Jump to content

AR

Members
  • Posts

    45
  • Joined

  • Last visited

    Never

Everything posted by AR

  1. The scenario is great. One of the best I've played. ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  2. Perhaps the hamsters got em? ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  3. Kan du inte göra sidan på svenska istället? ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  4. Give the people some fog!!! ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  5. I am all for the LOS/Target tool idea. I do not think the inch by inch approach or the looking around from all angels-approch works very well. We all know that what we see on the screen is not 100% true of what is going on in 'reality'. For example, tanks sometimes look like they are driving through corners of buildings because the tanks are smaller than they appear. Only three soldiers are seen but they are actually ten. Of course you know this. My point is - how are you visually going to determine how you are hull down or not when the screen is not the 'truth'? You cant (not very well at least)! Therefore you need some guidance. And now a suggestion. Perhaps good or bad?! This can also be an experience issue. Rookies might think they are hull down when they are not. The LOS tool indicates hull down but you are actually in the open. Vets, on the other hand, would get it right more often. Just a suggestion. ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  6. I also believe that it is too easy to spot enemy troops in general. For example yesterday a buttoned Sherman spotted (and killed) a schreck that was crawling deep in the woods from 200m. The schreck was not even close to the edge of the woods. The Sherman can not have heard my crawling schreck so I guess my guys were wearing orange camouflage. Ski - I also think you are right about the "spotting-new-targets-when-enemy-is-trying-to-kill-u-issue". I dont find it particularly realistic. First you get rid of the guys firing at you right now, then you try to kill they guys that might kill you later. That is my 2 cents.
  7. Why is Fionn talking about the Soviets all the time. Soviet this and Soviet that. Perhaps one or two historybooks too many. I believe it is Russia nowadays but I can be wrong. It has happened before.
  8. I always considered mine fields as an area where infantry would not be able to pass (which requires more than 10-15 mines). But I guess you are right about this one, Jarmo. However, when the first one goes boooom no other squad should walk into that area before it is cleared. Is it so in the game? In my case it should have forced them out in the open for an easy kill, but that didn´t happen so I had to kill them the hard way. ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  9. Gentlemen, There was no way around the mine field except moving in the open ground and I would have seen that for sure. I had this flank covered very well, I thought, with a hmg-team in a nearby building + some other units. But they walked right through it. It would actually have been even better for me if they had moved into the open. I realise the pinning down effect of mines, but they need to explode to have that effect. Since my smg-platoon was approximately 75 meters from the mine field so I think they should have heard an explosion. I mean, you can often hear a zook even if your closest unit is a bottoned up tank 100 meters away. I might have been really, really unlucky or perhaps something happened that I was not supposed to see because of FOW. I don't know. Jarmo, do you know that a mine field is only about a dozen mines or...? ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  10. I have searched the forum and read the manual but I still do not understand how AP-mines are supposed to work in the game. I played two QBs the other day and the same thing happened. I placed my AP-mines in the perfect spot but nothing happened. One battle made me very confused. I had put the mines in scattered trees and i had one SMG-platoon and a 75mm inf-gun covering the end of the minefield. I thought that if they manage to walk through the minefield I am going to send the AI right back in screaming for mercy. I saw at least two platoons + some zooks and .50 cal walking towards and through the minefield and there was no way around it (except open ground and they did not go there). I opened fire as soon as they had cleared the field and my forces were really kicking ass. The AI's forces were running around like crazy, panicing or routed, in the field but nothing happened. Not one single mine exploded even though atleast 75 enemy soldiers were there and moving around. I must point out that I looked at the movies time and again to detect explosions but no, I could not see any blasts (I expect mineblasts to be much louder and bigger than handgranades, right). So my question is. What's up with AP-mines? ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  11. This is truly weird. I like it! 25/08/73
  12. This is truly weird. I like it! 25/08/73 ------------------ It gets better each time as long as it's never with the same woman. Al Bundy
  13. I wonder why noone has mentioned "The thin red line". Hmmmmmm!
  14. "The Finnish Winter War" (I´m not sure about the proper translation of the title) A very brutal Finnish made movie. See it if you can get you hands on it.
  15. I have experienced the same thing several times. It is really annoying that the AI always seem to do halfhearted attempts when it needs to do a dangerous offensive move.
  16. Perhaps there is a thread about this somewhere but just in case there isn´t. I had ordered one of my infantry squads to assult a machinegun on the top floor of a building, but as they were running across the street toward the building one of my Shermans fired at the machinegun. The building turned into rubble and the machingun squad was killed. However, my squad continued to advance as ordered and they climbed to the second floor of the pile of rubble??!! They were hovering in thin air just as if the building was still there. Have this problem been addressed? AR
  17. When standing directly behind a building the squads can get LOS at an angle that appears to go through the corner of the building. Is it because the squads are larger than the three visible characters or is it a bug?
×
×
  • Create New...