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Heibis

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Everything posted by Heibis

  1. Now if you look at the http://www.chez.com/barbarossa/his2.html , that's a real story for you all! Jens
  2. Many good suggestions here, I will add one missing: In Stalingrad, the Soviets employed the tactic of staying so close to the enemy that he could not use massed arillery for fear of hitting his own. In wooded or urban environment this tactic will work very well in CMBO. If hit by big artillery, I will sometimes close with the enemy instead of retreating. Works really good if you are using the gamey SMG-squads or Allied paras. Just my 2 European cents, Jens
  3. Well I guess Fate at least gets to play the whole game against me. I have not received any files from Ghost Dog in our game. So Fate will have to start our game as German. Thanks, Treeburst, for acting on this case. I am really looking forwad to the last scenario. Jens
  4. CG, you should listen to the good fellas at this board. We have been reading and posting here since early 1999, so we feel like we own the board. Of course, you have every right to post what you like, but be prepared to be soundly bashed for it I have often felt the need to post something myself to shut someones stupid mouth up, but have never done that. I suggest you follow the same principle. Do not post unless you really feel strongly about something. Political opinions are best reserved for the general forum, anyway... Jens
  5. I have not received any word from the Ghost myself, one can only wonder what he's up to. However, I think we should give him the benefit of doubt for a week or so, christmas is coming up and all... Jens
  6. Well, I have yet to hear from Ghost Dog. Guess he prefer to take on the easier players first! Jens
  7. Sorry, you cannot have maps loaded in a QB. However, you can make a scenario with your map of choice. Problem is that you will know your opponents force selection. Unless you have a third person setting up the scenario, of course... Jens
  8. Mind you, this thing happened to me last night as well. My platoon had just about surrounded a lone enemy squad but refused to open fire. The enemy squad killed a few of my men while my wussy troopers just took cover for the whole turn. Next turn, I gave all units a target order and the enemy squad evaporated in a mere seconds... BTS, fix it or do somefink! Jens
  9. Heibis reporting: I have now finished three games, only one is currently in progress. It bothers me that the last game is yet to start. I urge you, cowardly swede, to send your setup ASAP! Anyway, I would really like to have a look at the map and units a few weeks myself before starting the game. Or could it be that my opponent is scared? Jens
  10. Thank you for your input, I have very little experience using heavy artillery. Berli, if you are right, my spotter did a wonderful job saving valuable rounds. And that is a good testimoy as to how good the CM engine is. Jens
  11. Well I did not target a building, that's for sure. If the battery is supposed to have 6 guns, then I guess this is just a case of slow reload. Damn, I thought the AI did something really smart here... Jens
  12. In a battle fought last night against the AI, I had some elite SS troops, one of which was a 240mm arty spotter. This spotter had only 8 rounds of ammo. Now here's the story: After finding a really juicy target, I let the rounds fall. In just 20 secs. the spotter dropped 6 rounds on target, silencing all enemy activity. But the last two rounds just didn't fall. I waited and waited a whole minute, but appearently the spotter decided it was no use dropping the last two rounds! Any thought on this? Can the tac-AI cancel an ordered arty barrage, or is the 240mm just a slow reload? Anyway, I was very happy to save the rest of my precious ammo. Jens
  13. As a true Norwegian, I will be happy to accept this challenge by my fellow norsemen BTW, should it not be a Nordic Championship (Scandinavia is just Norway, Sweden and Denmark, IIRC)? Thanks for the invitation, hope for some good gaming in the cold wintermonths. Cheers, Jens
  14. Thanks Snake Eyes, I have this thing for big guns, wonder why. Could be the old PE... :eek: Jens
  15. The Gamer's "Black Wednesday" is actually one of my old favorite boardgames. It has 2 1/2 divisions of the Red army (+ armour support) attack one regiment of the Blue Division (250th div official designation). Mind you; the initial defenders vaporated in their trenches by a prep fire lasting 3 hours, consisting of approx 12 battalions of heavy arty. The see-saw fighing for the village of Krasni Bor later on would probably make for a better CM scenario / operation... Regards, Jens
  16. That's a pretty looong barrel there on the 100mm gun. Wonder what the muzzle velociety is on that beast... Jens
  17. This is a very good idea. But then, not if implementing it delays CMBB a single day... Jens
  18. If hit by a barrage while attacking, I advance. This is a must, or else you will never get anywhere. If hit while defending, I mostly hide, but if the barrage is too heavy, I try to get out of there in an orderly fashion... Jens
  19. Good point there! For myself, I never bought a boardgame that had 8+ complexity (apart from the famous OCS series by The Gamers). The fun comes from a balanced and flexible design, where the results are within historical possibilities rather than making all the phases and sub-phases realistic. The social part of the game is really all that matters in boardgames. You dont want to spend your few precious spare hours looking through tons of rules and charts. For a computer wargame this is also true, to some extent. But that was before CM. Now I think we have a game that is both ultra-realistic in its combat resolution methods and also easy to cope with. Or so I think, anyway Jens
  20. Thanx, Fionn! That cleared things up for me
  21. I have just been taking a good look at the Wild Bill & The Raiders Design Headquarters pictures of the versions of PzKfw IV modeled in CM. They look just wonderful, and I am really pleased that BTS put so much work in the small but oh so important details One question I would like to ask, however, is: What are the reasons of the increased penetrating power of the IVJ over the other two versions? AFAIK the gun carried is the same 75L48 and I cannot think of anything special that I have read or heard of this seemingly superiority of the IVJ. I know the difference is not large, but please enlighten me anyone! Cheers, Jens
  22. Not sure what the score was, but I've played one very interesting gave of LD against the AI. First I cut through his forces in town, killing his entire starting force and positioned my tanks for a showdown with his reinforcements. Turn 10 came, and guess what happened; he surrendered with his reinforcements barely on map! I was quite astounded about this, but realized that the AI cannot have known it was getting any... Jens
  23. Hell, almost any branch of German state were part of the final solution. An example: Deutsche Reichsbahn, the mighty german railways which transported the CC victims to their destinations was a major part of this, even if they did not directly participate in the killings. They did a major job by moving the prisoners to their camps. I think one has to see the difference between organizations and individuals. An individual is merely doing his or hers job, and see nothing wrong with that. As a member of W-SS, you would only do what was expected of you. If this turns out to be a crime against humanity you would not know, only hindsight can prove that. For a soldier to obey an order is much more easy than to refuse it, and only after the war the argument of "just following orders" proved to be not valid. It is now generally established (in some armies anyway) that you have the right to refuse orders if you find them to be criminal. For a soldier or an officer of the third reich to disobey orders was unthinkable (not counting the moustached corporal's scorched earth policy late in the war). We shall never forget those who died in the camps, but to put the blame on W-SS is no way to understand WHY it happened. Jens
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