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ChrisND

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Posts posted by ChrisND

  1. I have a rather important correction to make now that the beta testers have give me some more info. This wasn't done on purpose.

     

    Beta testers are telling me that it was actually just an an attempt to symmetrically arrange walls and benches (the benches are not visible in the screenshot, but they are there). The image from a birds eye view was just an unfortunate side effect. Looking through old threads, I see that this was pointed out to the map designer, and he promptly removed the walls in the next version of the independent standalone scenario. You can verify this right now by looking at the scenario map "going to town" and noting that the arrangement of the walls is different.

     

    However, the map had already been sent to the pile of QB battle maps, and so the QB version of the map was forgotten and slipped through.

     

    Long story short: Someone accidentally made a swastika image with the walls for the standalone scenario version. It was promptly noticed and fixed, but the QB version of the map slipped through.

     

    It will be fixed as soon as possible.

  2. You think this is a joke?

     

    The person who put it in obviously thought it was a joke. I do not think that it is funny, and I apologize for it's inclusion. It's going to be fixed as I can make that happen, which won't be over the weekend since the programmers are gone until tomorrow morning.

  3. This will be my only post before I hit the sack. I'll check the rest of the forum tomorrow.

     

    I decided to not include the currently-used variety of MLRS in the base game because they are actually a complicated piece of equipment with a number of different capabilities. Besides the complex capabilities of the systems, it's also a rather... large scale weapon system for Black Sea's scale. Which necessitates further deliberation. As it is, the game is already stuffed full of equipment and we simply couldn't afford the time to do another big system like MLRS. IF we're going to do MLRS, I'd rather do them right, when we can budget the time to do so. For sure, Black Sea does not model every weapon system used on the modern battlefield; sometimes we have to pick and choose. :)

  4. Included with Black Sea's installation is an excellent scenario design guide written by our esteemed beta tester JonS. Look for the PDF titled A Scen Design AAR PDF book. There's a link in your start menu folder for Black Sea, or you can find it in the directory that you installed the game to.

     

    If you are new to making scenarios and need some help starting out, or if you've got a few under your belt and looking for more tips and tricks, there's no better place to start than this document. Even though the document was written for Battle for Normandy, since Black Sea uses the same editor almost all of the lessons are transferable. :)

  5. Hmmm, I pre-ordered, haven't gotten an email yet and now it's out for non pre-orders?

    What's up?  Trying to be patient.......but I work in a few hours and would at least like to

    get the download started.

     

    That email could have gotten caught anywhere between us and your inbox, including your ISP, spam filters, etc. Just sign into your store account and you can start now, you don't have to wait on the email.

  6. Stuck on something in the training campaign? Need to see how it's done? There's an archived series of videos of the training campaign here:

    https://www.youtube.com/watch?v=YFor5bHMNDY&list=PLDEdar8MbcHCi2uJm4DthHYBEDUCuKzRf

     

    If anyone has other links that would be helpful for new players that they want to contribute, post in this thread and I'll update the first post with it. :)

     

    More useful links!

     

    Blog with a series of instructional videos and other useful demonstrations. Be sure to check out the "Tactical Toolbox" on the left side.

    http://battledrill.blogspot.com/

     

    Armchair General Tactics videos. This is for Battle for Normandy, but many of the basic tactics and UI instructions carry over nicely to Black Sea.

    https://www.youtube.com/watch?v=OZ6dDlqye9Q

  7. Only thing I am going to say about the downloads:

     

    1. Martin is still doing final prep on the website/store for general release. That should be done very soon, like within an hour.

     

    2. While he was doing that, the downloads were flipped on for preorders since they don't need to buy the game.

  8.  

    After watching the graduation exercise, I do have a question with regards to the IFVs and their coaxial machine guns. I found that IFVs in CMSF almost never used their coaxial machine guns on target light and instead used their cannons. Has this changed at all? Also, will IFVs with AGTMs still use them when targeting something that isn't an armoured vehicle?

     

     

    After watching the graduation exercise, I do have a question with regards to the IFVs and their coaxial machine guns. I found that IFVs in CMSF almost never used their coaxial machine guns on target light and instead used their cannons. Has this changed at all? Also, will IFVs with AGTMs still use them when targeting something that isn't an armoured vehicle?

     

    We changed this in Black Sea so that Target Light makes them just use MGs. If given Target, or allowed to fire on their own, they'll choose whatever weapon system they will feel is appropriate.

     

    We also changed IFVs to heavily favor cannons over ATGMs for non-vehicle targets, in order to preserve ATGMs for more serious enemy threats.

  9. Game content has been locked down and sent to the programmers for wrapping into an installer, which is the file that you guys get when you download the game. Engine changes are done unless last minute critical problems are discovered. Starting today we are only concerned with testing the final product for any installation issues and other last minute critical problems. This is what we call Final Candidate.

     

    Once the game has hit Final Candidate, it's ready for release as soon as we've determined that there are no installation problems. However, almost always there are some issues to sort out. Such is the nature of software. This last phase usually goes through a few iterations before it is ready. When the game is deemed ready for release, we then send it to the download servers and shortly afterwards it can be released for you guys to download. In other words, Final Candidate is the very last step before release.

     

    How long does Final Candidate last? As long as it takes.  :D Seriously though, it can be very short if there are no problems, or take longer if we uncover problems at the end. It is not always easy to predict.

     

    There will be a coded message on when to release the refresh monkeys. You will know it when you see it.  ;)

  10. Game content has been locked down and sent to the programmers for wrapping into an installer, which is the file that you guys get when you download the game. Engine changes are done unless last minute critical problems are discovered. Starting a little bit later today we will be only concerned with testing the final product for any installation issues and other last minute critical problems. This is what we call Final Candidate.

     

    Once the game has hit Final Candidate, it's ready for release as soon as we've determined that there are no installation problems. However, almost always there are some issues to sort out. Such is the nature of software. This last phase usually goes through a few iterations before it is ready. When the game is deemed ready for release, we then send it to the download servers and shortly afterwards it can be released for you guys to download. In other words, Final Candidate is the very last step before release.

     

    How long does Final Candidate last? As long as it takes. :D Seriously though, it can be very short if there are no problems, or take longer if we uncover problems at the end. It is not always easy to predict.

     

    There will be a coded message on when to release the refresh monkeys. You will know it when you see it. ;)

  11. I'm a big fan of Door Kickers. Bought it in Early Access, and still play it on a regular basis.

     

    That said, I don't think there is much we could take from Door Kickers and use for Combat Mission, not without reducing the scope of Combat Mission to a much smaller scale. Like, platoon versus platoon level combat, maximum size. Basically the problem is that Combat Mission is meant for a larger scale (company) than Door Kickers' systems (individual soldiers). Otherwise it's simply too much detail and micromanaging for a game of Combat Mission's scope.

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