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Kraut

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Everything posted by Kraut

  1. Post the URL here please. I just want to be sure i've got 'em all MK
  2. My most amazing ricochet was against a jumbo sherman. I had a pz4 fire at the jumbo from behind at 18! meters. About five or six shells bounced off of the rear turret. The seventh shell penetrated. MK
  3. What ... ? ver 1.01? Get the patch, it's only 1.5 megs. MK [This message has been edited by Kraut (edited 06-24-2000).]
  4. Man, anyone who plays CM without full FOW has gotta be insane. The full FOW feature is the best part of the game! Where is the fun in a wargame if you can see all the enemies, where they are headed and what they are doing? Boring as hell ... lol Even partial FOW sounds really, really boring (havn't tried it yet, probably never will). If you identify the enemy as soon as they come into LOS that takes half of the fun away. MK
  5. With what unit size are you playing? Put your units on realistic size and see if this kind of thing still happens ... MK
  6. I know that if the tank is immobilized AND the main gun is gone, the crew will most likely bail. This happened in two games i played so far ... MK
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Schugger: God, paranoia is growing! What if the airplane is hijacked or gets lost in the Bermuda triangle. There are so many things that can go wrong and i swear, i can smell Mr Murphy is lurking around somewhere. <HR></BLOCKQUOTE> Or what if the glorious green party decides to ban CM in germany because it might get them a vote or two more in the next election? Mwhahahahaaa ... MK
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by CoolColJ: Kraut try some Hotseating (u play both sides) to experiment with crawling and sneaking onto tanks with different experience levels. can be very revealing <HR></BLOCKQUOTE> Genius! lol ... Hey, shouldn't you be working on your tweaked textures man. Get to work lazy punk! MK
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: Hey Kraut, Crawling is good for both cover and not being spotted. However, if the unit has already been spotted the spotting bonus is obviously not going to happen. As for the LOS thing, it is hard to say what happened. I honestly think it was a combo of various different factors that led to what you saw happen. Buttoned up tanks have a decent chance of not spotting anything, especially if they are engaged in activity and/or not facing the threat are especially likely to miss out on something. It is, however, something we will keep an eye on. Steve<HR></BLOCKQUOTE> Keeping an eye on something is always good ... I defeinitely think there is something wrong with the area target command. Maybe somewhere deep in the code there is a line that got misplaced or a function was not called? So, when my units are shooting at a house and a enemy appears, they don't give a rats butt, because shooting at the rubble is a whole lot more fun. At least until the enemy decides to end the party ... hah! If you scan the board there is another thread somewhere talking about this same problem. MK
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by ColumbusOHGamer: Kraut - Just a thought...were the PzIV's buttoned up? I find that if a tank is buttoned up, they'll run right past an enemy tank because they can't see it. Just because they're both in LOS doesn't mean they'll see it. COG <HR></BLOCKQUOTE> After a few seconds into the turn they wee buttoned. This however is definitely not the cause since they would have seen the tank for sure after a few seconds. I've had several bottoned tanks, missing the commander, spot unbottoned enemy tanks at over 400 meters through scattered trees. The enemy didn't spot my tanks until my tanks fired. So having an unbottoned tank doesn't seem to make much of a difference in a tank vs. tank role. At least not in my experience. MK
  11. I had the same problem with this very operation! I played it against a human as the german opponent, and he took out ALL my armor and ALL of my cout cars. My infantry casualties were light and so were his. I took out 13 allied tanks and vehicles, and pushed into the surrounding woods but never got into the town. I came away with a major axis victory! MK
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: 1. Green troops do not sneak very well. Dummies forget to secure their messkits from clanking against their shovels and have yet to master the art of keeping ones' ass from sticking up in the air <HR></BLOCKQUOTE> That's what i was thinking too I will have to keep an eye out in the coming battles on how well veteran, crack and elite troops perform in similar situation. What i really would like to know is, if the crawl command is actually good for this kind of sneaking up and surprising an enemy who is dumb enough to let his tanks sit there and do nothing. Have you guys used it before and are these attacks successfull using the crawl command? <BLOCKQUOTE>quote:</font><HR> 2. Were either sets of vehicles moving at all? It could be a combo of dust and LOS blocking, along with the end of the turn, that combined to do this. Don't forget that vehicles have a reaction time and that must be factored in as well. <HR></BLOCKQUOTE> All three vehicles were not moving. My two panzers and the enemie's chaffee were standing around for several turns. At the beginning of turn 13, i ordered both tanks to fire at the light building which was blocking LOS. They did this and after about 30 seconds the building collapsed. Both panzers kept firing at the rubble for the remainder of the turn (think about 3 rounds each). Neither would retarget to the obvious threat the chaffee presented (chaffees are nasty little buggars). Nor did the chaffee target either one of my panzers. At the beginning of turn 14 i ordered one of my tanks to fire at the chaffee (the other one lost its gun due to arty). The panzer targeted the chaffee, aimed for a few seconds, fired, and of course, MISSED! Only after my panzer had fired did the chaffee aquire my lone panzer and shoot it to pieces (big friggin explosion). So there was definitely something fishy going on since neither side actually acknowledged the presence of LOS to the enemy. I based this "chaffee elimination plan" on the assumption that once the house came down, BOTH my panzers would aquire the chaffee and almost instantly retarget to this threat. Just for the record, i wouldn't have mind losing one panzer, since they obviously are piles of scrap mettle on tracks and can't even stand up to one little light tank ... BAH! MK *POSSIBLE SPOILER STUFF BELOW* * * * * * * ps. I think the operation "Noville: Team DeSobry" is "broken". I scored a total axis victory in the qhole operation after the very first battle even though i lost EVERY piece of armor and EVERY armored scout car. My opponent lost 13 tanks and vehicles. It could have been that the allied wasn't allowed to lose so much armor, but there was no mention of this in the briefing! [This message has been edited by Kraut (edited 06-23-2000).]
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: Oh, and Manx is spot on. Open terrain is not like a billards table. There are shrubs, rocks, dips, etc. for infantry to find some degree of cover.<HR></BLOCKQUOTE> I always tried to explain this very thing to the makers of cc3 and cc4. But apparently they just don't get it, or they don't want to get it. Since no game can model every little ditch, rock and rise in the ground (at least not yet ), there has to be some calculations going on in the background to model this, ie. make the MG's and other small arms less effective overall. Once we all have 5 Ghz, 500MB+ RAM machines with super gfx cards it might be possible to actually display each little stone and rise in the ground, and show how the bullets are deflected or stopped by them. Uhhh, just my take on the whole issue MK
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Teutonicc: Best guess. I believe that a rubble tile is still a LOS blocker. <HR></BLOCKQUOTE> No, as i said, the next turn i had LOS to the tanks and actually targetted it, and after shooting one round the enemy tank fired back (the enemy tank didn't target my tanks during the previous turn wehre i brought down the house). It seems to be a bug in that the player can see the enemy and manually target, but the game (or tacAI or whatever you wanna call it) doesn't realize there is LOS and therefore doesn't respond ot the threat. MK
  15. There are two things i've noticed in a PBEM game that seem odd. 1)How do you sneak in the game? It seems even if i crawl through woods enemy tanks can still see my two man schreck teams. This is one example only: I have a schreck team which is crawling through scattered trees towards a buttoned M5. It crawls up to about 110m and is fired at by the tank before it fired itelf. I havn't read the manual on sneaking or hiding yet, but i would assume that in real life, if i had a lone buttoned tank i could easily sneak up a two man team and get off at least one good shot. The schreck team was green, so this might have something to do with it. Possibly the scattered trees do not offer enough protection? Has anyone of the beta testers been able to snaek around the battlefield with infantry squands and smaller teams? Am i just doing something wrong or is this not possible? 2)Strange situation. I had two pz4's with regular crews about 150m away from a light building which was blocking LOS for both panzers to an enemy tank. I odered area fire on the building to bring it down in order to have LOS on the tank. Well, about 30 secs into the turn the building crumbles, but my two tnaks continute to shoot at the rubble? They had clear LOS on the tank, since i ordered them to fire on the enemy the next orders phase. The other weird thing here is that the enemy tank didn't target them either. Maybe there's a bug here? Or maybe the game is a little bit too "sticky" in this situation? MK
  16. 2.1: German armor isn't all that good, especially at closer ranges. 2.2: Never play an okie, they get way too lucky! MK
  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by Ricky: I had problems with realism in the Demo, but now that I have the full version I'm still disappointed in the realism. My biggest complaints: 1) I can move a tank within 5 meters of enemy infantry and open fire. Instead of the infantry dropping dead, they calmly walk away amongst a hail of bullets from my tank. Realistic?? Hell no. 2) A single German soldier is defending in a house. I attack the house with 6 troops. They are side by side engaging with gunfire, but the enemy doesn't fall dead until close to a minute of fighting. How can this be realistic??? 6 soldiers against 1 at point blank range!! Very unrealistic. 3) Why do soldiers calmly walk away when overwhelmed by gunfire. Shouldn't they be running?? Very unrealistic. If it wasn't for the fact that infantry take so long to die, I would really like this game. But for the most part I find the game unrealistic.<HR></BLOCKQUOTE> I point to APENDIX D of the manual, page 166, titled "a note about realism". Read it and you *might* understand. MK [This message has been edited by Kraut (edited 06-22-2000).]
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Maximus: Thank you Kraut. Exactly my point. Why would you want to know all that **** anyway? And if you want to count craters, you've got WAAYYY to much time on your hands anyway. <HR></BLOCKQUOTE> It has come to my attention that i did not fully understand the original post because i didn't read it properly. When you are battling in CM and browsing the forum at the same time this tends to happen ... bah ... I think what John is saying is that he wants a more detailed summary screen and not the info at the beginning of the battle. MK
  19. *content snipped by radical chat-room nazis who don't want the truth to be known ... lol* I would appreciate a summary screen after the battle is over, with details on what the enemy had to start with in addition to the casualty report. Maybe make this final report interactive so you can click on some neat icons to see which unit killed what etc. But all of this is not really very important to me, especially if it would take too much effort to implement. MK [This message has been edited by Kraut (edited 06-21-2000).]
  20. Oberpanzerwaffenjaegerminensuchverpoopensteinigerhetzerwerfer. MK
  21. Please, someone, anyone, join the CMHQ chat. There are always the same four or five people in there and they all don't have the game! If you have a IRC program join the cmhq.tzo.com server and come to the #lobby If not, then just go to CMHQ and join the chat from there. MK
  22. <BLOCKQUOTE>quote:</font><HR>Originally posted by Rob/1: Hay this is for the senarios section man there are some of use who wont to wait till we reseave are copy's of CM. <HR></BLOCKQUOTE> It's an instant battle. I like reading these little stories and they belong right here IMO. MK
  23. All this has been discussed a billion times man. Here's a sure-fire way to get answers. 1) learn english 2) search the CM boards for various topics 3) read MK
  24. All i want to know is how much of the east front they plan to model. Are they going to include every vehicle and weapon from '41 to '45, or are they gonna start from '43? I hope they start from '41, 'cause the more stuff is in the game, the better it is MK
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