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Boris Balaban

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Everything posted by Boris Balaban

  1. When the battle begines will we have a closed thread for each side?
  2. :eek: Sorry spelling error on my part. bpbalaban@comcast.net
  3. I'd like to sign on for this. Thank you. bpb@comcast.net
  4. I do not think all the developers of CM:SF are also working on CMC. I think they would have some (at least one developer from CM:SF) developers.
  5. A demo (is that what you are asking) will probebly be avalable after they release the game As the release date may be they will say after Shock Force is released? [ July 07, 2007, 11:05 AM: Message edited by: Boris Balaban ]
  6. May I suggest Team Speak as an on line chat service. I use it for I also belong to a open community After Hourz and they use Team Speak to chat also. http://www.goteamspeak.com/
  7. I am useing VISTA but I am not a tester.
  8. I think this is the way they have always did it. I have been a member since the begining and thats the way I remember it. When it comes to the CM games I will always preorder them for I have trust in the develeopment team from the past 3 games.
  9. Too bad the update reporting was not done the same way they report the dooms day clock. Every time a change is made it would reflect where the time sits as it gets closer to release or setbacks move the clock back. They do not report what they have done or undo. It would be locked to adding comments from us bloggers but the developers/admin will be able to update it. Example: If they add a code and it works they only report that the completion clock has moved from 10:25 to 10:26. Telling us they are moving forward. Slow and steady. If they remove/find a code that needs rewriting then the clock will be reported it moved 11:39 back to 11:25. Telling us they had a setback. That’s my 2 cents.
  10. This may have been answered, sorry to ask if it has been. My question is how long after the release date of CMSF will a demo version be released?
  11. You might be right I am sorry to say. May be they will release a CMx3?
  12. Electronic Boutique says they won't sell it in Canada because "Shock Force" doesn't translate into French. It will be made available at Gringo Games in Mexico in due course, however. </font>
  13. It would be nice to train us in that they could have given a hint on what to do to win and what not to do to loose. In the defensive training they should give an idea where to place every one so we could try it and see it work then we could do somthing different and see it fail.
  14. I agree with you Cornfleek on the AI goes berserk and can tell an unmaned AT gun. If I was in command, I would at least use suppressing fire on the AT guns until the infantry overrun the guns and captured them or I destroyed them.
  15. I tried to unman my AT guns 2 times and both times when I tell the crew to reman the AT gun it brings MG fire from the tanks and again the 5 tanks mass fire on one gan and when it is taken out they direct fire on the other AT gun. I still was not able to kill any tanks. I would never pick that field to defend against tanks. Too flat.
  16. Defensive tactics: I too tried it 6 times and did different ways. My AT rifels I ran them to the left into the other trenches and was able to stop (not kill) 1 tank before they died. I also tried to set up the AT guns in the trees but they get picked off before they kill (they never did) a tank. I will try to unman my guns untill the enemy gets closer then man them for close kills. The question is how close will the tanks get before the spot the crews?
  17. Nice walk through. Can you do a walk through on the "Defensive tactics".
  18. The Manual PDF file, will we be getting a real book with the DVD? If not can in the future the Manual be a letter size PDF paper (its like half size printing it out). I like to print it of and read it without my glasses. Also the background of the maual is very nice but I would like it to be plane white paper.
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