polys a second, and it looks good and runs fast! So you can just imagine a PSX 2.... Well if a CPU can crunch 6 gigaflops, the interger processing should still be up there. I've seen it in action, and boy it lives up to the specs! Everything moves! No static backdrops here...hair blows in the wind, grass moves, people in the background move, eye lashes on characters are depicted etc -sheer detail and smoothness. Everything is rendered at 120 fps, then motion blurred down to 60 fps Seeing is believing CCJ [This message has been edited by CoolColJ (edited 02-03-2000).]
  13. Doug the PSX 2 is just a cpu in a box, as in a computer - no different The EMotion engine as SOny dubs its cpu can crunch numbers no problems. Things like wind blowing hair around, and Ai etc are all part and parcel of the GFX and number crunching power of PSX2, you can't have one or the other on a 128 bit console. You still crunching power to make all the 300+ figures act and move properly. FLops is used to crunch numbers in AI no? specs PlayStation 2's Specs Along with its announcement of the next generation PlayStation, Sony released a sheet of the system's features and specifications: Specifications and Features: Internal Computing Power: CPU: 128 Bit "Emotion Engine" System Clock Frequency: 300 MHz Cache Memory Instruction: 16KB - Data: 8KB + 16KB (ScrP) Main Memory Direct Rambus (Direct RDRAM) Memory Size: 32MB Memory Bus Bandwidth: 3.2GB per Second Co-processor: FPU (Floating Point Unit): Floating Point Multiply, Accumulator x 1, and Floating Point Divider x 1 Two Vector Units: VU0 and VU, Floating Point Multiply, Accumulator x 9, and Floating Point Divider x 3 Floating Point Performance: 6.2 GFLOPS Imaging and Graphics: 3D CG Geometric Transformation: 66 Million Polygons per second Compressed Image Decoder: MPEG2 Graphics: "Graphics Synthesizer" Clock Frequency: 150MHz DRAM Bus bandwidth: 48GB per Second DRAM Bus width: 2560bits Pixel Configuration: RGB Alpha: Z Buffer (24:8:32) Maximum Polygon Rate: 75 Million Polygons per Second Audio: Sound: "SPU2+CPU" Number of Voices: ADPCM: 48ch on SPU2 plus definable, software programmable voices Sampling Frequency: 44.1 KHz or 48 KHz (selectable) Input/Output Communications: IO: I/O Processor CPU Core: PlayStation (current) CPU Clock Frequency: 33.8MHz or 37.5MHz (Selectable) Sub Bus: 32 Bit Interface Types: IEEE1394 (FireWire), Universal Serial Bus (USB) Communication: PC-Card (PCMCIA) Disc Device: CD-ROM and DVD-ROM -opps I underquoted the 18 million polygon/sec max rate! Its actually 75 million! CCJ [This message has been edited by CoolColJ (edited 02-02-2000).] [This message has been edited by CoolColJ (edited 02-03-2000).]
  14. Doug are you serious?! The PSX 2 has a 128 bit 300 mhtz cpu, without the burden of windows/os layer! 6 gigaflops of number crunching is better than any Mac/Pc I know - even the G4 can only crunch 1+ gigaflop. And it can process 18 Million polygons a second in raw crunching numbers. Tell me what Mac/Pc combo can do that now, and all for $299 US retail! Also having a set system is a big plus to a game developer! No tech problems like on a PC, and to a lesser extent on a MAC. The PSx2 will have a HD and keyboard and mouse extras, plus USB and Firewire ports. Alos OSny if bringing out a wireless, broadband network too! There is a game getting released alongsid e the PSX2 in march that is a Japanese Feudal strategy game, that has ever single soldier displayed on the screen! I mean 300+figures! Its called Kessen. Not only that , every single horse of the cavalry acts differently. By That, I mean they act naturally and not as a single unit, they move at different speeds with different animations etc. Tell me that doesn't sound impressive - and the GFX for each figure makes any Quake 3 or Unreal Tornament figure look like a low-poly barbie doll that they are click this to gpo check out some movies and pics! http://psx.ign.com/previews/13357.html http://www.dailyradar.com/previews/game_preview_174.html ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there! [This message has been edited by CoolColJ (edited 02-02-2000).]
  15. I wonder if its possible to save a single player game...then hack the save file to change the player control to the other side, then load it up process, save and then repeat - sort of like a AI vs AI I admit I'm scared to play a Human! ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  16. Wouldn't be too hard to do - basicly a hotseat game with the AI in charge - I would love this too! ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  17. CM2 will be 2 years off I think - so P3 800mhtz Coppermine is the minimum system I want better AI I'd like a Strategic Divsion level layer, when you have battles you zoom in and fight it out CM stylee Yeah with full supply etc Possibly more soldiers represented per squad - with varied stances and position for each figure. I think motion capture would help a lot here - no point in trying to animate human movement with 3d software. Yeah I'd like it on the PlayStation 2! The PSX 2 would just make CM fly right as it is ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  18. WHat torture tom! Actually I'll try turning accleration to zero in the performance tab in Windows, System Control Panel applet, see if that works ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  19. Yeah I think the AI will be nasty in randomly generated games, operations and any scenrio you have not played yet! It will surely kick my booty Especially since I have not played a single PBeM yet! Steve your a genius! All your AI posts should be compiled togther to forma TGN article/FAQ I love it - everytime you write one of these AI posts, I get all warm and fuzzy! ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there! [This message has been edited by CoolColJ (edited 02-02-2000).]
  20. I will have as a mod for sure I will offer a shorter one as well- that looks better when smoke screen is up But I gotta finish some other textures as well - it'll part of a bigger mod ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  21. Actually its very similar - but with IRC - you can up to 100+ people online at once ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  22. I lost a Hellcat to some artillery barrage the AI put on me in LD scenario - so yeah! But Hellcat is open top, but it was buttoned up ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  23. This topic got lost from the meltdwon we had a week ago ...so I'm reposting! Yeah I have some cool new textures I'm working on, plus some nice buildings from SS_panzerleader! The new roads look cool, especially at the intersections of the paved and dirt roads, where you can see, dust trails onto the paved area Yeah - I got some new smoke too! But err not sure if it looks any good here have a look www.geocities.com/coolcolj/smoke.jpg ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there! [This message has been edited by CoolColJ (edited 02-01-2000).]
  24. Babra - are trying to take us for a ride Should have bought a Geforce DDR I guess everyone has a 3d card of some sort....I have an old trident 2d card with 2megs...might try that! Tom Servo? Punkrawk - I hear you don't have a 3d card - c'mon tell us what you see compared to my screenshots and others at TGN? ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
  25. I'm getting email of replieas - But I don't see anything! ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my music while your there!
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